Index: media/audio/audio_parameters.h |
diff --git a/media/audio/audio_parameters.h b/media/audio/audio_parameters.h |
index 9b86d31186a7c2d33f6f0388b36a344f0855cd97..f921fd0b2c97a50943b9aa5d78e2d80eeaec36df 100644 |
--- a/media/audio/audio_parameters.h |
+++ b/media/audio/audio_parameters.h |
@@ -44,6 +44,16 @@ class MEDIA_EXPORT AudioParameters { |
kAudioCDSampleRate = 44100, |
}; |
+ // Used to carry whether certin platform (typically hardware) audio effects |
+ // should be enabled. |
+ struct PlatformEffects { |
+ PlatformEffects() : echo_canceller(false) {} |
+ bool operator==(const PlatformEffects& other) const { |
tommi (sloooow) - chröme
2013/12/11 12:14:36
document why you need the comparison operator. Usu
ajm
2013/12/11 17:46:49
It was only to support the AudioParameters compari
|
+ return echo_canceller == other.echo_canceller; |
+ } |
+ bool echo_canceller; |
+ }; |
+ |
AudioParameters(); |
AudioParameters(Format format, ChannelLayout channel_layout, |
int sample_rate, int bits_per_sample, |
@@ -81,9 +91,11 @@ class MEDIA_EXPORT AudioParameters { |
int frames_per_buffer() const { return frames_per_buffer_; } |
int channels() const { return channels_; } |
int input_channels() const { return input_channels_; } |
+ const PlatformEffects& effects() const { return effects_; } |
// Set to CHANNEL_LAYOUT_DISCRETE with given number of channels. |
void SetDiscreteChannels(int channels); |
+ void SetPlatformEffects(const PlatformEffects& effects); |
// Comparison with other AudioParams. |
bool operator==(const AudioParameters& other) const { |
@@ -93,7 +105,8 @@ class MEDIA_EXPORT AudioParameters { |
channels_ == other.channels() && |
input_channels_ == other.input_channels() && |
bits_per_sample_ == other.bits_per_sample() && |
- frames_per_buffer_ == other.frames_per_buffer(); |
+ frames_per_buffer_ == other.frames_per_buffer() && |
+ effects_ == other.effects(); |
} |
private: |
@@ -108,6 +121,7 @@ class MEDIA_EXPORT AudioParameters { |
int input_channels_; // Optional number of input channels. |
// Normally 0, but can be set to specify |
// synchronized I/O. |
+ PlatformEffects effects_; // See PlatformEffects. |
}; |
// Comparison is useful when AudioParameters is used with std structures. |