| Index: src/gpu/gl/GrGLShaderBuilder.h
|
| diff --git a/src/gpu/gl/GrGLShaderBuilder.h b/src/gpu/gl/GrGLShaderBuilder.h
|
| index 52c24ae3acc0dfa931479d96b72735e01ebda019..103efa5aabcbde7e8d6a87ee9be5820a0ea76ce5 100644
|
| --- a/src/gpu/gl/GrGLShaderBuilder.h
|
| +++ b/src/gpu/gl/GrGLShaderBuilder.h
|
| @@ -208,6 +208,25 @@ public:
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|
|
| const GrGLContextInfo& ctxInfo() const;
|
|
|
| + /**
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| + * Helper for begining and ending a block in the fragment code. TODO: Make GrGLShaderBuilder
|
| + * aware of all blocks and turn single \t's into the correct number of tabs (or spaces) so that
|
| + * our shaders print pretty without effect writers tracking indentation.
|
| + */
|
| + class FSBlock {
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| + public:
|
| + FSBlock(GrGLShaderBuilder* builder) : fBuilder(builder) {
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| + SkASSERT(NULL != builder);
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| + fBuilder->fsCodeAppend("\t{\n");
|
| + }
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| +
|
| + ~FSBlock() {
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| + fBuilder->fsCodeAppend("\t}\n");
|
| + }
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| + private:
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| + GrGLShaderBuilder* fBuilder;
|
| + };
|
| +
|
| protected:
|
| GrGpuGL* gpu() const { return fGpu; }
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|
|
|
|