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Unified Diff: src/gpu/effects/GrTextureDomain.cpp

Issue 98893006: Make texture domain a helper so that it can be incorporated into other effects. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rename GrTextureDomainEffect.[h|cpp] to GrTextureDomain.[h|cpp] Created 7 years ago
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Index: src/gpu/effects/GrTextureDomain.cpp
diff --git a/src/gpu/effects/GrTextureDomainEffect.cpp b/src/gpu/effects/GrTextureDomain.cpp
similarity index 56%
rename from src/gpu/effects/GrTextureDomainEffect.cpp
rename to src/gpu/effects/GrTextureDomain.cpp
index 699aa729fd9f04052b0e6b3a77d320b93264cb16..517eb6dce1aa3df4a02a5740ba056ac01c00e2e5 100644
--- a/src/gpu/effects/GrTextureDomainEffect.cpp
+++ b/src/gpu/effects/GrTextureDomain.cpp
@@ -5,12 +5,141 @@
* found in the LICENSE file.
*/
-#include "GrTextureDomainEffect.h"
+#include "GrTextureDomain.h"
#include "GrSimpleTextureEffect.h"
#include "GrTBackendEffectFactory.h"
#include "gl/GrGLEffect.h"
#include "SkFloatingPoint.h"
+
+GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index)
+ : fIndex(index) {
+
+ static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
+ if (domain.contains(kFullRect)) {
+ fMode = kIgnore_Mode;
+ } else {
+ fMode = mode;
+ }
+
+ if (fMode != kIgnore_Mode) {
+ // We don't currently handle domains that are empty or don't intersect the texture.
+ // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
+ // handle rects that do not intersect the [0..1]x[0..1] rect.
+ SkASSERT(domain.fLeft <= domain.fRight);
+ SkASSERT(domain.fTop <= domain.fBottom);
+ fDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft);
+ fDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight);
+ fDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop);
+ fDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom);
+ SkASSERT(fDomain.fLeft <= fDomain.fRight);
+ SkASSERT(fDomain.fTop <= fDomain.fBottom);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder,
+ const GrTextureDomain& textureDomain,
+ const char* outColor,
+ const SkString& inCoords,
+ const GrGLEffect::TextureSampler sampler,
+ const char* inModulateColor) {
+ SkASSERT(-1 == fMode || textureDomain.mode() == fMode);
+ SkDEBUGCODE(fMode = textureDomain.mode();)
+
+ if (kIgnore_Mode == textureDomain.mode()) {
+ builder->fsCodeAppendf("\t%s = ", outColor);
+ builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler,
+ inCoords.c_str());
+ builder->fsCodeAppend(";\n");
+ return;
+ }
+
+ if (!fDomainUni.isValid()) {
+ const char* name;
+ SkString uniName("TexDom");
+ if (textureDomain.fIndex >= 0) {
+ uniName.appendS32(textureDomain.fIndex);
+ }
+ fDomainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ kVec4f_GrSLType, uniName.c_str(), &name);
+ fDomainName = name;
+ }
+ if (kClamp_Mode == textureDomain.mode()) {
+ SkString clampedCoords;
+ clampedCoords.appendf("\tclamp(%s, %s.xy, %s.zw)",
+ inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str());
+
+ builder->fsCodeAppendf("\t%s = ", outColor);
+ builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, clampedCoords.c_str());
+ builder->fsCodeAppend(";\n");
+ } else {
+ SkASSERT(GrTextureDomain::kDecal_Mode == textureDomain.mode());
+ // Add a block since we're going to declare variables.
+ GrGLShaderBuilder::FSBlock block(builder);
+
+ const char* domain = fDomainName.c_str();
+ if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) {
+ // On the NexusS and GalaxyNexus, the other path (with the 'any'
+ // call) causes the compilation error "Calls to any function that
+ // may require a gradient calculation inside a conditional block
+ // may return undefined results". This appears to be an issue with
+ // the 'any' call since even the simple "result=black; if (any())
+ // result=white;" code fails to compile.
+ builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n");
+ builder->fsCodeAppend("\tvec4 inside = ");
+ builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str());
+ builder->fsCodeAppend(";\n");
+
+ builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s.x) - 1.0);\n",
+ inCoords.c_str(), domain, domain, domain);
+ builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s.y) - 1.0);\n",
+ inCoords.c_str(), domain, domain, domain);
+ builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n");
+ builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outColor);
+ } else {
+ builder->fsCodeAppend("\tbvec4 outside;\n");
+ builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", inCoords.c_str(),
+ domain);
+ builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", inCoords.c_str(),
+ domain);
+ builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outColor);
+ builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str());
+ builder->fsCodeAppend(";\n");
+ }
+ }
+}
+
+void GrTextureDomain::GLDomain::setData(const GrGLUniformManager& uman,
+ const GrTextureDomain& textureDomain,
+ GrSurfaceOrigin textureOrigin) {
+ SkASSERT(textureDomain.mode() == fMode);
+ if (kIgnore_Mode != textureDomain.mode()) {
+ GrGLfloat values[4] = {
+ SkScalarToFloat(textureDomain.domain().left()),
+ SkScalarToFloat(textureDomain.domain().top()),
+ SkScalarToFloat(textureDomain.domain().right()),
+ SkScalarToFloat(textureDomain.domain().bottom())
+ };
+ // vertical flip if necessary
+ if (kBottomLeft_GrSurfaceOrigin == textureOrigin) {
+ values[1] = 1.0f - values[1];
+ values[3] = 1.0f - values[3];
+ // The top and bottom were just flipped, so correct the ordering
+ // of elements so that values = (l, t, r, b).
+ SkTSwap(values[1], values[3]);
+ }
+ if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
+ uman.set4fv(fDomainUni, 1, values);
+ memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat));
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+
class GrGLTextureDomainEffect : public GrGLEffect {
public:
GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
@@ -28,16 +157,13 @@ public:
static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
private:
- GrGLUniformManager::UniformHandle fNameUni;
- GrGLfloat fPrevDomain[4];
-
+ GrTextureDomain::GLDomain fGLDomain;
typedef GrGLEffect INHERITED;
};
GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect&)
: INHERITED(factory) {
- fPrevDomain[0] = SK_FloatNaN;
}
void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
@@ -47,80 +173,24 @@ void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
- const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainEffect>();
+ const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainEffect>();
+ const GrTextureDomain& domain = effect.textureDomain();
SkString coords2D = builder->ensureFSCoords2D(coords, 0);
- const char* domain;
- fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
- kVec4f_GrSLType, "TexDom", &domain);
- if (GrTextureDomainEffect::kClamp_WrapMode == texDom.wrapMode()) {
-
- builder->fsCodeAppendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n",
- coords2D.c_str(), domain, domain);
-
- builder->fsCodeAppendf("\t%s = ", outputColor);
- builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], "clampCoord");
- builder->fsCodeAppend(";\n");
- } else {
- SkASSERT(GrTextureDomainEffect::kDecal_WrapMode == texDom.wrapMode());
-
- if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) {
- // On the NexusS and GalaxyNexus, the other path (with the 'any'
- // call) causes the compilation error "Calls to any function that
- // may require a gradient calculation inside a conditional block
- // may return undefined results". This appears to be an issue with
- // the 'any' call since even the simple "result=black; if (any())
- // result=white;" code fails to compile.
- builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n");
- builder->fsCodeAppend("\tvec4 inside = ");
- builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], coords2D.c_str());
- builder->fsCodeAppend(";\n");
-
- builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s.x) - 1.0);\n",
- coords2D.c_str(), domain, domain, domain);
- builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s.y) - 1.0);\n",
- coords2D.c_str(), domain, domain, domain);
- builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n");
- builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outputColor);
- } else {
- builder->fsCodeAppend("\tbvec4 outside;\n");
- builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", coords2D.c_str(), domain);
- builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", coords2D.c_str(), domain);
- builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outputColor);
- builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], coords2D.c_str());
- builder->fsCodeAppend(";\n");
- }
- }
+ fGLDomain.sampleTexture(builder, domain, outputColor, coords2D, samplers[0], inputColor);
}
void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman,
const GrDrawEffect& drawEffect) {
- const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainEffect>();
- const SkRect& domain = texDom.domain();
-
- float values[4] = {
- SkScalarToFloat(domain.left()),
- SkScalarToFloat(domain.top()),
- SkScalarToFloat(domain.right()),
- SkScalarToFloat(domain.bottom())
- };
- // vertical flip if necessary
- if (kBottomLeft_GrSurfaceOrigin == texDom.texture(0)->origin()) {
- values[1] = 1.0f - values[1];
- values[3] = 1.0f - values[3];
- // The top and bottom were just flipped, so correct the ordering
- // of elements so that values = (l, t, r, b).
- SkTSwap(values[1], values[3]);
- }
- if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
- uman.set4fv(fNameUni, 1, values);
- memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat));
- }
+ const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainEffect>();
+ const GrTextureDomain& domain = effect.textureDomain();
+ fGLDomain.setData(uman, domain, effect.texture(0)->origin());
}
GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEffect,
const GrGLCaps&) {
- return drawEffect.castEffect<GrTextureDomainEffect>().wrapMode();
+ const GrTextureDomain& domain = drawEffect.castEffect<GrTextureDomainEffect>().textureDomain();
+ return GrTextureDomain::GLDomain::DomainKey(domain);
}
@@ -129,30 +199,19 @@ GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEf
GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture,
const SkMatrix& matrix,
const SkRect& domain,
- WrapMode wrapMode,
+ GrTextureDomain::Mode mode,
GrTextureParams::FilterMode filterMode,
GrCoordSet coordSet) {
static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
- if (kClamp_WrapMode == wrapMode && domain.contains(kFullRect)) {
+ if (GrTextureDomain::kIgnore_Mode == mode ||
+ (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) {
return GrSimpleTextureEffect::Create(texture, matrix, filterMode);
} else {
- SkRect clippedDomain;
- // We don't currently handle domains that are empty or don't intersect the texture.
- // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
- // handle rects that do not intersect the [0..1]x[0..1] rect.
- SkASSERT(domain.fLeft <= domain.fRight);
- SkASSERT(domain.fTop <= domain.fBottom);
- clippedDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft);
- clippedDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight);
- clippedDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop);
- clippedDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom);
- SkASSERT(clippedDomain.fLeft <= clippedDomain.fRight);
- SkASSERT(clippedDomain.fTop <= clippedDomain.fBottom);
AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture,
matrix,
- clippedDomain,
- wrapMode,
+ domain,
+ mode,
filterMode,
coordSet)));
return CreateEffectRef(effect);
@@ -163,12 +222,11 @@ GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture,
GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
const SkMatrix& matrix,
const SkRect& domain,
- WrapMode wrapMode,
+ GrTextureDomain::Mode mode,
GrTextureParams::FilterMode filterMode,
GrCoordSet coordSet)
: GrSingleTextureEffect(texture, matrix, filterMode, coordSet)
- , fWrapMode(wrapMode)
- , fTextureDomain(domain) {
+ , fTextureDomain(domain, mode) {
}
GrTextureDomainEffect::~GrTextureDomainEffect() {
@@ -186,7 +244,7 @@ bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const {
}
void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
- if (kDecal_WrapMode == fWrapMode) {
+ if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper
*validFlags = 0;
} else {
this->updateConstantColorComponentsForModulation(color, validFlags);
@@ -208,14 +266,15 @@ GrEffectRef* GrTextureDomainEffect::TestCreate(SkRandom* random,
domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1);
domain.fTop = random->nextUScalar1();
domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1);
- WrapMode wrapMode = random->nextBool() ? kClamp_WrapMode : kDecal_WrapMode;
+ GrTextureDomain::Mode mode =
+ (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCount);
const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
bool bilerp = random->nextBool();
GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoordSet;
return GrTextureDomainEffect::Create(textures[texIdx],
matrix,
domain,
- wrapMode,
+ mode,
bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode,
coords);
}
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