| Index: src/gpu/effects/GrTextureDomain.cpp
|
| diff --git a/src/gpu/effects/GrTextureDomainEffect.cpp b/src/gpu/effects/GrTextureDomain.cpp
|
| similarity index 56%
|
| rename from src/gpu/effects/GrTextureDomainEffect.cpp
|
| rename to src/gpu/effects/GrTextureDomain.cpp
|
| index 699aa729fd9f04052b0e6b3a77d320b93264cb16..517eb6dce1aa3df4a02a5740ba056ac01c00e2e5 100644
|
| --- a/src/gpu/effects/GrTextureDomainEffect.cpp
|
| +++ b/src/gpu/effects/GrTextureDomain.cpp
|
| @@ -5,12 +5,141 @@
|
| * found in the LICENSE file.
|
| */
|
|
|
| -#include "GrTextureDomainEffect.h"
|
| +#include "GrTextureDomain.h"
|
| #include "GrSimpleTextureEffect.h"
|
| #include "GrTBackendEffectFactory.h"
|
| #include "gl/GrGLEffect.h"
|
| #include "SkFloatingPoint.h"
|
|
|
| +
|
| +GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index)
|
| + : fIndex(index) {
|
| +
|
| + static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
|
| + if (domain.contains(kFullRect)) {
|
| + fMode = kIgnore_Mode;
|
| + } else {
|
| + fMode = mode;
|
| + }
|
| +
|
| + if (fMode != kIgnore_Mode) {
|
| + // We don't currently handle domains that are empty or don't intersect the texture.
|
| + // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
|
| + // handle rects that do not intersect the [0..1]x[0..1] rect.
|
| + SkASSERT(domain.fLeft <= domain.fRight);
|
| + SkASSERT(domain.fTop <= domain.fBottom);
|
| + fDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft);
|
| + fDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight);
|
| + fDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop);
|
| + fDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom);
|
| + SkASSERT(fDomain.fLeft <= fDomain.fRight);
|
| + SkASSERT(fDomain.fTop <= fDomain.fBottom);
|
| + }
|
| +}
|
| +
|
| +//////////////////////////////////////////////////////////////////////////////
|
| +
|
| +void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder,
|
| + const GrTextureDomain& textureDomain,
|
| + const char* outColor,
|
| + const SkString& inCoords,
|
| + const GrGLEffect::TextureSampler sampler,
|
| + const char* inModulateColor) {
|
| + SkASSERT(-1 == fMode || textureDomain.mode() == fMode);
|
| + SkDEBUGCODE(fMode = textureDomain.mode();)
|
| +
|
| + if (kIgnore_Mode == textureDomain.mode()) {
|
| + builder->fsCodeAppendf("\t%s = ", outColor);
|
| + builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler,
|
| + inCoords.c_str());
|
| + builder->fsCodeAppend(";\n");
|
| + return;
|
| + }
|
| +
|
| + if (!fDomainUni.isValid()) {
|
| + const char* name;
|
| + SkString uniName("TexDom");
|
| + if (textureDomain.fIndex >= 0) {
|
| + uniName.appendS32(textureDomain.fIndex);
|
| + }
|
| + fDomainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + kVec4f_GrSLType, uniName.c_str(), &name);
|
| + fDomainName = name;
|
| + }
|
| + if (kClamp_Mode == textureDomain.mode()) {
|
| + SkString clampedCoords;
|
| + clampedCoords.appendf("\tclamp(%s, %s.xy, %s.zw)",
|
| + inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str());
|
| +
|
| + builder->fsCodeAppendf("\t%s = ", outColor);
|
| + builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, clampedCoords.c_str());
|
| + builder->fsCodeAppend(";\n");
|
| + } else {
|
| + SkASSERT(GrTextureDomain::kDecal_Mode == textureDomain.mode());
|
| + // Add a block since we're going to declare variables.
|
| + GrGLShaderBuilder::FSBlock block(builder);
|
| +
|
| + const char* domain = fDomainName.c_str();
|
| + if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) {
|
| + // On the NexusS and GalaxyNexus, the other path (with the 'any'
|
| + // call) causes the compilation error "Calls to any function that
|
| + // may require a gradient calculation inside a conditional block
|
| + // may return undefined results". This appears to be an issue with
|
| + // the 'any' call since even the simple "result=black; if (any())
|
| + // result=white;" code fails to compile.
|
| + builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n");
|
| + builder->fsCodeAppend("\tvec4 inside = ");
|
| + builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str());
|
| + builder->fsCodeAppend(";\n");
|
| +
|
| + builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s.x) - 1.0);\n",
|
| + inCoords.c_str(), domain, domain, domain);
|
| + builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s.y) - 1.0);\n",
|
| + inCoords.c_str(), domain, domain, domain);
|
| + builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n");
|
| + builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outColor);
|
| + } else {
|
| + builder->fsCodeAppend("\tbvec4 outside;\n");
|
| + builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", inCoords.c_str(),
|
| + domain);
|
| + builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", inCoords.c_str(),
|
| + domain);
|
| + builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outColor);
|
| + builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str());
|
| + builder->fsCodeAppend(";\n");
|
| + }
|
| + }
|
| +}
|
| +
|
| +void GrTextureDomain::GLDomain::setData(const GrGLUniformManager& uman,
|
| + const GrTextureDomain& textureDomain,
|
| + GrSurfaceOrigin textureOrigin) {
|
| + SkASSERT(textureDomain.mode() == fMode);
|
| + if (kIgnore_Mode != textureDomain.mode()) {
|
| + GrGLfloat values[4] = {
|
| + SkScalarToFloat(textureDomain.domain().left()),
|
| + SkScalarToFloat(textureDomain.domain().top()),
|
| + SkScalarToFloat(textureDomain.domain().right()),
|
| + SkScalarToFloat(textureDomain.domain().bottom())
|
| + };
|
| + // vertical flip if necessary
|
| + if (kBottomLeft_GrSurfaceOrigin == textureOrigin) {
|
| + values[1] = 1.0f - values[1];
|
| + values[3] = 1.0f - values[3];
|
| + // The top and bottom were just flipped, so correct the ordering
|
| + // of elements so that values = (l, t, r, b).
|
| + SkTSwap(values[1], values[3]);
|
| + }
|
| + if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
|
| + uman.set4fv(fDomainUni, 1, values);
|
| + memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat));
|
| + }
|
| + }
|
| +}
|
| +
|
| +
|
| +//////////////////////////////////////////////////////////////////////////////
|
| +
|
| class GrGLTextureDomainEffect : public GrGLEffect {
|
| public:
|
| GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
|
| @@ -28,16 +157,13 @@ public:
|
| static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
|
|
|
| private:
|
| - GrGLUniformManager::UniformHandle fNameUni;
|
| - GrGLfloat fPrevDomain[4];
|
| -
|
| + GrTextureDomain::GLDomain fGLDomain;
|
| typedef GrGLEffect INHERITED;
|
| };
|
|
|
| GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& factory,
|
| const GrDrawEffect&)
|
| : INHERITED(factory) {
|
| - fPrevDomain[0] = SK_FloatNaN;
|
| }
|
|
|
| void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
|
| @@ -47,80 +173,24 @@ void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
|
| const char* inputColor,
|
| const TransformedCoordsArray& coords,
|
| const TextureSamplerArray& samplers) {
|
| - const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainEffect>();
|
| + const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainEffect>();
|
| + const GrTextureDomain& domain = effect.textureDomain();
|
|
|
| SkString coords2D = builder->ensureFSCoords2D(coords, 0);
|
| - const char* domain;
|
| - fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| - kVec4f_GrSLType, "TexDom", &domain);
|
| - if (GrTextureDomainEffect::kClamp_WrapMode == texDom.wrapMode()) {
|
| -
|
| - builder->fsCodeAppendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n",
|
| - coords2D.c_str(), domain, domain);
|
| -
|
| - builder->fsCodeAppendf("\t%s = ", outputColor);
|
| - builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], "clampCoord");
|
| - builder->fsCodeAppend(";\n");
|
| - } else {
|
| - SkASSERT(GrTextureDomainEffect::kDecal_WrapMode == texDom.wrapMode());
|
| -
|
| - if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) {
|
| - // On the NexusS and GalaxyNexus, the other path (with the 'any'
|
| - // call) causes the compilation error "Calls to any function that
|
| - // may require a gradient calculation inside a conditional block
|
| - // may return undefined results". This appears to be an issue with
|
| - // the 'any' call since even the simple "result=black; if (any())
|
| - // result=white;" code fails to compile.
|
| - builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n");
|
| - builder->fsCodeAppend("\tvec4 inside = ");
|
| - builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], coords2D.c_str());
|
| - builder->fsCodeAppend(";\n");
|
| -
|
| - builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s.x) - 1.0);\n",
|
| - coords2D.c_str(), domain, domain, domain);
|
| - builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s.y) - 1.0);\n",
|
| - coords2D.c_str(), domain, domain, domain);
|
| - builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n");
|
| - builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outputColor);
|
| - } else {
|
| - builder->fsCodeAppend("\tbvec4 outside;\n");
|
| - builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", coords2D.c_str(), domain);
|
| - builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", coords2D.c_str(), domain);
|
| - builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outputColor);
|
| - builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], coords2D.c_str());
|
| - builder->fsCodeAppend(";\n");
|
| - }
|
| - }
|
| + fGLDomain.sampleTexture(builder, domain, outputColor, coords2D, samplers[0], inputColor);
|
| }
|
|
|
| void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman,
|
| const GrDrawEffect& drawEffect) {
|
| - const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainEffect>();
|
| - const SkRect& domain = texDom.domain();
|
| -
|
| - float values[4] = {
|
| - SkScalarToFloat(domain.left()),
|
| - SkScalarToFloat(domain.top()),
|
| - SkScalarToFloat(domain.right()),
|
| - SkScalarToFloat(domain.bottom())
|
| - };
|
| - // vertical flip if necessary
|
| - if (kBottomLeft_GrSurfaceOrigin == texDom.texture(0)->origin()) {
|
| - values[1] = 1.0f - values[1];
|
| - values[3] = 1.0f - values[3];
|
| - // The top and bottom were just flipped, so correct the ordering
|
| - // of elements so that values = (l, t, r, b).
|
| - SkTSwap(values[1], values[3]);
|
| - }
|
| - if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
|
| - uman.set4fv(fNameUni, 1, values);
|
| - memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat));
|
| - }
|
| + const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainEffect>();
|
| + const GrTextureDomain& domain = effect.textureDomain();
|
| + fGLDomain.setData(uman, domain, effect.texture(0)->origin());
|
| }
|
|
|
| GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEffect,
|
| const GrGLCaps&) {
|
| - return drawEffect.castEffect<GrTextureDomainEffect>().wrapMode();
|
| + const GrTextureDomain& domain = drawEffect.castEffect<GrTextureDomainEffect>().textureDomain();
|
| + return GrTextureDomain::GLDomain::DomainKey(domain);
|
| }
|
|
|
|
|
| @@ -129,30 +199,19 @@ GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEf
|
| GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture,
|
| const SkMatrix& matrix,
|
| const SkRect& domain,
|
| - WrapMode wrapMode,
|
| + GrTextureDomain::Mode mode,
|
| GrTextureParams::FilterMode filterMode,
|
| GrCoordSet coordSet) {
|
| static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
|
| - if (kClamp_WrapMode == wrapMode && domain.contains(kFullRect)) {
|
| + if (GrTextureDomain::kIgnore_Mode == mode ||
|
| + (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) {
|
| return GrSimpleTextureEffect::Create(texture, matrix, filterMode);
|
| } else {
|
| - SkRect clippedDomain;
|
| - // We don't currently handle domains that are empty or don't intersect the texture.
|
| - // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
|
| - // handle rects that do not intersect the [0..1]x[0..1] rect.
|
| - SkASSERT(domain.fLeft <= domain.fRight);
|
| - SkASSERT(domain.fTop <= domain.fBottom);
|
| - clippedDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft);
|
| - clippedDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight);
|
| - clippedDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop);
|
| - clippedDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom);
|
| - SkASSERT(clippedDomain.fLeft <= clippedDomain.fRight);
|
| - SkASSERT(clippedDomain.fTop <= clippedDomain.fBottom);
|
|
|
| AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture,
|
| matrix,
|
| - clippedDomain,
|
| - wrapMode,
|
| + domain,
|
| + mode,
|
| filterMode,
|
| coordSet)));
|
| return CreateEffectRef(effect);
|
| @@ -163,12 +222,11 @@ GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture,
|
| GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
|
| const SkMatrix& matrix,
|
| const SkRect& domain,
|
| - WrapMode wrapMode,
|
| + GrTextureDomain::Mode mode,
|
| GrTextureParams::FilterMode filterMode,
|
| GrCoordSet coordSet)
|
| : GrSingleTextureEffect(texture, matrix, filterMode, coordSet)
|
| - , fWrapMode(wrapMode)
|
| - , fTextureDomain(domain) {
|
| + , fTextureDomain(domain, mode) {
|
| }
|
|
|
| GrTextureDomainEffect::~GrTextureDomainEffect() {
|
| @@ -186,7 +244,7 @@ bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const {
|
| }
|
|
|
| void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
|
| - if (kDecal_WrapMode == fWrapMode) {
|
| + if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper
|
| *validFlags = 0;
|
| } else {
|
| this->updateConstantColorComponentsForModulation(color, validFlags);
|
| @@ -208,14 +266,15 @@ GrEffectRef* GrTextureDomainEffect::TestCreate(SkRandom* random,
|
| domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1);
|
| domain.fTop = random->nextUScalar1();
|
| domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1);
|
| - WrapMode wrapMode = random->nextBool() ? kClamp_WrapMode : kDecal_WrapMode;
|
| + GrTextureDomain::Mode mode =
|
| + (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCount);
|
| const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
|
| bool bilerp = random->nextBool();
|
| GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoordSet;
|
| return GrTextureDomainEffect::Create(textures[texIdx],
|
| matrix,
|
| domain,
|
| - wrapMode,
|
| + mode,
|
| bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode,
|
| coords);
|
| }
|
|
|