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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLEffect_DEFINED | 8 #ifndef GrGLEffect_DEFINED |
9 #define GrGLEffect_DEFINED | 9 #define GrGLEffect_DEFINED |
10 | 10 |
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33 | 33 |
34 class GrDrawEffect; | 34 class GrDrawEffect; |
35 class GrGLTexture; | 35 class GrGLTexture; |
36 class GrGLVertexEffect; | 36 class GrGLVertexEffect; |
37 | 37 |
38 class GrGLEffect { | 38 class GrGLEffect { |
39 | 39 |
40 public: | 40 public: |
41 typedef GrBackendEffectFactory::EffectKey EffectKey; | 41 typedef GrBackendEffectFactory::EffectKey EffectKey; |
42 typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray; | 42 typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray; |
| 43 typedef GrGLProgramEffects::TextureSampler TextureSampler; |
43 typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray; | 44 typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray; |
44 | 45 |
45 enum { | 46 enum { |
46 kNoEffectKey = GrBackendEffectFactory::kNoEffectKey, | 47 kNoEffectKey = GrBackendEffectFactory::kNoEffectKey, |
47 // the number of bits in EffectKey available to GenKey | 48 // the number of bits in EffectKey available to GenKey |
48 kEffectKeyBits = GrBackendEffectFactory::kEffectKeyBits, | 49 kEffectKeyBits = GrBackendEffectFactory::kEffectKeyBits, |
49 }; | 50 }; |
50 | 51 |
51 GrGLEffect(const GrBackendEffectFactory& factory) | 52 GrGLEffect(const GrBackendEffectFactory& factory) |
52 : fFactory(factory) | 53 : fFactory(factory) |
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103 protected: | 104 protected: |
104 const GrBackendEffectFactory& fFactory; | 105 const GrBackendEffectFactory& fFactory; |
105 | 106 |
106 private: | 107 private: |
107 friend class GrGLVertexEffect; // to set fIsVertexEffect | 108 friend class GrGLVertexEffect; // to set fIsVertexEffect |
108 | 109 |
109 bool fIsVertexEffect; | 110 bool fIsVertexEffect; |
110 }; | 111 }; |
111 | 112 |
112 #endif | 113 #endif |
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