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Side by Side Diff: src/gpu/effects/GrTextureDomain.cpp

Issue 98893006: Make texture domain a helper so that it can be incorporated into other effects. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rename GrTextureDomainEffect.[h|cpp] to GrTextureDomain.[h|cpp] Created 7 years ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrTextureDomainEffect.h" 8 #include "GrTextureDomain.h"
9 #include "GrSimpleTextureEffect.h" 9 #include "GrSimpleTextureEffect.h"
10 #include "GrTBackendEffectFactory.h" 10 #include "GrTBackendEffectFactory.h"
11 #include "gl/GrGLEffect.h" 11 #include "gl/GrGLEffect.h"
12 #include "SkFloatingPoint.h" 12 #include "SkFloatingPoint.h"
13 13
14
15 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index)
16 : fIndex(index) {
17
18 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
19 if (domain.contains(kFullRect)) {
20 fMode = kIgnore_Mode;
21 } else {
22 fMode = mode;
23 }
24
25 if (fMode != kIgnore_Mode) {
26 // We don't currently handle domains that are empty or don't intersect t he texture.
27 // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
28 // handle rects that do not intersect the [0..1]x[0..1] rect.
29 SkASSERT(domain.fLeft <= domain.fRight);
30 SkASSERT(domain.fTop <= domain.fBottom);
31 fDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft);
32 fDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight);
33 fDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop);
34 fDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom);
35 SkASSERT(fDomain.fLeft <= fDomain.fRight);
36 SkASSERT(fDomain.fTop <= fDomain.fBottom);
37 }
38 }
39
40 //////////////////////////////////////////////////////////////////////////////
41
42 void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder,
43 const GrTextureDomain& textureDoma in,
44 const char* outColor,
45 const SkString& inCoords,
46 const GrGLEffect::TextureSampler s ampler,
47 const char* inModulateColor) {
48 SkASSERT(-1 == fMode || textureDomain.mode() == fMode);
49 SkDEBUGCODE(fMode = textureDomain.mode();)
50
51 if (kIgnore_Mode == textureDomain.mode()) {
52 builder->fsCodeAppendf("\t%s = ", outColor);
53 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler,
54 inCoords.c_str());
55 builder->fsCodeAppend(";\n");
56 return;
57 }
58
59 if (!fDomainUni.isValid()) {
60 const char* name;
61 SkString uniName("TexDom");
62 if (textureDomain.fIndex >= 0) {
63 uniName.appendS32(textureDomain.fIndex);
64 }
65 fDomainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility ,
66 kVec4f_GrSLType, uniName.c_str(), &n ame);
67 fDomainName = name;
68 }
69 if (kClamp_Mode == textureDomain.mode()) {
70 SkString clampedCoords;
71 clampedCoords.appendf("\tclamp(%s, %s.xy, %s.zw)",
72 inCoords.c_str(), fDomainName.c_str(), fDomainNa me.c_str());
73
74 builder->fsCodeAppendf("\t%s = ", outColor);
75 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, clam pedCoords.c_str());
76 builder->fsCodeAppend(";\n");
77 } else {
78 SkASSERT(GrTextureDomain::kDecal_Mode == textureDomain.mode());
79 // Add a block since we're going to declare variables.
80 GrGLShaderBuilder::FSBlock block(builder);
81
82 const char* domain = fDomainName.c_str();
83 if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) {
84 // On the NexusS and GalaxyNexus, the other path (with the 'any'
85 // call) causes the compilation error "Calls to any function that
86 // may require a gradient calculation inside a conditional block
87 // may return undefined results". This appears to be an issue with
88 // the 'any' call since even the simple "result=black; if (any())
89 // result=white;" code fails to compile.
90 builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n" );
91 builder->fsCodeAppend("\tvec4 inside = ");
92 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str());
93 builder->fsCodeAppend(";\n");
94
95 builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s .x) - 1.0);\n",
96 inCoords.c_str(), domain, domain, domain);
97 builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s .y) - 1.0);\n",
98 inCoords.c_str(), domain, domain, domain);
99 builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n");
100 builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outC olor);
101 } else {
102 builder->fsCodeAppend("\tbvec4 outside;\n");
103 builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", inCo ords.c_str(),
104 domain);
105 builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", i nCoords.c_str(),
106 domain);
107 builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0. 0) : ", outColor);
108 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str());
109 builder->fsCodeAppend(";\n");
110 }
111 }
112 }
113
114 void GrTextureDomain::GLDomain::setData(const GrGLUniformManager& uman,
115 const GrTextureDomain& textureDomain,
116 GrSurfaceOrigin textureOrigin) {
117 SkASSERT(textureDomain.mode() == fMode);
118 if (kIgnore_Mode != textureDomain.mode()) {
119 GrGLfloat values[4] = {
120 SkScalarToFloat(textureDomain.domain().left()),
121 SkScalarToFloat(textureDomain.domain().top()),
122 SkScalarToFloat(textureDomain.domain().right()),
123 SkScalarToFloat(textureDomain.domain().bottom())
124 };
125 // vertical flip if necessary
126 if (kBottomLeft_GrSurfaceOrigin == textureOrigin) {
127 values[1] = 1.0f - values[1];
128 values[3] = 1.0f - values[3];
129 // The top and bottom were just flipped, so correct the ordering
130 // of elements so that values = (l, t, r, b).
131 SkTSwap(values[1], values[3]);
132 }
133 if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
134 uman.set4fv(fDomainUni, 1, values);
135 memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat));
136 }
137 }
138 }
139
140
141 //////////////////////////////////////////////////////////////////////////////
142
14 class GrGLTextureDomainEffect : public GrGLEffect { 143 class GrGLTextureDomainEffect : public GrGLEffect {
15 public: 144 public:
16 GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&); 145 GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
17 146
18 virtual void emitCode(GrGLShaderBuilder*, 147 virtual void emitCode(GrGLShaderBuilder*,
19 const GrDrawEffect&, 148 const GrDrawEffect&,
20 EffectKey, 149 EffectKey,
21 const char* outputColor, 150 const char* outputColor,
22 const char* inputColor, 151 const char* inputColor,
23 const TransformedCoordsArray&, 152 const TransformedCoordsArray&,
24 const TextureSamplerArray&) SK_OVERRIDE; 153 const TextureSamplerArray&) SK_OVERRIDE;
25 154
26 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; 155 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE;
27 156
28 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); 157 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
29 158
30 private: 159 private:
31 GrGLUniformManager::UniformHandle fNameUni; 160 GrTextureDomain::GLDomain fGLDomain;
32 GrGLfloat fPrevDomain[4];
33
34 typedef GrGLEffect INHERITED; 161 typedef GrGLEffect INHERITED;
35 }; 162 };
36 163
37 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& f actory, 164 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& f actory,
38 const GrDrawEffect&) 165 const GrDrawEffect&)
39 : INHERITED(factory) { 166 : INHERITED(factory) {
40 fPrevDomain[0] = SK_FloatNaN;
41 } 167 }
42 168
43 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder, 169 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
44 const GrDrawEffect& drawEffect, 170 const GrDrawEffect& drawEffect,
45 EffectKey key, 171 EffectKey key,
46 const char* outputColor, 172 const char* outputColor,
47 const char* inputColor, 173 const char* inputColor,
48 const TransformedCoordsArray& coords, 174 const TransformedCoordsArray& coords,
49 const TextureSamplerArray& samplers) { 175 const TextureSamplerArray& samplers) {
50 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE ffect>(); 176 const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainE ffect>();
177 const GrTextureDomain& domain = effect.textureDomain();
51 178
52 SkString coords2D = builder->ensureFSCoords2D(coords, 0); 179 SkString coords2D = builder->ensureFSCoords2D(coords, 0);
53 const char* domain; 180 fGLDomain.sampleTexture(builder, domain, outputColor, coords2D, samplers[0], inputColor);
54 fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
55 kVec4f_GrSLType, "TexDom", &domain);
56 if (GrTextureDomainEffect::kClamp_WrapMode == texDom.wrapMode()) {
57
58 builder->fsCodeAppendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n",
59 coords2D.c_str(), domain, domain);
60
61 builder->fsCodeAppendf("\t%s = ", outputColor);
62 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], "clam pCoord");
63 builder->fsCodeAppend(";\n");
64 } else {
65 SkASSERT(GrTextureDomainEffect::kDecal_WrapMode == texDom.wrapMode());
66
67 if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) {
68 // On the NexusS and GalaxyNexus, the other path (with the 'any'
69 // call) causes the compilation error "Calls to any function that
70 // may require a gradient calculation inside a conditional block
71 // may return undefined results". This appears to be an issue with
72 // the 'any' call since even the simple "result=black; if (any())
73 // result=white;" code fails to compile.
74 builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n" );
75 builder->fsCodeAppend("\tvec4 inside = ");
76 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], c oords2D.c_str());
77 builder->fsCodeAppend(";\n");
78
79 builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s .x) - 1.0);\n",
80 coords2D.c_str(), domain, domain, domain);
81 builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s .y) - 1.0);\n",
82 coords2D.c_str(), domain, domain, domain);
83 builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n");
84 builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outp utColor);
85 } else {
86 builder->fsCodeAppend("\tbvec4 outside;\n");
87 builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", coor ds2D.c_str(), domain);
88 builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", c oords2D.c_str(), domain);
89 builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0. 0) : ", outputColor);
90 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], c oords2D.c_str());
91 builder->fsCodeAppend(";\n");
92 }
93 }
94 } 181 }
95 182
96 void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman, 183 void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman,
97 const GrDrawEffect& drawEffect) { 184 const GrDrawEffect& drawEffect) {
98 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE ffect>(); 185 const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainE ffect>();
99 const SkRect& domain = texDom.domain(); 186 const GrTextureDomain& domain = effect.textureDomain();
100 187 fGLDomain.setData(uman, domain, effect.texture(0)->origin());
101 float values[4] = {
102 SkScalarToFloat(domain.left()),
103 SkScalarToFloat(domain.top()),
104 SkScalarToFloat(domain.right()),
105 SkScalarToFloat(domain.bottom())
106 };
107 // vertical flip if necessary
108 if (kBottomLeft_GrSurfaceOrigin == texDom.texture(0)->origin()) {
109 values[1] = 1.0f - values[1];
110 values[3] = 1.0f - values[3];
111 // The top and bottom were just flipped, so correct the ordering
112 // of elements so that values = (l, t, r, b).
113 SkTSwap(values[1], values[3]);
114 }
115 if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
116 uman.set4fv(fNameUni, 1, values);
117 memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat));
118 }
119 } 188 }
120 189
121 GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEf fect, 190 GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEf fect,
122 const GrGLCaps&) { 191 const GrGLCaps&) {
123 return drawEffect.castEffect<GrTextureDomainEffect>().wrapMode(); 192 const GrTextureDomain& domain = drawEffect.castEffect<GrTextureDomainEffect> ().textureDomain();
193 return GrTextureDomain::GLDomain::DomainKey(domain);
124 } 194 }
125 195
126 196
127 /////////////////////////////////////////////////////////////////////////////// 197 ///////////////////////////////////////////////////////////////////////////////
128 198
129 GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture, 199 GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture,
130 const SkMatrix& matrix, 200 const SkMatrix& matrix,
131 const SkRect& domain, 201 const SkRect& domain,
132 WrapMode wrapMode, 202 GrTextureDomain::Mode mode,
133 GrTextureParams::FilterMode filterMod e, 203 GrTextureParams::FilterMode filterMod e,
134 GrCoordSet coordSet) { 204 GrCoordSet coordSet) {
135 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; 205 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
136 if (kClamp_WrapMode == wrapMode && domain.contains(kFullRect)) { 206 if (GrTextureDomain::kIgnore_Mode == mode ||
207 (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) {
137 return GrSimpleTextureEffect::Create(texture, matrix, filterMode); 208 return GrSimpleTextureEffect::Create(texture, matrix, filterMode);
138 } else { 209 } else {
139 SkRect clippedDomain;
140 // We don't currently handle domains that are empty or don't intersect t he texture.
141 // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
142 // handle rects that do not intersect the [0..1]x[0..1] rect.
143 SkASSERT(domain.fLeft <= domain.fRight);
144 SkASSERT(domain.fTop <= domain.fBottom);
145 clippedDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft);
146 clippedDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight);
147 clippedDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop);
148 clippedDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom);
149 SkASSERT(clippedDomain.fLeft <= clippedDomain.fRight);
150 SkASSERT(clippedDomain.fTop <= clippedDomain.fBottom);
151 210
152 AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture, 211 AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture,
153 matrix, 212 matrix,
154 clippedDomain, 213 domain,
155 wrapMode, 214 mode,
156 filterMode, 215 filterMode,
157 coordSet))); 216 coordSet)));
158 return CreateEffectRef(effect); 217 return CreateEffectRef(effect);
159 218
160 } 219 }
161 } 220 }
162 221
163 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, 222 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
164 const SkMatrix& matrix, 223 const SkMatrix& matrix,
165 const SkRect& domain, 224 const SkRect& domain,
166 WrapMode wrapMode, 225 GrTextureDomain::Mode mode,
167 GrTextureParams::FilterMode filterM ode, 226 GrTextureParams::FilterMode filterM ode,
168 GrCoordSet coordSet) 227 GrCoordSet coordSet)
169 : GrSingleTextureEffect(texture, matrix, filterMode, coordSet) 228 : GrSingleTextureEffect(texture, matrix, filterMode, coordSet)
170 , fWrapMode(wrapMode) 229 , fTextureDomain(domain, mode) {
171 , fTextureDomain(domain) {
172 } 230 }
173 231
174 GrTextureDomainEffect::~GrTextureDomainEffect() { 232 GrTextureDomainEffect::~GrTextureDomainEffect() {
175 233
176 } 234 }
177 235
178 const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const { 236 const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const {
179 return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance(); 237 return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance();
180 } 238 }
181 239
182 bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const { 240 bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const {
183 const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase); 241 const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase);
184 return this->hasSameTextureParamsMatrixAndSourceCoords(s) && 242 return this->hasSameTextureParamsMatrixAndSourceCoords(s) &&
185 this->fTextureDomain == s.fTextureDomain; 243 this->fTextureDomain == s.fTextureDomain;
186 } 244 }
187 245
188 void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { 246 void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
189 if (kDecal_WrapMode == fWrapMode) { 247 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper
190 *validFlags = 0; 248 *validFlags = 0;
191 } else { 249 } else {
192 this->updateConstantColorComponentsForModulation(color, validFlags); 250 this->updateConstantColorComponentsForModulation(color, validFlags);
193 } 251 }
194 } 252 }
195 253
196 /////////////////////////////////////////////////////////////////////////////// 254 ///////////////////////////////////////////////////////////////////////////////
197 255
198 GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect); 256 GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect);
199 257
200 GrEffectRef* GrTextureDomainEffect::TestCreate(SkRandom* random, 258 GrEffectRef* GrTextureDomainEffect::TestCreate(SkRandom* random,
201 GrContext*, 259 GrContext*,
202 const GrDrawTargetCaps&, 260 const GrDrawTargetCaps&,
203 GrTexture* textures[]) { 261 GrTexture* textures[]) {
204 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : 262 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
205 GrEffectUnitTest::kAlphaTextureIdx; 263 GrEffectUnitTest::kAlphaTextureIdx;
206 SkRect domain; 264 SkRect domain;
207 domain.fLeft = random->nextUScalar1(); 265 domain.fLeft = random->nextUScalar1();
208 domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1); 266 domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1);
209 domain.fTop = random->nextUScalar1(); 267 domain.fTop = random->nextUScalar1();
210 domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1); 268 domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1);
211 WrapMode wrapMode = random->nextBool() ? kClamp_WrapMode : kDecal_WrapMode; 269 GrTextureDomain::Mode mode =
270 (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCoun t);
212 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); 271 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
213 bool bilerp = random->nextBool(); 272 bool bilerp = random->nextBool();
214 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo rdSet; 273 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo rdSet;
215 return GrTextureDomainEffect::Create(textures[texIdx], 274 return GrTextureDomainEffect::Create(textures[texIdx],
216 matrix, 275 matrix,
217 domain, 276 domain,
218 wrapMode, 277 mode,
219 bilerp ? GrTextureParams::kBilerp_Filte rMode : GrTextureParams::kNone_FilterMode, 278 bilerp ? GrTextureParams::kBilerp_Filte rMode : GrTextureParams::kNone_FilterMode,
220 coords); 279 coords);
221 } 280 }
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