Index: cc/output/shader.h |
diff --git a/cc/output/shader.h b/cc/output/shader.h |
index 93407d4cc892a12bfd375cde7e89514ce6ec8928..561fe28d1049224634025531f857c3e9a52b4fa5 100644 |
--- a/cc/output/shader.h |
+++ b/cc/output/shader.h |
@@ -59,6 +59,32 @@ enum BlendMode { |
LAST_BLEND_MODE = BLEND_MODE_LUMINOSITY |
}; |
+enum MaskMode { |
+ NO_MASK = 0, |
+ HAS_MASK = 1, |
+ LAST_MASK_VALUE = HAS_MASK |
+}; |
+ |
+struct ShaderLocations { |
+ ShaderLocations(); |
+ |
+ int sampler = -1; |
+ int quad = -1; |
+ int edge = -1; |
+ int viewport = -1; |
+ int mask_sampler = -1; |
+ int mask_tex_coord_scale = -1; |
+ int mask_tex_coord_offset = -1; |
+ int matrix = -1; |
+ int alpha = -1; |
+ int color_matrix = -1; |
+ int color_offset = -1; |
+ int tex_transform = -1; |
+ int backdrop = -1; |
+ int backdrop_rect = -1; |
+ int original_backdrop = -1; |
+}; |
+ |
// Note: The highp_threshold_cache must be provided by the caller to make |
// the caching multi-thread/context safe in an easy low-overhead manner. |
// The caller must make sure to clear highp_threshold_cache to 0, so it can be |
@@ -156,6 +182,7 @@ class VertexShaderPosTexTransform { |
std::string GetShaderString() const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
+ void FillLocations(ShaderLocations* locations) const; |
int matrix_location() const { return matrix_location_; } |
int tex_transform_location() const { return tex_transform_location_; } |
@@ -228,6 +255,7 @@ class VertexShaderQuadTexTransformAA { |
std::string GetShaderString() const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
+ void FillLocations(ShaderLocations* locations) const; |
int matrix_location() const { return matrix_location_; } |
int viewport_location() const { return viewport_location_; } |
@@ -325,11 +353,16 @@ class VertexShaderVideoTransform { |
class FragmentTexBlendMode { |
public: |
int backdrop_location() const { return backdrop_location_; } |
+ int original_backdrop_location() const { return original_backdrop_location_; } |
int backdrop_rect_location() const { return backdrop_rect_location_; } |
BlendMode blend_mode() const { return blend_mode_; } |
void set_blend_mode(BlendMode blend_mode) { blend_mode_ = blend_mode; } |
bool has_blend_mode() const { return blend_mode_ != BLEND_MODE_NONE; } |
+ void set_mask_for_background(bool mask_for_background) { |
+ mask_for_background_ = mask_for_background; |
+ } |
+ bool mask_for_background() const { return mask_for_background_; } |
protected: |
FragmentTexBlendMode(); |
@@ -337,10 +370,12 @@ class FragmentTexBlendMode { |
std::string SetBlendModeFunctions(std::string shader_string) const; |
int backdrop_location_; |
+ int original_backdrop_location_; |
int backdrop_rect_location_; |
private: |
BlendMode blend_mode_; |
+ bool mask_for_background_; |
std::string GetHelperFunctions() const; |
std::string GetBlendFunction() const; |
@@ -460,6 +495,7 @@ class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding { |
TexCoordPrecision precision, SamplerType sampler) const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
+ void FillLocations(ShaderLocations* locations) const; |
}; |
class FragmentShaderRGBATexColorMatrixAlpha |
@@ -469,6 +505,7 @@ class FragmentShaderRGBATexColorMatrixAlpha |
SamplerType sampler) const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
+ void FillLocations(ShaderLocations* locations) const; |
}; |
class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding { |
@@ -516,6 +553,7 @@ class FragmentShaderRGBATexAlphaAA : public FragmentTexBlendMode { |
TexCoordPrecision precision, SamplerType sampler) const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
+ void FillLocations(ShaderLocations* locations) const; |
int alpha_location() const { return alpha_location_; } |
int sampler_location() const { return sampler_location_; } |
@@ -574,7 +612,7 @@ class FragmentShaderRGBATexAlphaMask : public FragmentTexBlendMode { |
TexCoordPrecision precision, SamplerType sampler) const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
- |
+ void FillLocations(ShaderLocations* locations) const; |
void Init(gpu::gles2::GLES2Interface* context, |
unsigned program, |
int* base_uniform_index); |
@@ -605,7 +643,7 @@ class FragmentShaderRGBATexAlphaMaskAA : public FragmentTexBlendMode { |
TexCoordPrecision precision, SamplerType sampler) const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
- |
+ void FillLocations(ShaderLocations* locations) const; |
void Init(gpu::gles2::GLES2Interface* context, |
unsigned program, |
int* base_uniform_index); |
@@ -637,7 +675,7 @@ class FragmentShaderRGBATexAlphaMaskColorMatrixAA |
TexCoordPrecision precision, SamplerType sampler) const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
- |
+ void FillLocations(ShaderLocations* locations) const; |
void Init(gpu::gles2::GLES2Interface* context, |
unsigned program, |
int* base_uniform_index); |
@@ -670,7 +708,7 @@ class FragmentShaderRGBATexAlphaColorMatrixAA : public FragmentTexBlendMode { |
TexCoordPrecision precision, SamplerType sampler) const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
- |
+ void FillLocations(ShaderLocations* locations) const; |
void Init(gpu::gles2::GLES2Interface* context, |
unsigned program, |
int* base_uniform_index); |
@@ -693,7 +731,7 @@ class FragmentShaderRGBATexAlphaMaskColorMatrix : public FragmentTexBlendMode { |
TexCoordPrecision precision, SamplerType sampler) const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
- |
+ void FillLocations(ShaderLocations* locations) const; |
void Init(gpu::gles2::GLES2Interface* context, |
unsigned program, |
int* base_uniform_index); |