Index: cc/trees/layer_tree_host_unittest.cc |
diff --git a/cc/trees/layer_tree_host_unittest.cc b/cc/trees/layer_tree_host_unittest.cc |
index f9b690de48af7189c37eec6cf2e94625a314353f..1be61a5a75692f1b52c13a518a8ec948f2aa6278 100644 |
--- a/cc/trees/layer_tree_host_unittest.cc |
+++ b/cc/trees/layer_tree_host_unittest.cc |
@@ -1438,7 +1438,6 @@ class LayerTreeHostTestDelegatingRendererAtomicCommit |
// Verify that used texture is correct. |
EXPECT_TRUE(context->UsedTexture(context->TextureAt(0))); |
EXPECT_TRUE(context->UsedTexture(context->TextureAt(1))); |
- context->ResetUsedTextures(); |
break; |
case 1: |
// Number of textures should be doubled as the first context layer |
@@ -1456,7 +1455,6 @@ class LayerTreeHostTestDelegatingRendererAtomicCommit |
// New textures should have been used. |
EXPECT_TRUE(context->UsedTexture(context->TextureAt(2))); |
EXPECT_TRUE(context->UsedTexture(context->TextureAt(3))); |
- context->ResetUsedTextures(); |
break; |
case 2: |
EndTest(); |
@@ -2656,8 +2654,8 @@ class MockIOSurfaceWebGraphicsContext3D : public TestWebGraphicsContext3D { |
GLenum type, |
GLintptr offset)); |
MOCK_METHOD1(deleteTexture, void(GLenum texture)); |
- MOCK_METHOD2(produceTextureCHROMIUM, |
- void(GLenum target, const GLbyte* mailbox)); |
+ MOCK_METHOD3(produceTextureDirectCHROMIUM, |
+ void(GLuint texture, GLenum target, const GLbyte* mailbox)); |
}; |
class LayerTreeHostTestIOSurfaceDrawing : public LayerTreeHostTest { |
@@ -2747,12 +2745,10 @@ class LayerTreeHostTestIOSurfaceDrawing : public LayerTreeHostTest { |
resource_provider->TargetForTesting( |
io_surface_draw_quad->io_surface_resource_id)); |
- EXPECT_CALL(*mock_context_, bindTexture(GL_TEXTURE_RECTANGLE_ARB, 1)) |
- .Times(1); |
if (delegating_renderer()) { |
// The io surface layer's resource should be sent to the parent. |
- EXPECT_CALL(*mock_context_, |
- produceTextureCHROMIUM(GL_TEXTURE_RECTANGLE_ARB, _)).Times(1); |
+ EXPECT_CALL(*mock_context_, produceTextureDirectCHROMIUM( |
+ _, GL_TEXTURE_RECTANGLE_ARB, _)).Times(1); |
} else { |
// The io surface layer's texture is drawn. |
EXPECT_CALL(*mock_context_, activeTexture(GL_TEXTURE0)).Times(AtLeast(1)); |