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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/basictypes.h" | 5 #include "base/basictypes.h" |
| 6 #include "base/logging.h" | 6 #include "base/logging.h" |
| 7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
| 8 #include "base/time/time.h" | 8 #include "base/time/time.h" |
| 9 #include "testing/gtest/include/gtest/gtest.h" | 9 #include "testing/gtest/include/gtest/gtest.h" |
| 10 #include "ui/events/gesture_detection/velocity_tracker_state.h" | 10 #include "ui/events/gesture_detection/velocity_tracker_state.h" |
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| 36 }; | 36 }; |
| 37 NOTREACHED() << "Invalid strategy"; | 37 NOTREACHED() << "Invalid strategy"; |
| 38 return ""; | 38 return ""; |
| 39 } | 39 } |
| 40 | 40 |
| 41 } // namespace | 41 } // namespace |
| 42 | 42 |
| 43 class VelocityTrackerTest : public testing::Test { | 43 class VelocityTrackerTest : public testing::Test { |
| 44 public: | 44 public: |
| 45 VelocityTrackerTest() {} | 45 VelocityTrackerTest() {} |
| 46 virtual ~VelocityTrackerTest() {} | 46 ~VelocityTrackerTest() override {} |
| 47 | 47 |
| 48 protected: | 48 protected: |
| 49 static MockMotionEvent Sample(MotionEvent::Action action, | 49 static MockMotionEvent Sample(MotionEvent::Action action, |
| 50 gfx::PointF p0, | 50 gfx::PointF p0, |
| 51 TimeTicks t0, | 51 TimeTicks t0, |
| 52 gfx::Vector2dF v, | 52 gfx::Vector2dF v, |
| 53 TimeDelta dt) { | 53 TimeDelta dt) { |
| 54 const gfx::PointF p = p0 + ScaleVector2d(v, dt.InSecondsF()); | 54 const gfx::PointF p = p0 + ScaleVector2d(v, dt.InSecondsF()); |
| 55 return MockMotionEvent(action, t0 + dt, p.x(), p.y()); | 55 return MockMotionEvent(action, t0 + dt, p.x(), p.y()); |
| 56 } | 56 } |
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| 213 state.AddMovement(Sample( | 213 state.AddMovement(Sample( |
| 214 MotionEvent::ACTION_UP, p1, t1, v, base::TimeDelta())); | 214 MotionEvent::ACTION_UP, p1, t1, v, base::TimeDelta())); |
| 215 | 215 |
| 216 // The tracked velocity should have been reset. | 216 // The tracked velocity should have been reset. |
| 217 state.ComputeCurrentVelocity(1000, 1000); | 217 state.ComputeCurrentVelocity(1000, 1000); |
| 218 EXPECT_EQ(0.f, state.GetXVelocity(0)); | 218 EXPECT_EQ(0.f, state.GetXVelocity(0)); |
| 219 EXPECT_EQ(0.f, state.GetYVelocity(0)); | 219 EXPECT_EQ(0.f, state.GetYVelocity(0)); |
| 220 } | 220 } |
| 221 | 221 |
| 222 } // namespace ui | 222 } // namespace ui |
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