OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GL_GLEXT_PROTOTYPES | 5 #ifndef GL_GLEXT_PROTOTYPES |
6 #define GL_GLEXT_PROTOTYPES | 6 #define GL_GLEXT_PROTOTYPES |
7 #endif | 7 #endif |
8 | 8 |
9 #include <GLES2/gl2.h> | 9 #include <GLES2/gl2.h> |
10 #include <GLES2/gl2ext.h> | 10 #include <GLES2/gl2ext.h> |
11 #include <GLES2/gl2extchromium.h> | 11 #include <GLES2/gl2extchromium.h> |
12 | 12 |
13 #include "gpu/command_buffer/tests/gl_manager.h" | 13 #include "gpu/command_buffer/tests/gl_manager.h" |
14 #include "gpu/command_buffer/tests/gl_test_utils.h" | 14 #include "gpu/command_buffer/tests/gl_test_utils.h" |
15 #include "testing/gmock/include/gmock/gmock.h" | 15 #include "testing/gmock/include/gmock/gmock.h" |
16 #include "testing/gtest/include/gtest/gtest.h" | 16 #include "testing/gtest/include/gtest/gtest.h" |
17 | 17 |
18 namespace gpu { | 18 namespace gpu { |
19 | 19 |
| 20 namespace { |
| 21 enum CopyType { TexImage, TexSubImage }; |
| 22 const CopyType kCopyTypes[] = { |
| 23 TexImage, |
| 24 TexSubImage, |
| 25 }; |
| 26 } |
| 27 |
20 // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. | 28 // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. |
21 class GLCopyTextureCHROMIUMTest : public testing::Test { | 29 class GLCopyTextureCHROMIUMTest |
| 30 : public testing::Test, |
| 31 public ::testing::WithParamInterface<CopyType> { |
22 protected: | 32 protected: |
23 void SetUp() override { | 33 void SetUp() override { |
24 gl_.Initialize(GLManager::Options()); | 34 gl_.Initialize(GLManager::Options()); |
25 | 35 |
26 glGenTextures(2, textures_); | 36 glGenTextures(2, textures_); |
27 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 37 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
28 | 38 |
29 // Some drivers (NVidia/SGX) require texture settings to be a certain way or | 39 // Some drivers (NVidia/SGX) require texture settings to be a certain way or |
30 // they won't report FRAMEBUFFER_COMPLETE. | 40 // they won't report FRAMEBUFFER_COMPLETE. |
31 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 41 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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43 glDeleteTextures(2, textures_); | 53 glDeleteTextures(2, textures_); |
44 glDeleteFramebuffers(1, &framebuffer_id_); | 54 glDeleteFramebuffers(1, &framebuffer_id_); |
45 gl_.Destroy(); | 55 gl_.Destroy(); |
46 } | 56 } |
47 | 57 |
48 GLManager gl_; | 58 GLManager gl_; |
49 GLuint textures_[2]; | 59 GLuint textures_[2]; |
50 GLuint framebuffer_id_; | 60 GLuint framebuffer_id_; |
51 }; | 61 }; |
52 | 62 |
| 63 INSTANTIATE_TEST_CASE_P(CopyType, |
| 64 GLCopyTextureCHROMIUMTest, |
| 65 ::testing::ValuesIn(kCopyTypes)); |
| 66 |
53 // Test to ensure that the basic functionality of the extension works. | 67 // Test to ensure that the basic functionality of the extension works. |
54 TEST_F(GLCopyTextureCHROMIUMTest, Basic) { | 68 TEST_P(GLCopyTextureCHROMIUMTest, Basic) { |
| 69 CopyType copy_type = GetParam(); |
55 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 70 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
56 | 71 |
57 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 72 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
58 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 73 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
59 pixels); | 74 pixels); |
60 | 75 |
61 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 76 if (copy_type == TexImage) { |
62 GL_UNSIGNED_BYTE); | 77 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 78 GL_UNSIGNED_BYTE); |
| 79 } else { |
| 80 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 81 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 82 nullptr); |
| 83 |
| 84 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| 85 } |
63 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 86 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
64 | 87 |
65 // Check the FB is still bound. | 88 // Check the FB is still bound. |
66 GLint value = 0; | 89 GLint value = 0; |
67 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 90 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
68 GLuint fb_id = value; | 91 GLuint fb_id = value; |
69 EXPECT_EQ(framebuffer_id_, fb_id); | 92 EXPECT_EQ(framebuffer_id_, fb_id); |
70 | 93 |
71 // Check that FB is complete. | 94 // Check that FB is complete. |
72 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 95 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
73 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 96 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
74 | 97 |
75 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); | 98 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
76 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 99 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
77 } | 100 } |
78 | 101 |
79 TEST_F(GLCopyTextureCHROMIUMTest, InternalFormat) { | 102 TEST_P(GLCopyTextureCHROMIUMTest, ImmutableTexture) { |
| 103 if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) { |
| 104 LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test..."; |
| 105 return; |
| 106 } |
| 107 CopyType copy_type = GetParam(); |
| 108 |
| 109 uint8 pixels[1 * 4] = {255u, 0u, 0u, 255u}; |
| 110 |
| 111 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 112 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1); |
| 113 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 114 pixels); |
| 115 |
| 116 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 117 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1); |
| 118 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 119 textures_[1], 0); |
| 120 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 121 |
| 122 if (copy_type == TexImage) { |
| 123 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 124 GL_UNSIGNED_BYTE); |
| 125 EXPECT_TRUE(glGetError() == GL_INVALID_OPERATION); |
| 126 } else { |
| 127 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| 128 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 129 |
| 130 // Check the FB is still bound. |
| 131 GLint value = 0; |
| 132 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| 133 GLuint fb_id = value; |
| 134 EXPECT_EQ(framebuffer_id_, fb_id); |
| 135 |
| 136 // Check that FB is complete. |
| 137 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 138 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 139 |
| 140 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
| 141 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 142 } |
| 143 } |
| 144 |
| 145 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormat) { |
| 146 CopyType copy_type = GetParam(); |
80 GLint src_formats[] = {GL_ALPHA, GL_RGB, GL_RGBA, | 147 GLint src_formats[] = {GL_ALPHA, GL_RGB, GL_RGBA, |
81 GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_BGRA_EXT}; | 148 GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_BGRA_EXT}; |
82 GLint dest_formats[] = {GL_RGB, GL_RGBA}; | 149 GLint dest_formats[] = {GL_RGB, GL_RGBA}; |
83 | 150 |
84 for (size_t src_index = 0; src_index < arraysize(src_formats); src_index++) { | 151 for (size_t src_index = 0; src_index < arraysize(src_formats); src_index++) { |
85 for (size_t dest_index = 0; dest_index < arraysize(dest_formats); | 152 for (size_t dest_index = 0; dest_index < arraysize(dest_formats); |
86 dest_index++) { | 153 dest_index++) { |
87 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 154 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
88 glTexImage2D(GL_TEXTURE_2D, | 155 glTexImage2D(GL_TEXTURE_2D, 0, src_formats[src_index], 1, 1, 0, |
89 0, | 156 src_formats[src_index], GL_UNSIGNED_BYTE, nullptr); |
90 src_formats[src_index], | |
91 1, | |
92 1, | |
93 0, | |
94 src_formats[src_index], | |
95 GL_UNSIGNED_BYTE, | |
96 NULL); | |
97 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 157 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
98 | 158 |
99 glCopyTextureCHROMIUM(GL_TEXTURE_2D, | 159 if (copy_type == TexImage) { |
100 textures_[0], | 160 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], |
101 textures_[1], | 161 dest_formats[dest_index], GL_UNSIGNED_BYTE); |
102 0, | 162 } else { |
103 dest_formats[dest_index], | 163 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
104 GL_UNSIGNED_BYTE); | 164 glTexImage2D(GL_TEXTURE_2D, 0, dest_formats[dest_index], 1, 1, 0, |
| 165 dest_formats[dest_index], GL_UNSIGNED_BYTE, nullptr); |
| 166 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 167 |
| 168 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, |
| 169 0); |
| 170 } |
| 171 |
105 EXPECT_TRUE(GL_NO_ERROR == glGetError()) << "src_index:" << src_index | 172 EXPECT_TRUE(GL_NO_ERROR == glGetError()) << "src_index:" << src_index |
106 << " dest_index:" << dest_index; | 173 << " dest_index:" << dest_index; |
107 } | 174 } |
108 } | 175 } |
109 } | 176 } |
110 | 177 |
111 TEST_F(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { | 178 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { |
| 179 CopyType copy_type = GetParam(); |
112 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 180 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
113 glTexImage2D( | 181 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
114 GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 182 nullptr); |
115 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 183 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
116 | 184 |
117 // Check unsupported format reports error. | 185 // Check unsupported format reports error. |
118 GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, | 186 GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, |
119 GL_LUMINANCE_ALPHA}; | 187 GL_LUMINANCE_ALPHA}; |
120 for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); | 188 for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); |
121 dest_index++) { | 189 dest_index++) { |
122 glCopyTextureCHROMIUM(GL_TEXTURE_2D, | 190 if (copy_type == TexImage) { |
123 textures_[0], | 191 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], |
124 textures_[1], | 192 unsupported_dest_formats[dest_index], |
125 0, | 193 GL_UNSIGNED_BYTE); |
126 unsupported_dest_formats[dest_index], | 194 } else { |
127 GL_UNSIGNED_BYTE); | 195 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 196 glTexImage2D(GL_TEXTURE_2D, 0, unsupported_dest_formats[dest_index], 1, 1, |
| 197 0, unsupported_dest_formats[dest_index], GL_UNSIGNED_BYTE, |
| 198 nullptr); |
| 199 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| 200 } |
128 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) | 201 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) |
129 << "dest_index:" << dest_index; | 202 << "dest_index:" << dest_index; |
130 } | 203 } |
131 } | 204 } |
132 | 205 |
133 // Test to ensure that the destination texture is redefined if the properties | 206 // Test to ensure that the destination texture is redefined if the properties |
134 // are different. | 207 // are different. |
135 TEST_F(GLCopyTextureCHROMIUMTest, RedefineDestinationTexture) { | 208 TEST_F(GLCopyTextureCHROMIUMTest, RedefineDestinationTexture) { |
136 uint8 pixels[4 * 4] = {255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, | 209 uint8 pixels[4 * 4] = {255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, |
137 255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u}; | 210 255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u}; |
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156 glTexSubImage2D( | 229 glTexSubImage2D( |
157 GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 230 GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
158 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()); | 231 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()); |
159 // GL_INVALID_VALUE due to bad dimensions. | 232 // GL_INVALID_VALUE due to bad dimensions. |
160 glTexSubImage2D( | 233 glTexSubImage2D( |
161 GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels); | 234 GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels); |
162 EXPECT_TRUE(GL_INVALID_VALUE == glGetError()); | 235 EXPECT_TRUE(GL_INVALID_VALUE == glGetError()); |
163 | 236 |
164 // If the dest texture has different properties, glCopyTextureCHROMIUM() | 237 // If the dest texture has different properties, glCopyTextureCHROMIUM() |
165 // redefines them. | 238 // redefines them. |
166 glCopyTextureCHROMIUM( | 239 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
167 GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, GL_UNSIGNED_BYTE); | 240 GL_UNSIGNED_BYTE); |
168 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 241 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
169 | 242 |
170 // glTexSubImage2D() succeeds because textures_[1] is redefined into 2x2 | 243 // glTexSubImage2D() succeeds because textures_[1] is redefined into 2x2 |
171 // dimension and GL_RGBA format. | 244 // dimension and GL_RGBA format. |
172 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 245 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
173 glTexSubImage2D( | 246 glTexSubImage2D( |
174 GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 247 GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
175 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 248 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
176 | 249 |
177 // Check the FB is still bound. | 250 // Check the FB is still bound. |
178 GLint value = 0; | 251 GLint value = 0; |
179 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 252 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
180 GLuint fb_id = value; | 253 GLuint fb_id = value; |
181 EXPECT_EQ(framebuffer_id_, fb_id); | 254 EXPECT_EQ(framebuffer_id_, fb_id); |
182 | 255 |
183 // Check that FB is complete. | 256 // Check that FB is complete. |
184 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 257 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
185 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 258 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
186 | 259 |
187 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, &pixels[12]); | 260 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, &pixels[12]); |
188 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 261 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
189 } | 262 } |
190 | 263 |
191 // Test that the extension respects the flip-y pixel storage setting. | 264 // Test that the extension respects the flip-y pixel storage setting. |
192 TEST_F(GLCopyTextureCHROMIUMTest, FlipY) { | 265 TEST_P(GLCopyTextureCHROMIUMTest, FlipY) { |
| 266 CopyType copy_type = GetParam(); |
193 uint8 pixels[2][2][4]; | 267 uint8 pixels[2][2][4]; |
194 for (int x = 0; x < 2; ++x) { | 268 for (int x = 0; x < 2; ++x) { |
195 for (int y = 0; y < 2; ++y) { | 269 for (int y = 0; y < 2; ++y) { |
196 pixels[y][x][0] = x + y; | 270 pixels[y][x][0] = x + y; |
197 pixels[y][x][1] = x + y; | 271 pixels[y][x][1] = x + y; |
198 pixels[y][x][2] = x + y; | 272 pixels[y][x][2] = x + y; |
199 pixels[y][x][3] = 255u; | 273 pixels[y][x][3] = 255u; |
200 } | 274 } |
201 } | 275 } |
202 | 276 |
203 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 277 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
204 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 278 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
205 pixels); | 279 pixels); |
206 | 280 |
207 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); | 281 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); |
208 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 282 |
209 GL_UNSIGNED_BYTE); | 283 if (copy_type == TexImage) { |
| 284 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 285 GL_UNSIGNED_BYTE); |
| 286 } else { |
| 287 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 288 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 289 nullptr); |
| 290 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| 291 } |
210 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 292 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
211 | 293 |
212 uint8 copied_pixels[2][2][4] = {{{0}}}; | 294 uint8 copied_pixels[2][2][4] = {{{0}}}; |
213 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 295 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
214 for (int x = 0; x < 2; ++x) { | 296 for (int x = 0; x < 2; ++x) { |
215 for (int y = 0; y < 2; ++y) { | 297 for (int y = 0; y < 2; ++y) { |
216 EXPECT_EQ(pixels[1-y][x][0], copied_pixels[y][x][0]); | 298 EXPECT_EQ(pixels[1-y][x][0], copied_pixels[y][x][0]); |
217 EXPECT_EQ(pixels[1-y][x][1], copied_pixels[y][x][1]); | 299 EXPECT_EQ(pixels[1-y][x][1], copied_pixels[y][x][1]); |
218 EXPECT_EQ(pixels[1-y][x][2], copied_pixels[y][x][2]); | 300 EXPECT_EQ(pixels[1-y][x][2], copied_pixels[y][x][2]); |
219 EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]); | 301 EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]); |
220 } | 302 } |
221 } | 303 } |
222 | 304 |
223 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 305 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
224 } | 306 } |
225 | 307 |
226 // Test that the extension respects the GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM | 308 // Test that the extension respects the GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM |
227 // storage setting. | 309 // storage setting. |
228 TEST_F(GLCopyTextureCHROMIUMTest, PremultiplyAlpha) { | 310 TEST_P(GLCopyTextureCHROMIUMTest, PremultiplyAlpha) { |
| 311 CopyType copy_type = GetParam(); |
229 uint8 pixels[1 * 4] = { 2, 2, 2, 128 }; | 312 uint8 pixels[1 * 4] = { 2, 2, 2, 128 }; |
230 | 313 |
231 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 314 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
232 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 315 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
233 pixels); | 316 pixels); |
234 | 317 |
235 glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 318 glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
236 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 319 if (copy_type == TexImage) { |
237 GL_UNSIGNED_BYTE); | 320 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 321 GL_UNSIGNED_BYTE); |
| 322 } else { |
| 323 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 324 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 325 nullptr); |
| 326 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| 327 } |
238 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 328 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
239 | 329 |
240 uint8 copied_pixels[1 * 4] = {0}; | 330 uint8 copied_pixels[1 * 4] = {0}; |
241 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 331 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
242 EXPECT_EQ(1u, copied_pixels[0]); | 332 EXPECT_EQ(1u, copied_pixels[0]); |
243 EXPECT_EQ(1u, copied_pixels[1]); | 333 EXPECT_EQ(1u, copied_pixels[1]); |
244 EXPECT_EQ(1u, copied_pixels[2]); | 334 EXPECT_EQ(1u, copied_pixels[2]); |
245 EXPECT_EQ(128u, copied_pixels[3]); | 335 EXPECT_EQ(128u, copied_pixels[3]); |
246 | 336 |
247 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 337 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
248 } | 338 } |
249 | 339 |
250 // Test that the extension respects the GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM | 340 // Test that the extension respects the GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM |
251 // storage setting. | 341 // storage setting. |
252 TEST_F(GLCopyTextureCHROMIUMTest, UnpremultiplyAlpha) { | 342 TEST_P(GLCopyTextureCHROMIUMTest, UnpremultiplyAlpha) { |
| 343 CopyType copy_type = GetParam(); |
253 uint8 pixels[1 * 4] = { 16, 16, 16, 128 }; | 344 uint8 pixels[1 * 4] = { 16, 16, 16, 128 }; |
254 | 345 |
255 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 346 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
256 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 347 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
257 pixels); | 348 pixels); |
258 | 349 |
259 glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 350 glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
260 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 351 if (copy_type == TexImage) { |
261 GL_UNSIGNED_BYTE); | 352 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 353 GL_UNSIGNED_BYTE); |
| 354 } else { |
| 355 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 356 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 357 nullptr); |
| 358 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| 359 } |
262 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 360 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
263 | 361 |
264 uint8 copied_pixels[1 * 4] = {0}; | 362 uint8 copied_pixels[1 * 4] = {0}; |
265 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 363 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
266 EXPECT_EQ(32u, copied_pixels[0]); | 364 EXPECT_EQ(32u, copied_pixels[0]); |
267 EXPECT_EQ(32u, copied_pixels[1]); | 365 EXPECT_EQ(32u, copied_pixels[1]); |
268 EXPECT_EQ(32u, copied_pixels[2]); | 366 EXPECT_EQ(32u, copied_pixels[2]); |
269 EXPECT_EQ(128u, copied_pixels[3]); | 367 EXPECT_EQ(128u, copied_pixels[3]); |
270 | 368 |
271 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 369 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
272 } | 370 } |
273 | 371 |
274 TEST_F(GLCopyTextureCHROMIUMTest, FlipYAndPremultiplyAlpha) { | 372 TEST_P(GLCopyTextureCHROMIUMTest, FlipYAndPremultiplyAlpha) { |
| 373 CopyType copy_type = GetParam(); |
275 uint8 pixels[2][2][4]; | 374 uint8 pixels[2][2][4]; |
276 for (int x = 0; x < 2; ++x) { | 375 for (int x = 0; x < 2; ++x) { |
277 for (int y = 0; y < 2; ++y) { | 376 for (int y = 0; y < 2; ++y) { |
278 uint8 color = 16 * x + 16 * y; | 377 uint8 color = 16 * x + 16 * y; |
279 pixels[y][x][0] = color; | 378 pixels[y][x][0] = color; |
280 pixels[y][x][1] = color; | 379 pixels[y][x][1] = color; |
281 pixels[y][x][2] = color; | 380 pixels[y][x][2] = color; |
282 pixels[y][x][3] = 128u; | 381 pixels[y][x][3] = 128u; |
283 } | 382 } |
284 } | 383 } |
285 | 384 |
286 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 385 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
287 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 386 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
288 pixels); | 387 pixels); |
289 | 388 |
290 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); | 389 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); |
291 glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 390 glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
292 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 391 if (copy_type == TexImage) { |
293 GL_UNSIGNED_BYTE); | 392 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 393 GL_UNSIGNED_BYTE); |
| 394 } else { |
| 395 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 396 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 397 nullptr); |
| 398 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| 399 } |
294 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 400 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
295 | 401 |
296 uint8 copied_pixels[2][2][4] = {{{0}}}; | 402 uint8 copied_pixels[2][2][4] = {{{0}}}; |
297 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 403 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
298 for (int x = 0; x < 2; ++x) { | 404 for (int x = 0; x < 2; ++x) { |
299 for (int y = 0; y < 2; ++y) { | 405 for (int y = 0; y < 2; ++y) { |
300 EXPECT_EQ(pixels[1-y][x][0] / 2, copied_pixels[y][x][0]); | 406 EXPECT_EQ(pixels[1-y][x][0] / 2, copied_pixels[y][x][0]); |
301 EXPECT_EQ(pixels[1-y][x][1] / 2, copied_pixels[y][x][1]); | 407 EXPECT_EQ(pixels[1-y][x][1] / 2, copied_pixels[y][x][1]); |
302 EXPECT_EQ(pixels[1-y][x][2] / 2, copied_pixels[y][x][2]); | 408 EXPECT_EQ(pixels[1-y][x][2] / 2, copied_pixels[y][x][2]); |
303 EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]); | 409 EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]); |
304 } | 410 } |
305 } | 411 } |
306 | 412 |
307 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 413 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
308 } | 414 } |
309 | 415 |
310 TEST_F(GLCopyTextureCHROMIUMTest, FlipYAndUnpremultiplyAlpha) { | 416 TEST_P(GLCopyTextureCHROMIUMTest, FlipYAndUnpremultiplyAlpha) { |
| 417 CopyType copy_type = GetParam(); |
311 uint8 pixels[2][2][4]; | 418 uint8 pixels[2][2][4]; |
312 for (int x = 0; x < 2; ++x) { | 419 for (int x = 0; x < 2; ++x) { |
313 for (int y = 0; y < 2; ++y) { | 420 for (int y = 0; y < 2; ++y) { |
314 uint8 color = 16 * x + 16 * y; | 421 uint8 color = 16 * x + 16 * y; |
315 pixels[y][x][0] = color; | 422 pixels[y][x][0] = color; |
316 pixels[y][x][1] = color; | 423 pixels[y][x][1] = color; |
317 pixels[y][x][2] = color; | 424 pixels[y][x][2] = color; |
318 pixels[y][x][3] = 128u; | 425 pixels[y][x][3] = 128u; |
319 } | 426 } |
320 } | 427 } |
321 | 428 |
322 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 429 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
323 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 430 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
324 pixels); | 431 pixels); |
325 | 432 |
326 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); | 433 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); |
327 glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 434 glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
328 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 435 if (copy_type == TexImage) { |
329 GL_UNSIGNED_BYTE); | 436 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 437 GL_UNSIGNED_BYTE); |
| 438 } else { |
| 439 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 440 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 441 nullptr); |
| 442 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| 443 } |
330 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 444 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
331 | 445 |
332 uint8 copied_pixels[2][2][4] = {{{0}}}; | 446 uint8 copied_pixels[2][2][4] = {{{0}}}; |
333 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 447 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
334 for (int x = 0; x < 2; ++x) { | 448 for (int x = 0; x < 2; ++x) { |
335 for (int y = 0; y < 2; ++y) { | 449 for (int y = 0; y < 2; ++y) { |
336 EXPECT_EQ(pixels[1-y][x][0] * 2, copied_pixels[y][x][0]); | 450 EXPECT_EQ(pixels[1-y][x][0] * 2, copied_pixels[y][x][0]); |
337 EXPECT_EQ(pixels[1-y][x][1] * 2, copied_pixels[y][x][1]); | 451 EXPECT_EQ(pixels[1-y][x][1] * 2, copied_pixels[y][x][1]); |
338 EXPECT_EQ(pixels[1-y][x][2] * 2, copied_pixels[y][x][2]); | 452 EXPECT_EQ(pixels[1-y][x][2] * 2, copied_pixels[y][x][2]); |
339 EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]); | 453 EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]); |
340 } | 454 } |
341 } | 455 } |
342 | 456 |
343 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 457 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
344 } | 458 } |
345 | 459 |
346 namespace { | 460 namespace { |
347 | 461 |
348 void glEnableDisable(GLint param, GLboolean value) { | 462 void glEnableDisable(GLint param, GLboolean value) { |
349 if (value) | 463 if (value) |
350 glEnable(param); | 464 glEnable(param); |
351 else | 465 else |
352 glDisable(param); | 466 glDisable(param); |
353 } | 467 } |
354 | 468 |
355 } // unnamed namespace | 469 } // unnamed namespace |
356 | 470 |
357 // Validate that some basic GL state is not touched upon execution of | 471 // Validate that some basic GL state is not touched upon execution of |
358 // the extension. | 472 // the extension. |
359 TEST_F(GLCopyTextureCHROMIUMTest, BasicStatePreservation) { | 473 TEST_P(GLCopyTextureCHROMIUMTest, BasicStatePreservation) { |
| 474 CopyType copy_type = GetParam(); |
360 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 475 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
361 | 476 |
362 glBindFramebuffer(GL_FRAMEBUFFER, 0); | 477 glBindFramebuffer(GL_FRAMEBUFFER, 0); |
363 | 478 |
364 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 479 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
365 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 480 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
366 pixels); | 481 pixels); |
367 | 482 |
| 483 if (copy_type == TexSubImage) { |
| 484 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 485 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 486 nullptr); |
| 487 } |
| 488 |
368 GLboolean reference_settings[2] = { GL_TRUE, GL_FALSE }; | 489 GLboolean reference_settings[2] = { GL_TRUE, GL_FALSE }; |
369 for (int x = 0; x < 2; ++x) { | 490 for (int x = 0; x < 2; ++x) { |
370 GLboolean setting = reference_settings[x]; | 491 GLboolean setting = reference_settings[x]; |
371 glEnableDisable(GL_DEPTH_TEST, setting); | 492 glEnableDisable(GL_DEPTH_TEST, setting); |
372 glEnableDisable(GL_SCISSOR_TEST, setting); | 493 glEnableDisable(GL_SCISSOR_TEST, setting); |
373 glEnableDisable(GL_STENCIL_TEST, setting); | 494 glEnableDisable(GL_STENCIL_TEST, setting); |
374 glEnableDisable(GL_CULL_FACE, setting); | 495 glEnableDisable(GL_CULL_FACE, setting); |
375 glEnableDisable(GL_BLEND, setting); | 496 glEnableDisable(GL_BLEND, setting); |
376 glColorMask(setting, setting, setting, setting); | 497 glColorMask(setting, setting, setting, setting); |
377 glDepthMask(setting); | 498 glDepthMask(setting); |
378 | 499 |
379 glActiveTexture(GL_TEXTURE1 + x); | 500 glActiveTexture(GL_TEXTURE1 + x); |
380 | 501 |
381 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, | 502 if (copy_type == TexImage) { |
382 GL_RGBA, GL_UNSIGNED_BYTE); | 503 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 504 GL_UNSIGNED_BYTE); |
| 505 } else { |
| 506 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| 507 } |
383 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 508 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
384 | 509 |
385 EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); | 510 EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); |
386 EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); | 511 EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); |
387 EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); | 512 EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); |
388 EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); | 513 EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); |
389 EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); | 514 EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); |
390 | 515 |
391 GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE }; | 516 GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE }; |
392 glGetBooleanv(GL_DEPTH_WRITEMASK, bool_array); | 517 glGetBooleanv(GL_DEPTH_WRITEMASK, bool_array); |
393 EXPECT_EQ(setting, bool_array[0]); | 518 EXPECT_EQ(setting, bool_array[0]); |
394 | 519 |
395 bool_array[0] = GL_FALSE; | 520 bool_array[0] = GL_FALSE; |
396 glGetBooleanv(GL_COLOR_WRITEMASK, bool_array); | 521 glGetBooleanv(GL_COLOR_WRITEMASK, bool_array); |
397 EXPECT_EQ(setting, bool_array[0]); | 522 EXPECT_EQ(setting, bool_array[0]); |
398 EXPECT_EQ(setting, bool_array[1]); | 523 EXPECT_EQ(setting, bool_array[1]); |
399 EXPECT_EQ(setting, bool_array[2]); | 524 EXPECT_EQ(setting, bool_array[2]); |
400 EXPECT_EQ(setting, bool_array[3]); | 525 EXPECT_EQ(setting, bool_array[3]); |
401 | 526 |
402 GLint active_texture = 0; | 527 GLint active_texture = 0; |
403 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); | 528 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
404 EXPECT_EQ(GL_TEXTURE1 + x, active_texture); | 529 EXPECT_EQ(GL_TEXTURE1 + x, active_texture); |
405 } | 530 } |
406 | 531 |
407 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 532 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
408 }; | 533 }; |
409 | 534 |
410 // Verify that invocation of the extension does not modify the bound | 535 // Verify that invocation of the extension does not modify the bound |
411 // texture state. | 536 // texture state. |
412 TEST_F(GLCopyTextureCHROMIUMTest, TextureStatePreserved) { | 537 TEST_P(GLCopyTextureCHROMIUMTest, TextureStatePreserved) { |
| 538 CopyType copy_type = GetParam(); |
413 // Setup the texture used for the extension invocation. | 539 // Setup the texture used for the extension invocation. |
414 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 540 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
415 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 541 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
416 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 542 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
417 pixels); | 543 pixels); |
418 | 544 |
| 545 if (copy_type == TexSubImage) { |
| 546 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 547 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 548 nullptr); |
| 549 } |
| 550 |
419 GLuint texture_ids[2]; | 551 GLuint texture_ids[2]; |
420 glGenTextures(2, texture_ids); | 552 glGenTextures(2, texture_ids); |
421 | 553 |
422 glActiveTexture(GL_TEXTURE0); | 554 glActiveTexture(GL_TEXTURE0); |
423 glBindTexture(GL_TEXTURE_2D, texture_ids[0]); | 555 glBindTexture(GL_TEXTURE_2D, texture_ids[0]); |
424 | 556 |
425 glActiveTexture(GL_TEXTURE1); | 557 glActiveTexture(GL_TEXTURE1); |
426 glBindTexture(GL_TEXTURE_2D, texture_ids[1]); | 558 glBindTexture(GL_TEXTURE_2D, texture_ids[1]); |
427 | 559 |
428 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, | 560 if (copy_type == TexImage) { |
429 GL_RGBA, GL_UNSIGNED_BYTE); | 561 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 562 GL_UNSIGNED_BYTE); |
| 563 } else { |
| 564 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| 565 } |
430 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 566 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
431 | 567 |
432 GLint active_texture = 0; | 568 GLint active_texture = 0; |
433 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); | 569 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
434 EXPECT_EQ(GL_TEXTURE1, active_texture); | 570 EXPECT_EQ(GL_TEXTURE1, active_texture); |
435 | 571 |
436 GLint bound_texture = 0; | 572 GLint bound_texture = 0; |
437 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); | 573 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); |
438 EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); | 574 EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); |
439 glBindTexture(GL_TEXTURE_2D, 0); | 575 glBindTexture(GL_TEXTURE_2D, 0); |
440 | 576 |
441 bound_texture = 0; | 577 bound_texture = 0; |
442 glActiveTexture(GL_TEXTURE0); | 578 glActiveTexture(GL_TEXTURE0); |
443 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); | 579 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); |
444 EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture)); | 580 EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture)); |
445 glBindTexture(GL_TEXTURE_2D, 0); | 581 glBindTexture(GL_TEXTURE_2D, 0); |
446 | 582 |
447 glDeleteTextures(2, texture_ids); | 583 glDeleteTextures(2, texture_ids); |
448 | 584 |
449 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 585 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
450 } | 586 } |
451 | 587 |
452 // Verify that invocation of the extension does not perturb the currently | 588 // Verify that invocation of the extension does not perturb the currently |
453 // bound FBO state. | 589 // bound FBO state. |
454 TEST_F(GLCopyTextureCHROMIUMTest, FBOStatePreserved) { | 590 TEST_P(GLCopyTextureCHROMIUMTest, FBOStatePreserved) { |
| 591 CopyType copy_type = GetParam(); |
455 // Setup the texture used for the extension invocation. | 592 // Setup the texture used for the extension invocation. |
456 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 593 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
457 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 594 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
458 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 595 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
459 pixels); | 596 pixels); |
460 | 597 |
| 598 if (copy_type == TexSubImage) { |
| 599 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 600 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 601 nullptr); |
| 602 } |
| 603 |
461 GLuint texture_id; | 604 GLuint texture_id; |
462 glGenTextures(1, &texture_id); | 605 glGenTextures(1, &texture_id); |
463 glBindTexture(GL_TEXTURE_2D, texture_id); | 606 glBindTexture(GL_TEXTURE_2D, texture_id); |
464 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 607 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
465 0); | 608 0); |
466 | 609 |
467 GLuint renderbuffer_id; | 610 GLuint renderbuffer_id; |
468 glGenRenderbuffers(1, &renderbuffer_id); | 611 glGenRenderbuffers(1, &renderbuffer_id); |
469 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer_id); | 612 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer_id); |
470 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 1, 1); | 613 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 1, 1); |
471 | 614 |
472 GLuint framebuffer_id; | 615 GLuint framebuffer_id; |
473 glGenFramebuffers(1, &framebuffer_id); | 616 glGenFramebuffers(1, &framebuffer_id); |
474 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id); | 617 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id); |
475 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 618 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
476 texture_id, 0); | 619 texture_id, 0); |
477 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | 620 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
478 GL_RENDERBUFFER, renderbuffer_id); | 621 GL_RENDERBUFFER, renderbuffer_id); |
479 EXPECT_TRUE( | 622 EXPECT_TRUE( |
480 GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 623 GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
481 | 624 |
482 // Test that we can write to the bound framebuffer | 625 // Test that we can write to the bound framebuffer |
483 uint8 expected_color[4] = { 255u, 255u, 0, 255u }; | 626 uint8 expected_color[4] = { 255u, 255u, 0, 255u }; |
484 glClearColor(1.0, 1.0, 0, 1.0); | 627 glClearColor(1.0, 1.0, 0, 1.0); |
485 glClear(GL_COLOR_BUFFER_BIT); | 628 glClear(GL_COLOR_BUFFER_BIT); |
486 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); | 629 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); |
487 | 630 |
488 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, | 631 if (copy_type == TexImage) { |
489 GL_RGBA, GL_UNSIGNED_BYTE); | 632 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 633 GL_UNSIGNED_BYTE); |
| 634 } else { |
| 635 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| 636 } |
490 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 637 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
491 | 638 |
492 EXPECT_TRUE(glIsFramebuffer(framebuffer_id)); | 639 EXPECT_TRUE(glIsFramebuffer(framebuffer_id)); |
493 | 640 |
494 // Ensure that reading from the framebuffer produces correct pixels. | 641 // Ensure that reading from the framebuffer produces correct pixels. |
495 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); | 642 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); |
496 | 643 |
497 uint8 expected_color2[4] = { 255u, 0, 255u, 255u }; | 644 uint8 expected_color2[4] = { 255u, 0, 255u, 255u }; |
498 glClearColor(1.0, 0, 1.0, 1.0); | 645 glClearColor(1.0, 0, 1.0, 1.0); |
499 glClear(GL_COLOR_BUFFER_BIT); | 646 glClear(GL_COLOR_BUFFER_BIT); |
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527 &fbo_params); | 674 &fbo_params); |
528 EXPECT_EQ(renderbuffer_id, static_cast<GLuint>(fbo_params)); | 675 EXPECT_EQ(renderbuffer_id, static_cast<GLuint>(fbo_params)); |
529 | 676 |
530 glDeleteRenderbuffers(1, &renderbuffer_id); | 677 glDeleteRenderbuffers(1, &renderbuffer_id); |
531 glDeleteTextures(1, &texture_id); | 678 glDeleteTextures(1, &texture_id); |
532 glDeleteFramebuffers(1, &framebuffer_id); | 679 glDeleteFramebuffers(1, &framebuffer_id); |
533 | 680 |
534 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 681 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
535 } | 682 } |
536 | 683 |
537 TEST_F(GLCopyTextureCHROMIUMTest, ProgramStatePreservation) { | 684 TEST_P(GLCopyTextureCHROMIUMTest, ProgramStatePreservation) { |
| 685 CopyType copy_type = GetParam(); |
538 // unbind the one created in setup. | 686 // unbind the one created in setup. |
539 glBindFramebuffer(GL_FRAMEBUFFER, 0); | 687 glBindFramebuffer(GL_FRAMEBUFFER, 0); |
540 glBindTexture(GL_TEXTURE_2D, 0); | 688 glBindTexture(GL_TEXTURE_2D, 0); |
541 | 689 |
542 GLManager gl2; | 690 GLManager gl2; |
543 GLManager::Options options; | 691 GLManager::Options options; |
544 options.size = gfx::Size(16, 16); | 692 options.size = gfx::Size(16, 16); |
545 options.share_group_manager = &gl_; | 693 options.share_group_manager = &gl_; |
546 gl2.Initialize(options); | 694 gl2.Initialize(options); |
547 gl_.MakeCurrent(); | 695 gl_.MakeCurrent(); |
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581 glClear(GL_COLOR_BUFFER_BIT); | 729 glClear(GL_COLOR_BUFFER_BIT); |
582 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); | 730 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); |
583 glDrawArrays(GL_TRIANGLES, 0, 6); | 731 glDrawArrays(GL_TRIANGLES, 0, 6); |
584 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); | 732 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
585 | 733 |
586 // Call copyTextureCHROMIUM | 734 // Call copyTextureCHROMIUM |
587 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 735 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
588 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 736 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
589 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 737 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
590 pixels); | 738 pixels); |
591 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 739 if (copy_type == TexImage) { |
592 GL_UNSIGNED_BYTE); | 740 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 741 GL_UNSIGNED_BYTE); |
| 742 } else { |
| 743 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 744 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 745 nullptr); |
| 746 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| 747 } |
593 | 748 |
594 // test using program after | 749 // test using program after |
595 glClear(GL_COLOR_BUFFER_BIT); | 750 glClear(GL_COLOR_BUFFER_BIT); |
596 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); | 751 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); |
597 glDrawArrays(GL_TRIANGLES, 0, 6); | 752 glDrawArrays(GL_TRIANGLES, 0, 6); |
598 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); | 753 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
599 | 754 |
600 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 755 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
601 | 756 |
602 gl2.MakeCurrent(); | 757 gl2.MakeCurrent(); |
603 gl2.Destroy(); | 758 gl2.Destroy(); |
604 gl_.MakeCurrent(); | 759 gl_.MakeCurrent(); |
605 } | 760 } |
606 | 761 |
607 // Test that glCopyTextureCHROMIUM doesn't leak uninitialized textures. | 762 // Test that glCopyTextureCHROMIUM doesn't leak uninitialized textures. |
608 TEST_F(GLCopyTextureCHROMIUMTest, UninitializedSource) { | 763 TEST_P(GLCopyTextureCHROMIUMTest, UninitializedSource) { |
| 764 CopyType copy_type = GetParam(); |
609 const GLsizei kWidth = 64, kHeight = 64; | 765 const GLsizei kWidth = 64, kHeight = 64; |
610 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 766 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
611 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, | 767 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, |
612 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 768 GL_UNSIGNED_BYTE, nullptr); |
613 | 769 |
614 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 770 if (copy_type == TexImage) { |
615 GL_UNSIGNED_BYTE); | 771 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], GL_RGBA, |
| 772 GL_UNSIGNED_BYTE); |
| 773 } else { |
| 774 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 775 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, |
| 776 GL_UNSIGNED_BYTE, nullptr); |
| 777 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0); |
| 778 } |
616 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 779 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
617 | 780 |
618 uint8 pixels[kHeight][kWidth][4] = {{{1}}}; | 781 uint8 pixels[kHeight][kWidth][4] = {{{1}}}; |
619 glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 782 glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
620 for (int x = 0; x < kWidth; ++x) { | 783 for (int x = 0; x < kWidth; ++x) { |
621 for (int y = 0; y < kHeight; ++y) { | 784 for (int y = 0; y < kHeight; ++y) { |
622 EXPECT_EQ(0, pixels[y][x][0]); | 785 EXPECT_EQ(0, pixels[y][x][0]); |
623 EXPECT_EQ(0, pixels[y][x][1]); | 786 EXPECT_EQ(0, pixels[y][x][1]); |
624 EXPECT_EQ(0, pixels[y][x][2]); | 787 EXPECT_EQ(0, pixels[y][x][2]); |
625 EXPECT_EQ(0, pixels[y][x][3]); | 788 EXPECT_EQ(0, pixels[y][x][3]); |
626 } | 789 } |
627 } | 790 } |
628 | 791 |
629 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 792 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
630 } | 793 } |
631 | 794 |
| 795 TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureDimension) { |
| 796 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 797 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 798 nullptr); |
| 799 |
| 800 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 801 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 802 nullptr); |
| 803 |
| 804 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1); |
| 805 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 806 |
| 807 // xoffset < 0 |
| 808 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], -1, 1); |
| 809 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
| 810 |
| 811 // xoffset + source_width > dest_width |
| 812 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 2, 2); |
| 813 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); |
| 814 } |
| 815 |
| 816 TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureOffset) { |
| 817 uint8 red[1 * 4] = {255u, 0u, 0u, 255u}; |
| 818 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
| 819 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 820 red); |
| 821 |
| 822 uint8 transparent_pixel[4 * 4] = { |
| 823 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u}; |
| 824 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
| 825 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 826 transparent_pixel); |
| 827 |
| 828 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 1, 1); |
| 829 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
| 830 |
| 831 // Check the FB is still bound. |
| 832 GLint value = 0; |
| 833 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
| 834 GLuint fb_id = value; |
| 835 EXPECT_EQ(framebuffer_id_, fb_id); |
| 836 |
| 837 // Check that FB is complete. |
| 838 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 839 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 840 |
| 841 uint8 transparent[1 * 4] = {0u, 0u, 0u, 0u}; |
| 842 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, transparent); |
| 843 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, red); |
| 844 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
| 845 } |
| 846 |
632 } // namespace gpu | 847 } // namespace gpu |
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