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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/shader_translator.h" | 5 #include "gpu/command_buffer/service/shader_translator.h" |
6 | 6 |
7 #include <string.h> | 7 #include <string.h> |
8 #include <GLES2/gl2.h> | 8 #include <GLES2/gl2.h> |
9 #include <algorithm> | 9 #include <algorithm> |
10 | 10 |
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103 | 103 |
104 bool ShaderTranslator::Init( | 104 bool ShaderTranslator::Init( |
105 GLenum shader_type, | 105 GLenum shader_type, |
106 ShShaderSpec shader_spec, | 106 ShShaderSpec shader_spec, |
107 const ShBuiltInResources* resources, | 107 const ShBuiltInResources* resources, |
108 ShaderTranslatorInterface::GlslImplementationType glsl_implementation_type, | 108 ShaderTranslatorInterface::GlslImplementationType glsl_implementation_type, |
109 ShCompileOptions driver_bug_workarounds) { | 109 ShCompileOptions driver_bug_workarounds) { |
110 // Make sure Init is called only once. | 110 // Make sure Init is called only once. |
111 DCHECK(compiler_ == NULL); | 111 DCHECK(compiler_ == NULL); |
112 DCHECK(shader_type == GL_FRAGMENT_SHADER || shader_type == GL_VERTEX_SHADER); | 112 DCHECK(shader_type == GL_FRAGMENT_SHADER || shader_type == GL_VERTEX_SHADER); |
113 DCHECK(shader_spec == SH_GLES2_SPEC || shader_spec == SH_WEBGL_SPEC); | 113 DCHECK(shader_spec == SH_GLES2_SPEC || shader_spec == SH_WEBGL_SPEC || |
| 114 shader_spec == SH_GLES3_SPEC || shader_spec == SH_WEBGL2_SPEC); |
114 DCHECK(resources != NULL); | 115 DCHECK(resources != NULL); |
115 | 116 |
116 g_translator_initializer.Get(); | 117 g_translator_initializer.Get(); |
117 | 118 |
118 ShShaderOutput shader_output = | 119 ShShaderOutput shader_output; |
119 (glsl_implementation_type == kGlslES ? SH_ESSL_OUTPUT : SH_GLSL_OUTPUT); | 120 if (glsl_implementation_type == kGlslES) { |
| 121 shader_output = SH_ESSL_OUTPUT; |
| 122 } else { |
| 123 shader_output = (shader_spec == SH_WEBGL2_SPEC) ? SH_GLSL_CORE_OUTPUT : |
| 124 SH_GLSL_COMPATIBILITY_OUTPUT; |
| 125 } |
120 | 126 |
121 { | 127 { |
122 TRACE_EVENT0("gpu", "ShConstructCompiler"); | 128 TRACE_EVENT0("gpu", "ShConstructCompiler"); |
123 compiler_ = ShConstructCompiler( | 129 compiler_ = ShConstructCompiler( |
124 shader_type, shader_spec, shader_output, resources); | 130 shader_type, shader_spec, shader_output, resources); |
125 } | 131 } |
126 implementation_is_glsl_es_ = (glsl_implementation_type == kGlslES); | 132 implementation_is_glsl_es_ = (glsl_implementation_type == kGlslES); |
127 driver_bug_workarounds_ = driver_bug_workarounds; | 133 driver_bug_workarounds_ = driver_bug_workarounds; |
128 return compiler_ != NULL; | 134 return compiler_ != NULL; |
129 } | 135 } |
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204 destruction_observers_, | 210 destruction_observers_, |
205 OnDestruct(this)); | 211 OnDestruct(this)); |
206 | 212 |
207 if (compiler_ != NULL) | 213 if (compiler_ != NULL) |
208 ShDestruct(compiler_); | 214 ShDestruct(compiler_); |
209 } | 215 } |
210 | 216 |
211 } // namespace gles2 | 217 } // namespace gles2 |
212 } // namespace gpu | 218 } // namespace gpu |
213 | 219 |
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