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Side by Side Diff: gpu/command_buffer/common/id_allocator.h

Issue 988693005: Chromium roll (https://codereview.chromium.org/976353002) (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: fixed bad android build patch Created 5 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file contains the definition of the IdAllocator class. 5 // This file contains the definition of the IdAllocator class.
6 6
7 #ifndef GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ 7 #ifndef GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_
8 #define GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ 8 #define GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_
9 9
10 #include <stdint.h> 10 #include <stdint.h>
11 11
12 #include <set> 12 #include <map>
13 #include <utility> 13 #include <utility>
14 14
15 #include "base/compiler_specific.h" 15 #include "base/compiler_specific.h"
16 #include "base/macros.h" 16 #include "base/macros.h"
17 #include "gpu/gpu_export.h" 17 #include "gpu/gpu_export.h"
18 18
19 namespace gpu { 19 namespace gpu {
20 20
21 // A resource ID, key to the resource maps. 21 // A resource ID, key to the resource maps.
22 typedef uint32_t ResourceId; 22 typedef uint32_t ResourceId;
23 // Invalid resource ID. 23 // Invalid resource ID.
24 static const ResourceId kInvalidResource = 0u; 24 static const ResourceId kInvalidResource = 0u;
25 25
26 // A class to manage the allocation of resource IDs. 26 // A class to manage the allocation of resource IDs.
27 class GPU_EXPORT IdAllocator { 27 class GPU_EXPORT IdAllocator {
28 public: 28 public:
29 IdAllocator(); 29 IdAllocator();
30 ~IdAllocator(); 30 ~IdAllocator();
31 31
32 // Allocates a new resource ID. 32 // Allocates a new resource ID.
33 ResourceId AllocateID(); 33 ResourceId AllocateID();
34 34
35 // Allocates an Id starting at or above desired_id. 35 // Allocates an Id starting at or above desired_id.
36 // Note: may wrap if it starts near limit. 36 // Note: may wrap if it starts near limit.
37 ResourceId AllocateIDAtOrAbove(ResourceId desired_id); 37 ResourceId AllocateIDAtOrAbove(ResourceId desired_id);
38 38
39 // Allocates |range| amount of contiguous ids.
40 // Returns the first id to |first_id| or |kInvalidResource| if
41 // allocation failed.
42 ResourceId AllocateIDRange(uint32_t range);
43
39 // Marks an id as used. Returns false if id was already used. 44 // Marks an id as used. Returns false if id was already used.
40 bool MarkAsUsed(ResourceId id); 45 bool MarkAsUsed(ResourceId id);
41 46
42 // Frees a resource ID. 47 // Frees a resource ID.
43 void FreeID(ResourceId id); 48 void FreeID(ResourceId id);
44 49
50 // Frees a |range| amount of contiguous ids, starting from |first_id|.
51 void FreeIDRange(ResourceId first_id, uint32_t range);
52
45 // Checks whether or not a resource ID is in use. 53 // Checks whether or not a resource ID is in use.
46 bool InUse(ResourceId id) const; 54 bool InUse(ResourceId id) const;
47 55
48 private: 56 private:
49 // TODO(gman): This would work much better with ranges or a hash table. 57 // first_id -> last_id mapping.
50 typedef std::set<ResourceId> ResourceIdSet; 58 typedef std::map<ResourceId, ResourceId> ResourceIdRangeMap;
51 59
52 // The highest ID on the used list. 60 ResourceIdRangeMap used_ids_;
53 ResourceId LastUsedId() const;
54
55 // Lowest ID that isn't on the used list. This is slow, use as a last resort.
56 ResourceId FindFirstUnusedId() const;
57
58 ResourceIdSet used_ids_;
59 ResourceIdSet free_ids_;
60 61
61 DISALLOW_COPY_AND_ASSIGN(IdAllocator); 62 DISALLOW_COPY_AND_ASSIGN(IdAllocator);
62 }; 63 };
63 64
64 } // namespace gpu 65 } // namespace gpu
65 66
66 #endif // GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ 67 #endif // GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_
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