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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file contains the definition of the IdAllocator class. | 5 // This file contains the definition of the IdAllocator class. |
| 6 | 6 |
| 7 #ifndef GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ | 7 #ifndef GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ |
| 8 #define GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ | 8 #define GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ |
| 9 | 9 |
| 10 #include <stdint.h> | 10 #include <stdint.h> |
| 11 | 11 |
| 12 #include <set> | 12 #include <map> |
| 13 #include <utility> | 13 #include <utility> |
| 14 | 14 |
| 15 #include "base/compiler_specific.h" | 15 #include "base/compiler_specific.h" |
| 16 #include "base/macros.h" | 16 #include "base/macros.h" |
| 17 #include "gpu/gpu_export.h" | 17 #include "gpu/gpu_export.h" |
| 18 | 18 |
| 19 namespace gpu { | 19 namespace gpu { |
| 20 | 20 |
| 21 // A resource ID, key to the resource maps. | 21 // A resource ID, key to the resource maps. |
| 22 typedef uint32_t ResourceId; | 22 typedef uint32_t ResourceId; |
| 23 // Invalid resource ID. | 23 // Invalid resource ID. |
| 24 static const ResourceId kInvalidResource = 0u; | 24 static const ResourceId kInvalidResource = 0u; |
| 25 | 25 |
| 26 // A class to manage the allocation of resource IDs. | 26 // A class to manage the allocation of resource IDs. |
| 27 class GPU_EXPORT IdAllocator { | 27 class GPU_EXPORT IdAllocator { |
| 28 public: | 28 public: |
| 29 IdAllocator(); | 29 IdAllocator(); |
| 30 ~IdAllocator(); | 30 ~IdAllocator(); |
| 31 | 31 |
| 32 // Allocates a new resource ID. | 32 // Allocates a new resource ID. |
| 33 ResourceId AllocateID(); | 33 ResourceId AllocateID(); |
| 34 | 34 |
| 35 // Allocates an Id starting at or above desired_id. | 35 // Allocates an Id starting at or above desired_id. |
| 36 // Note: may wrap if it starts near limit. | 36 // Note: may wrap if it starts near limit. |
| 37 ResourceId AllocateIDAtOrAbove(ResourceId desired_id); | 37 ResourceId AllocateIDAtOrAbove(ResourceId desired_id); |
| 38 | 38 |
| 39 // Allocates |range| amount of contiguous ids. |
| 40 // Returns the first id to |first_id| or |kInvalidResource| if |
| 41 // allocation failed. |
| 42 ResourceId AllocateIDRange(uint32_t range); |
| 43 |
| 39 // Marks an id as used. Returns false if id was already used. | 44 // Marks an id as used. Returns false if id was already used. |
| 40 bool MarkAsUsed(ResourceId id); | 45 bool MarkAsUsed(ResourceId id); |
| 41 | 46 |
| 42 // Frees a resource ID. | 47 // Frees a resource ID. |
| 43 void FreeID(ResourceId id); | 48 void FreeID(ResourceId id); |
| 44 | 49 |
| 50 // Frees a |range| amount of contiguous ids, starting from |first_id|. |
| 51 void FreeIDRange(ResourceId first_id, uint32_t range); |
| 52 |
| 45 // Checks whether or not a resource ID is in use. | 53 // Checks whether or not a resource ID is in use. |
| 46 bool InUse(ResourceId id) const; | 54 bool InUse(ResourceId id) const; |
| 47 | 55 |
| 48 private: | 56 private: |
| 49 // TODO(gman): This would work much better with ranges or a hash table. | 57 // first_id -> last_id mapping. |
| 50 typedef std::set<ResourceId> ResourceIdSet; | 58 typedef std::map<ResourceId, ResourceId> ResourceIdRangeMap; |
| 51 | 59 |
| 52 // The highest ID on the used list. | 60 ResourceIdRangeMap used_ids_; |
| 53 ResourceId LastUsedId() const; | |
| 54 | |
| 55 // Lowest ID that isn't on the used list. This is slow, use as a last resort. | |
| 56 ResourceId FindFirstUnusedId() const; | |
| 57 | |
| 58 ResourceIdSet used_ids_; | |
| 59 ResourceIdSet free_ids_; | |
| 60 | 61 |
| 61 DISALLOW_COPY_AND_ASSIGN(IdAllocator); | 62 DISALLOW_COPY_AND_ASSIGN(IdAllocator); |
| 62 }; | 63 }; |
| 63 | 64 |
| 64 } // namespace gpu | 65 } // namespace gpu |
| 65 | 66 |
| 66 #endif // GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ | 67 #endif // GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ |
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