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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_SHADER_H_ | 5 #ifndef CC_OUTPUT_SHADER_H_ |
6 #define CC_OUTPUT_SHADER_H_ | 6 #define CC_OUTPUT_SHADER_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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52 BLEND_MODE_DIFFERENCE, | 52 BLEND_MODE_DIFFERENCE, |
53 BLEND_MODE_EXCLUSION, | 53 BLEND_MODE_EXCLUSION, |
54 BLEND_MODE_MULTIPLY, | 54 BLEND_MODE_MULTIPLY, |
55 BLEND_MODE_HUE, | 55 BLEND_MODE_HUE, |
56 BLEND_MODE_SATURATION, | 56 BLEND_MODE_SATURATION, |
57 BLEND_MODE_COLOR, | 57 BLEND_MODE_COLOR, |
58 BLEND_MODE_LUMINOSITY, | 58 BLEND_MODE_LUMINOSITY, |
59 LAST_BLEND_MODE = BLEND_MODE_LUMINOSITY | 59 LAST_BLEND_MODE = BLEND_MODE_LUMINOSITY |
60 }; | 60 }; |
61 | 61 |
| 62 enum MaskMode { |
| 63 NO_MASK = 0, |
| 64 HAS_MASK = 1, |
| 65 LAST_MASK_VALUE = HAS_MASK |
| 66 }; |
| 67 |
| 68 struct ShaderLocations { |
| 69 ShaderLocations(); |
| 70 |
| 71 int sampler = -1; |
| 72 int quad = -1; |
| 73 int edge = -1; |
| 74 int viewport = -1; |
| 75 int mask_sampler = -1; |
| 76 int mask_tex_coord_scale = -1; |
| 77 int mask_tex_coord_offset = -1; |
| 78 int matrix = -1; |
| 79 int alpha = -1; |
| 80 int color_matrix = -1; |
| 81 int color_offset = -1; |
| 82 int tex_transform = -1; |
| 83 int backdrop = -1; |
| 84 int backdrop_rect = -1; |
| 85 int original_backdrop = -1; |
| 86 }; |
| 87 |
62 // Note: The highp_threshold_cache must be provided by the caller to make | 88 // Note: The highp_threshold_cache must be provided by the caller to make |
63 // the caching multi-thread/context safe in an easy low-overhead manner. | 89 // the caching multi-thread/context safe in an easy low-overhead manner. |
64 // The caller must make sure to clear highp_threshold_cache to 0, so it can be | 90 // The caller must make sure to clear highp_threshold_cache to 0, so it can be |
65 // reinitialized, if a new or different context is used. | 91 // reinitialized, if a new or different context is used. |
66 CC_EXPORT TexCoordPrecision | 92 CC_EXPORT TexCoordPrecision |
67 TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context, | 93 TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context, |
68 int* highp_threshold_cache, | 94 int* highp_threshold_cache, |
69 int highp_threshold_min, | 95 int highp_threshold_min, |
70 const gfx::Point& max_coordinate); | 96 const gfx::Point& max_coordinate); |
71 | 97 |
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149 class VertexShaderPosTexTransform { | 175 class VertexShaderPosTexTransform { |
150 public: | 176 public: |
151 VertexShaderPosTexTransform(); | 177 VertexShaderPosTexTransform(); |
152 | 178 |
153 void Init(gpu::gles2::GLES2Interface* context, | 179 void Init(gpu::gles2::GLES2Interface* context, |
154 unsigned program, | 180 unsigned program, |
155 int* base_uniform_index); | 181 int* base_uniform_index); |
156 std::string GetShaderString() const; | 182 std::string GetShaderString() const; |
157 static std::string GetShaderHead(); | 183 static std::string GetShaderHead(); |
158 static std::string GetShaderBody(); | 184 static std::string GetShaderBody(); |
| 185 void FillLocations(ShaderLocations* locations) const; |
159 | 186 |
160 int matrix_location() const { return matrix_location_; } | 187 int matrix_location() const { return matrix_location_; } |
161 int tex_transform_location() const { return tex_transform_location_; } | 188 int tex_transform_location() const { return tex_transform_location_; } |
162 int vertex_opacity_location() const { return vertex_opacity_location_; } | 189 int vertex_opacity_location() const { return vertex_opacity_location_; } |
163 | 190 |
164 private: | 191 private: |
165 int matrix_location_; | 192 int matrix_location_; |
166 int tex_transform_location_; | 193 int tex_transform_location_; |
167 int vertex_opacity_location_; | 194 int vertex_opacity_location_; |
168 | 195 |
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221 class VertexShaderQuadTexTransformAA { | 248 class VertexShaderQuadTexTransformAA { |
222 public: | 249 public: |
223 VertexShaderQuadTexTransformAA(); | 250 VertexShaderQuadTexTransformAA(); |
224 | 251 |
225 void Init(gpu::gles2::GLES2Interface* context, | 252 void Init(gpu::gles2::GLES2Interface* context, |
226 unsigned program, | 253 unsigned program, |
227 int* base_uniform_index); | 254 int* base_uniform_index); |
228 std::string GetShaderString() const; | 255 std::string GetShaderString() const; |
229 static std::string GetShaderHead(); | 256 static std::string GetShaderHead(); |
230 static std::string GetShaderBody(); | 257 static std::string GetShaderBody(); |
| 258 void FillLocations(ShaderLocations* locations) const; |
231 | 259 |
232 int matrix_location() const { return matrix_location_; } | 260 int matrix_location() const { return matrix_location_; } |
233 int viewport_location() const { return viewport_location_; } | 261 int viewport_location() const { return viewport_location_; } |
234 int quad_location() const { return quad_location_; } | 262 int quad_location() const { return quad_location_; } |
235 int edge_location() const { return edge_location_; } | 263 int edge_location() const { return edge_location_; } |
236 int tex_transform_location() const { return tex_transform_location_; } | 264 int tex_transform_location() const { return tex_transform_location_; } |
237 | 265 |
238 private: | 266 private: |
239 int matrix_location_; | 267 int matrix_location_; |
240 int viewport_location_; | 268 int viewport_location_; |
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318 private: | 346 private: |
319 int matrix_location_; | 347 int matrix_location_; |
320 int tex_matrix_location_; | 348 int tex_matrix_location_; |
321 | 349 |
322 DISALLOW_COPY_AND_ASSIGN(VertexShaderVideoTransform); | 350 DISALLOW_COPY_AND_ASSIGN(VertexShaderVideoTransform); |
323 }; | 351 }; |
324 | 352 |
325 class FragmentTexBlendMode { | 353 class FragmentTexBlendMode { |
326 public: | 354 public: |
327 int backdrop_location() const { return backdrop_location_; } | 355 int backdrop_location() const { return backdrop_location_; } |
| 356 int original_backdrop_location() const { return original_backdrop_location_; } |
328 int backdrop_rect_location() const { return backdrop_rect_location_; } | 357 int backdrop_rect_location() const { return backdrop_rect_location_; } |
329 | 358 |
330 BlendMode blend_mode() const { return blend_mode_; } | 359 BlendMode blend_mode() const { return blend_mode_; } |
331 void set_blend_mode(BlendMode blend_mode) { blend_mode_ = blend_mode; } | 360 void set_blend_mode(BlendMode blend_mode) { blend_mode_ = blend_mode; } |
332 bool has_blend_mode() const { return blend_mode_ != BLEND_MODE_NONE; } | 361 bool has_blend_mode() const { return blend_mode_ != BLEND_MODE_NONE; } |
| 362 void set_mask_for_background(bool mask_for_background) { |
| 363 mask_for_background_ = mask_for_background; |
| 364 } |
| 365 bool mask_for_background() const { return mask_for_background_; } |
333 | 366 |
334 protected: | 367 protected: |
335 FragmentTexBlendMode(); | 368 FragmentTexBlendMode(); |
336 | 369 |
337 std::string SetBlendModeFunctions(std::string shader_string) const; | 370 std::string SetBlendModeFunctions(std::string shader_string) const; |
338 | 371 |
339 int backdrop_location_; | 372 int backdrop_location_; |
| 373 int original_backdrop_location_; |
340 int backdrop_rect_location_; | 374 int backdrop_rect_location_; |
341 | 375 |
342 private: | 376 private: |
343 BlendMode blend_mode_; | 377 BlendMode blend_mode_; |
| 378 bool mask_for_background_; |
344 | 379 |
345 std::string GetHelperFunctions() const; | 380 std::string GetHelperFunctions() const; |
346 std::string GetBlendFunction() const; | 381 std::string GetBlendFunction() const; |
347 std::string GetBlendFunctionBodyForRGB() const; | 382 std::string GetBlendFunctionBodyForRGB() const; |
348 }; | 383 }; |
349 | 384 |
350 class FragmentTexAlphaBinding : public FragmentTexBlendMode { | 385 class FragmentTexAlphaBinding : public FragmentTexBlendMode { |
351 public: | 386 public: |
352 FragmentTexAlphaBinding(); | 387 FragmentTexAlphaBinding(); |
353 | 388 |
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453 static std::string GetShaderHead(); | 488 static std::string GetShaderHead(); |
454 static std::string GetShaderBody(); | 489 static std::string GetShaderBody(); |
455 }; | 490 }; |
456 | 491 |
457 class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding { | 492 class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding { |
458 public: | 493 public: |
459 std::string GetShaderString( | 494 std::string GetShaderString( |
460 TexCoordPrecision precision, SamplerType sampler) const; | 495 TexCoordPrecision precision, SamplerType sampler) const; |
461 static std::string GetShaderHead(); | 496 static std::string GetShaderHead(); |
462 static std::string GetShaderBody(); | 497 static std::string GetShaderBody(); |
| 498 void FillLocations(ShaderLocations* locations) const; |
463 }; | 499 }; |
464 | 500 |
465 class FragmentShaderRGBATexColorMatrixAlpha | 501 class FragmentShaderRGBATexColorMatrixAlpha |
466 : public FragmentTexColorMatrixAlphaBinding { | 502 : public FragmentTexColorMatrixAlphaBinding { |
467 public: | 503 public: |
468 std::string GetShaderString(TexCoordPrecision precision, | 504 std::string GetShaderString(TexCoordPrecision precision, |
469 SamplerType sampler) const; | 505 SamplerType sampler) const; |
470 static std::string GetShaderHead(); | 506 static std::string GetShaderHead(); |
471 static std::string GetShaderBody(); | 507 static std::string GetShaderBody(); |
| 508 void FillLocations(ShaderLocations* locations) const; |
472 }; | 509 }; |
473 | 510 |
474 class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding { | 511 class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding { |
475 public: | 512 public: |
476 std::string GetShaderString( | 513 std::string GetShaderString( |
477 TexCoordPrecision precision, SamplerType sampler) const; | 514 TexCoordPrecision precision, SamplerType sampler) const; |
478 static std::string GetShaderHead(); | 515 static std::string GetShaderHead(); |
479 static std::string GetShaderBody(); | 516 static std::string GetShaderBody(); |
480 }; | 517 }; |
481 | 518 |
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509 public: | 546 public: |
510 FragmentShaderRGBATexAlphaAA(); | 547 FragmentShaderRGBATexAlphaAA(); |
511 | 548 |
512 void Init(gpu::gles2::GLES2Interface* context, | 549 void Init(gpu::gles2::GLES2Interface* context, |
513 unsigned program, | 550 unsigned program, |
514 int* base_uniform_index); | 551 int* base_uniform_index); |
515 std::string GetShaderString( | 552 std::string GetShaderString( |
516 TexCoordPrecision precision, SamplerType sampler) const; | 553 TexCoordPrecision precision, SamplerType sampler) const; |
517 static std::string GetShaderHead(); | 554 static std::string GetShaderHead(); |
518 static std::string GetShaderBody(); | 555 static std::string GetShaderBody(); |
| 556 void FillLocations(ShaderLocations* locations) const; |
519 | 557 |
520 int alpha_location() const { return alpha_location_; } | 558 int alpha_location() const { return alpha_location_; } |
521 int sampler_location() const { return sampler_location_; } | 559 int sampler_location() const { return sampler_location_; } |
522 | 560 |
523 private: | 561 private: |
524 int sampler_location_; | 562 int sampler_location_; |
525 int alpha_location_; | 563 int alpha_location_; |
526 | 564 |
527 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaAA); | 565 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaAA); |
528 }; | 566 }; |
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567 static std::string GetShaderBody(); | 605 static std::string GetShaderBody(); |
568 }; | 606 }; |
569 | 607 |
570 class FragmentShaderRGBATexAlphaMask : public FragmentTexBlendMode { | 608 class FragmentShaderRGBATexAlphaMask : public FragmentTexBlendMode { |
571 public: | 609 public: |
572 FragmentShaderRGBATexAlphaMask(); | 610 FragmentShaderRGBATexAlphaMask(); |
573 std::string GetShaderString( | 611 std::string GetShaderString( |
574 TexCoordPrecision precision, SamplerType sampler) const; | 612 TexCoordPrecision precision, SamplerType sampler) const; |
575 static std::string GetShaderHead(); | 613 static std::string GetShaderHead(); |
576 static std::string GetShaderBody(); | 614 static std::string GetShaderBody(); |
577 | 615 void FillLocations(ShaderLocations* locations) const; |
578 void Init(gpu::gles2::GLES2Interface* context, | 616 void Init(gpu::gles2::GLES2Interface* context, |
579 unsigned program, | 617 unsigned program, |
580 int* base_uniform_index); | 618 int* base_uniform_index); |
581 int alpha_location() const { return alpha_location_; } | 619 int alpha_location() const { return alpha_location_; } |
582 int sampler_location() const { return sampler_location_; } | 620 int sampler_location() const { return sampler_location_; } |
583 int mask_sampler_location() const { return mask_sampler_location_; } | 621 int mask_sampler_location() const { return mask_sampler_location_; } |
584 int mask_tex_coord_scale_location() const { | 622 int mask_tex_coord_scale_location() const { |
585 return mask_tex_coord_scale_location_; | 623 return mask_tex_coord_scale_location_; |
586 } | 624 } |
587 int mask_tex_coord_offset_location() const { | 625 int mask_tex_coord_offset_location() const { |
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598 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMask); | 636 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMask); |
599 }; | 637 }; |
600 | 638 |
601 class FragmentShaderRGBATexAlphaMaskAA : public FragmentTexBlendMode { | 639 class FragmentShaderRGBATexAlphaMaskAA : public FragmentTexBlendMode { |
602 public: | 640 public: |
603 FragmentShaderRGBATexAlphaMaskAA(); | 641 FragmentShaderRGBATexAlphaMaskAA(); |
604 std::string GetShaderString( | 642 std::string GetShaderString( |
605 TexCoordPrecision precision, SamplerType sampler) const; | 643 TexCoordPrecision precision, SamplerType sampler) const; |
606 static std::string GetShaderHead(); | 644 static std::string GetShaderHead(); |
607 static std::string GetShaderBody(); | 645 static std::string GetShaderBody(); |
608 | 646 void FillLocations(ShaderLocations* locations) const; |
609 void Init(gpu::gles2::GLES2Interface* context, | 647 void Init(gpu::gles2::GLES2Interface* context, |
610 unsigned program, | 648 unsigned program, |
611 int* base_uniform_index); | 649 int* base_uniform_index); |
612 int alpha_location() const { return alpha_location_; } | 650 int alpha_location() const { return alpha_location_; } |
613 int sampler_location() const { return sampler_location_; } | 651 int sampler_location() const { return sampler_location_; } |
614 int mask_sampler_location() const { return mask_sampler_location_; } | 652 int mask_sampler_location() const { return mask_sampler_location_; } |
615 int mask_tex_coord_scale_location() const { | 653 int mask_tex_coord_scale_location() const { |
616 return mask_tex_coord_scale_location_; | 654 return mask_tex_coord_scale_location_; |
617 } | 655 } |
618 int mask_tex_coord_offset_location() const { | 656 int mask_tex_coord_offset_location() const { |
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630 }; | 668 }; |
631 | 669 |
632 class FragmentShaderRGBATexAlphaMaskColorMatrixAA | 670 class FragmentShaderRGBATexAlphaMaskColorMatrixAA |
633 : public FragmentTexBlendMode { | 671 : public FragmentTexBlendMode { |
634 public: | 672 public: |
635 FragmentShaderRGBATexAlphaMaskColorMatrixAA(); | 673 FragmentShaderRGBATexAlphaMaskColorMatrixAA(); |
636 std::string GetShaderString( | 674 std::string GetShaderString( |
637 TexCoordPrecision precision, SamplerType sampler) const; | 675 TexCoordPrecision precision, SamplerType sampler) const; |
638 static std::string GetShaderHead(); | 676 static std::string GetShaderHead(); |
639 static std::string GetShaderBody(); | 677 static std::string GetShaderBody(); |
640 | 678 void FillLocations(ShaderLocations* locations) const; |
641 void Init(gpu::gles2::GLES2Interface* context, | 679 void Init(gpu::gles2::GLES2Interface* context, |
642 unsigned program, | 680 unsigned program, |
643 int* base_uniform_index); | 681 int* base_uniform_index); |
644 int alpha_location() const { return alpha_location_; } | 682 int alpha_location() const { return alpha_location_; } |
645 int sampler_location() const { return sampler_location_; } | 683 int sampler_location() const { return sampler_location_; } |
646 int mask_sampler_location() const { return mask_sampler_location_; } | 684 int mask_sampler_location() const { return mask_sampler_location_; } |
647 int mask_tex_coord_scale_location() const { | 685 int mask_tex_coord_scale_location() const { |
648 return mask_tex_coord_scale_location_; | 686 return mask_tex_coord_scale_location_; |
649 } | 687 } |
650 int mask_tex_coord_offset_location() const { | 688 int mask_tex_coord_offset_location() const { |
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663 int color_offset_location_; | 701 int color_offset_location_; |
664 }; | 702 }; |
665 | 703 |
666 class FragmentShaderRGBATexAlphaColorMatrixAA : public FragmentTexBlendMode { | 704 class FragmentShaderRGBATexAlphaColorMatrixAA : public FragmentTexBlendMode { |
667 public: | 705 public: |
668 FragmentShaderRGBATexAlphaColorMatrixAA(); | 706 FragmentShaderRGBATexAlphaColorMatrixAA(); |
669 std::string GetShaderString( | 707 std::string GetShaderString( |
670 TexCoordPrecision precision, SamplerType sampler) const; | 708 TexCoordPrecision precision, SamplerType sampler) const; |
671 static std::string GetShaderHead(); | 709 static std::string GetShaderHead(); |
672 static std::string GetShaderBody(); | 710 static std::string GetShaderBody(); |
673 | 711 void FillLocations(ShaderLocations* locations) const; |
674 void Init(gpu::gles2::GLES2Interface* context, | 712 void Init(gpu::gles2::GLES2Interface* context, |
675 unsigned program, | 713 unsigned program, |
676 int* base_uniform_index); | 714 int* base_uniform_index); |
677 int alpha_location() const { return alpha_location_; } | 715 int alpha_location() const { return alpha_location_; } |
678 int sampler_location() const { return sampler_location_; } | 716 int sampler_location() const { return sampler_location_; } |
679 int color_matrix_location() const { return color_matrix_location_; } | 717 int color_matrix_location() const { return color_matrix_location_; } |
680 int color_offset_location() const { return color_offset_location_; } | 718 int color_offset_location() const { return color_offset_location_; } |
681 | 719 |
682 private: | 720 private: |
683 int sampler_location_; | 721 int sampler_location_; |
684 int alpha_location_; | 722 int alpha_location_; |
685 int color_matrix_location_; | 723 int color_matrix_location_; |
686 int color_offset_location_; | 724 int color_offset_location_; |
687 }; | 725 }; |
688 | 726 |
689 class FragmentShaderRGBATexAlphaMaskColorMatrix : public FragmentTexBlendMode { | 727 class FragmentShaderRGBATexAlphaMaskColorMatrix : public FragmentTexBlendMode { |
690 public: | 728 public: |
691 FragmentShaderRGBATexAlphaMaskColorMatrix(); | 729 FragmentShaderRGBATexAlphaMaskColorMatrix(); |
692 std::string GetShaderString( | 730 std::string GetShaderString( |
693 TexCoordPrecision precision, SamplerType sampler) const; | 731 TexCoordPrecision precision, SamplerType sampler) const; |
694 static std::string GetShaderHead(); | 732 static std::string GetShaderHead(); |
695 static std::string GetShaderBody(); | 733 static std::string GetShaderBody(); |
696 | 734 void FillLocations(ShaderLocations* locations) const; |
697 void Init(gpu::gles2::GLES2Interface* context, | 735 void Init(gpu::gles2::GLES2Interface* context, |
698 unsigned program, | 736 unsigned program, |
699 int* base_uniform_index); | 737 int* base_uniform_index); |
700 int alpha_location() const { return alpha_location_; } | 738 int alpha_location() const { return alpha_location_; } |
701 int sampler_location() const { return sampler_location_; } | 739 int sampler_location() const { return sampler_location_; } |
702 int mask_sampler_location() const { return mask_sampler_location_; } | 740 int mask_sampler_location() const { return mask_sampler_location_; } |
703 int mask_tex_coord_scale_location() const { | 741 int mask_tex_coord_scale_location() const { |
704 return mask_tex_coord_scale_location_; | 742 return mask_tex_coord_scale_location_; |
705 } | 743 } |
706 int mask_tex_coord_offset_location() const { | 744 int mask_tex_coord_offset_location() const { |
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843 int tex_transform_location_; | 881 int tex_transform_location_; |
844 int frequency_location_; | 882 int frequency_location_; |
845 int color_location_; | 883 int color_location_; |
846 | 884 |
847 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard); | 885 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard); |
848 }; | 886 }; |
849 | 887 |
850 } // namespace cc | 888 } // namespace cc |
851 | 889 |
852 #endif // CC_OUTPUT_SHADER_H_ | 890 #endif // CC_OUTPUT_SHADER_H_ |
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