Chromium Code Reviews| Index: src/core/SkCanvas.cpp |
| diff --git a/src/core/SkCanvas.cpp b/src/core/SkCanvas.cpp |
| index a31ded05864a9b436532e6320f09e8efc413cd7d..11dc739f4c4dc6aa0509f8ba404a56fa246817e4 100644 |
| --- a/src/core/SkCanvas.cpp |
| +++ b/src/core/SkCanvas.cpp |
| @@ -299,7 +299,7 @@ public: |
| SkPaint tmp; |
| tmp.setImageFilter(fOrigPaint.getImageFilter()); |
| (void)canvas->internalSaveLayer(bounds, &tmp, SkCanvas::kARGB_ClipLayer_SaveFlag, |
| - true, SkCanvas::kFullLayer_SaveLayerStrategy); |
| + SkCanvas::kFullLayer_SaveLayerStrategy); |
| // we'll clear the imageFilter for the actual draws in next(), so |
| // it will only be applied during the restore(). |
| fDoClearImageFilter = true; |
| @@ -880,7 +880,7 @@ int SkCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint) { |
| } |
| SaveLayerStrategy strategy = this->willSaveLayer(bounds, paint, kARGB_ClipLayer_SaveFlag); |
| fSaveCount += 1; |
| - this->internalSaveLayer(bounds, paint, kARGB_ClipLayer_SaveFlag, false, strategy); |
| + this->internalSaveLayer(bounds, paint, kARGB_ClipLayer_SaveFlag, strategy); |
| return this->getSaveCount() - 1; |
| } |
| @@ -890,12 +890,12 @@ int SkCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags fl |
| } |
| SaveLayerStrategy strategy = this->willSaveLayer(bounds, paint, flags); |
| fSaveCount += 1; |
| - this->internalSaveLayer(bounds, paint, flags, false, strategy); |
| + this->internalSaveLayer(bounds, paint, flags, strategy); |
| return this->getSaveCount() - 1; |
| } |
| void SkCanvas::internalSaveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags, |
| - bool justForImageFilter, SaveLayerStrategy strategy) { |
| + SaveLayerStrategy strategy) { |
| #ifndef SK_SUPPORT_LEGACY_CLIPTOLAYERFLAG |
| flags |= kClipToLayer_SaveFlag; |
| #endif |
| @@ -917,21 +917,13 @@ void SkCanvas::internalSaveLayer(const SkRect* bounds, const SkPaint* paint, Sav |
| return; |
| } |
| - // Kill the imagefilter if our device doesn't allow it |
| - SkLazyPaint lazyP; |
| - if (paint && paint->getImageFilter()) { |
| - if (!this->getTopDevice()->allowImageFilter(paint->getImageFilter())) { |
| - if (justForImageFilter) { |
| - // early exit if the layer was just for the imageFilter |
| - return; |
| - } |
| - SkPaint* p = lazyP.set(*paint); |
| - p->setImageFilter(NULL); |
| - paint = p; |
| + bool isOpaque = !SkToBool(flags & kHasAlphaLayer_SaveFlag); |
| + if (isOpaque && paint) { |
| + // TODO: perhaps add a query to filters so we might preserve opaqueness... |
| + if (paint->getImageFilter() || paint->getColorFilter()) { |
| + isOpaque = false; |
| } |
| } |
| - |
| - bool isOpaque = !SkToBool(flags & kHasAlphaLayer_SaveFlag); |
| SkImageInfo info = SkImageInfo::MakeN32(ir.width(), ir.height(), |
| isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType); |
| @@ -941,12 +933,17 @@ void SkCanvas::internalSaveLayer(const SkRect* bounds, const SkPaint* paint, Sav |
| return; |
| } |
| - SkBaseDevice::Usage usage = SkBaseDevice::kSaveLayer_Usage; |
| + SkBaseDevice::TileUsage usage = SkBaseDevice::kNever_TileUsage; |
| +#if 1 |
| + // this seems needed for current GMs, but makes us draw slower on the GPU |
| + // Related to https://code.google.com/p/skia/issues/detail?id=3519 ? |
|
Stephen White
2015/03/13 19:34:48
I don't think so. I think this is related to the u
|
| + // |
| if (paint && paint->getImageFilter()) { |
| - usage = SkBaseDevice::kImageFilter_Usage; |
| + usage = SkBaseDevice::kPossible_TileUsage; |
| } |
| - device = device->onCreateCompatibleDevice(SkBaseDevice::CreateInfo(info, usage, |
| - fProps.pixelGeometry())); |
| +#endif |
| + device = device->onCreateDevice(SkBaseDevice::CreateInfo(info, usage, fProps.pixelGeometry()), |
| + paint); |
| if (NULL == device) { |
| SkErrorInternals::SetError( kInternalError_SkError, |
| "Unable to create device for layer."); |