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| 1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 function enableSineWave() { | |
| 6 var freqs = [200, 500, 1800]; | |
| 7 var curTestIdx = 0; | |
|
not at google - send to devlin
2015/06/01 20:33:57
am I missing something, or is curTestIdx never act
Jared Sohn
2015/06/02 08:54:38
Just a note on this: I didn't write most of this c
| |
| 8 if (!this.audioContext) { | |
| 9 this.audioContext = new AudioContext(); | |
|
not at google - send to devlin
2015/06/01 20:33:56
I'd rather not use |this| here. Trivia: it actuall
Jared Sohn
2015/06/02 08:54:38
Done.
| |
| 10 this.gainNode = this.audioContext.createGain(); | |
| 11 this.gainNode.gain.value = 0.5; | |
| 12 this.gainNode.connect(this.audioContext.destination); | |
| 13 } | |
| 14 if (!this.oscillator || | |
| 15 this.oscillator.frequency.value != freqs[curTestIdx]) { | |
| 16 // Note: We recreate the oscillator each time because this switches the | |
| 17 // audio frequency immediately. Re-using the same oscillator tends to take | |
| 18 // several hundred milliseconds to ramp-up/down the frequency. | |
| 19 if (this.oscillator) { | |
| 20 this.oscillator.stop(); | |
| 21 this.oscillator.disconnect(); | |
| 22 } | |
| 23 this.oscillator = this.audioContext.createOscillator(); | |
| 24 this.oscillator.type = OscillatorNode.SINE; | |
| 25 this.oscillator.frequency.value = freqs[curTestIdx]; | |
| 26 this.oscillator.connect(this.gainNode); | |
| 27 this.oscillator.start(); | |
| 28 } | |
| 29 } | |
| 30 | |
| 31 function disableSineWave() { | |
| 32 this.oscillator.stop(); | |
| 33 } | |
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