Index: Source/core/rendering/style/BasicShapes.cpp |
diff --git a/Source/core/rendering/style/BasicShapes.cpp b/Source/core/rendering/style/BasicShapes.cpp |
index 1377f749457d338bbece5ff864ba5e33fe13429a..c8ddf8ccca9dc176fbcdc152c237c5e102901d08 100644 |
--- a/Source/core/rendering/style/BasicShapes.cpp |
+++ b/Source/core/rendering/style/BasicShapes.cpp |
@@ -90,7 +90,15 @@ bool BasicShapeRectangle::operator==(const BasicShape& o) const |
return m_y == other.m_y && m_x == other.m_x && m_width == other.m_width && m_height == other.m_height && m_cornerRadiusX == other.m_cornerRadiusX && m_cornerRadiusY == other.m_cornerRadiusY; |
} |
-void BasicShapeCircle::path(Path& path, const FloatRect& boundingBox) |
+bool DeprecatedBasicShapeCircle::operator==(const BasicShape& o) const |
+{ |
+ if (!isSameType(o)) |
+ return false; |
+ const DeprecatedBasicShapeCircle& other = toDeprecatedBasicShapeCircle(o); |
+ return m_centerX == other.m_centerX && m_centerY == other.m_centerY && m_radius == other.m_radius; |
+} |
+ |
+void DeprecatedBasicShapeCircle::path(Path& path, const FloatRect& boundingBox) |
{ |
ASSERT(path.isEmpty()); |
float diagonal = sqrtf((boundingBox.width() * boundingBox.width() + boundingBox.height() * boundingBox.height()) / 2); |
@@ -105,12 +113,12 @@ void BasicShapeCircle::path(Path& path, const FloatRect& boundingBox) |
)); |
} |
-PassRefPtr<BasicShape> BasicShapeCircle::blend(const BasicShape* other, double progress) const |
+PassRefPtr<BasicShape> DeprecatedBasicShapeCircle::blend(const BasicShape* other, double progress) const |
{ |
ASSERT(other && isSameType(*other)); |
- const BasicShapeCircle* o = static_cast<const BasicShapeCircle*>(other); |
- RefPtr<BasicShapeCircle> result = BasicShapeCircle::create(); |
+ const DeprecatedBasicShapeCircle* o = static_cast<const DeprecatedBasicShapeCircle*>(other); |
+ RefPtr<DeprecatedBasicShapeCircle> result = DeprecatedBasicShapeCircle::create(); |
result->setCenterX(m_centerX.blend(o->centerX(), progress, ValueRangeAll)); |
result->setCenterY(m_centerY.blend(o->centerY(), progress, ValueRangeAll)); |
result->setRadius(m_radius.blend(o->radius(), progress, ValueRangeNonNegative)); |
@@ -125,6 +133,48 @@ bool BasicShapeCircle::operator==(const BasicShape& o) const |
return m_centerX == other.m_centerX && m_centerY == other.m_centerY && m_radius == other.m_radius; |
} |
+void BasicShapeCircle::path(Path& path, const FloatRect& boundingBox) |
+{ |
+ ASSERT(path.isEmpty()); |
+ // FIXME Complete implementation of path. |
+ // Compute closest-side and farthest-side from boundingBox. |
+ // Compute top, left, bottom, right from boundingBox. |
+ if (m_radius.type() != BasicShapeRadius::Value) |
+ return; |
+ if (m_centerX.keyword() != BasicShapeCenterCoordinate::None || m_centerY.keyword() != BasicShapeCenterCoordinate::None) |
+ return; |
+ |
+ float diagonal = sqrtf((boundingBox.width() * boundingBox.width() + boundingBox.height() * boundingBox.height()) / 2); |
+ float centerX = floatValueForLength(m_centerX.length(), boundingBox.width()); |
+ float centerY = floatValueForLength(m_centerY.length(), boundingBox.height()); |
+ float radius = floatValueForLength(m_radius.value(), diagonal); |
+ path.addEllipse(FloatRect( |
+ centerX - radius + boundingBox.x(), |
+ centerY - radius + boundingBox.y(), |
+ radius * 2, |
+ radius * 2 |
+ )); |
+} |
+ |
+PassRefPtr<BasicShape> BasicShapeCircle::blend(const BasicShape* other, double progress) const |
+{ |
+ ASSERT(type() == other->type()); |
+ const BasicShapeCircle* o = static_cast<const BasicShapeCircle*>(other); |
+ RefPtr<BasicShapeCircle> result = BasicShapeCircle::create(); |
+ |
+ if (m_radius.type() != BasicShapeRadius::Value || o->radius().type() != BasicShapeRadius::Value) { |
+ result->setCenterX(o->centerX()); |
+ result->setCenterY(o->centerY()); |
+ result->setRadius(o->radius()); |
+ return result; |
+ } |
+ |
+ result->setCenterX(m_centerX.blend(o->centerX(), progress)); |
+ result->setCenterY(m_centerY.blend(o->centerY(), progress)); |
+ result->setRadius(m_radius.blend(o->radius(), progress)); |
+ return result.release(); |
+} |
+ |
void BasicShapeEllipse::path(Path& path, const FloatRect& boundingBox) |
{ |
ASSERT(path.isEmpty()); |