Index: gpu/command_buffer/build_gles2_cmd_buffer.py |
diff --git a/gpu/command_buffer/build_gles2_cmd_buffer.py b/gpu/command_buffer/build_gles2_cmd_buffer.py |
index 5e6d9d9035dc7de2d9a487657183a6daf38c1d90..ab51fcd535be4453157e51729312bc6735bf6f7f 100755 |
--- a/gpu/command_buffer/build_gles2_cmd_buffer.py |
+++ b/gpu/command_buffer/build_gles2_cmd_buffer.py |
@@ -544,6 +544,7 @@ _STATES = { |
# named types are used in 'cmd_buffer_functions.txt'. |
# type: The actual GL type of the named type. |
# valid: The list of values that are valid for both the client and the service. |
+# valid_es3: The list of values that are valid in OpenGL ES 3, but not ES 2. |
# invalid: Examples of invalid values for the type. At least these values |
# should be tested to be invalid. |
# is_complete: The list of valid values of type are final and will not be |
@@ -584,6 +585,14 @@ _NAMED_TYPE_INFO = { |
'GL_ARRAY_BUFFER', |
'GL_ELEMENT_ARRAY_BUFFER', |
], |
+ 'valid_es3': [ |
+ 'GL_COPY_READ_BUFFER', |
+ 'GL_COPY_WRITE_BUFFER', |
+ 'GL_PIXEL_PACK_BUFFER', |
+ 'GL_PIXEL_UNPACK_BUFFER', |
+ 'GL_TRANSFORM_FEEDBACK_BUFFER', |
+ 'GL_UNIFORM_BUFFER', |
+ ], |
'invalid': [ |
'GL_RENDERBUFFER', |
], |
@@ -7507,6 +7516,10 @@ class NamedType(object): |
self.invalid = info['invalid'] |
else: |
self.invalid = [] |
+ if 'valid_es3' in info: |
+ self.valid_es3 = info['valid_es3'] |
+ else: |
+ self.valid_es3 = [] |
def GetType(self): |
return self.info['type'] |
@@ -7517,6 +7530,9 @@ class NamedType(object): |
def GetValidValues(self): |
return self.valid |
+ def GetValidValuesES3(self): |
+ return self.valid_es3 |
+ |
def IsConstant(self): |
if not 'is_complete' in self.info: |
return False |
@@ -9816,6 +9832,13 @@ extern const NameToFunc g_gles2_function_table[] = { |
file.Write(" %s,\n" % value) |
file.Write("};\n") |
file.Write("\n") |
+ if named_type.GetValidValuesES3(): |
+ file.Write("static const %s valid_%s_table_es3[] = {\n" % |
+ (named_type.GetType(), ToUnderscore(name))) |
+ for value in named_type.GetValidValuesES3(): |
+ file.Write(" %s,\n" % value) |
+ file.Write("};\n") |
+ file.Write("\n") |
file.Write("Validators::Validators()") |
pre = ' : ' |
for count, name in enumerate(names): |
@@ -9834,6 +9857,18 @@ extern const NameToFunc g_gles2_function_table[] = { |
pre = ',\n ' |
file.Write(" {\n"); |
file.Write("}\n\n"); |
+ |
+ file.Write("void Validators::AddES3Values() {\n") |
+ for name in names: |
+ named_type = NamedType(_NAMED_TYPE_INFO[name]) |
+ if named_type.GetValidValuesES3(): |
+ code = """ %(name)s.AddValues( |
+ valid_%(name)s_table_es3, arraysize(valid_%(name)s_table_es3)); |
+""" |
+ file.Write(code % { |
+ 'name': ToUnderscore(name), |
+ }) |
+ file.Write("}\n\n"); |
file.Close() |
self.generated_cpp_filenames.append(file.filename) |
@@ -9892,9 +9927,13 @@ const size_t GLES2Util::enum_to_string_table_len_ = |
if _NAMED_TYPE_INFO[enum]['type'] == 'GLenum': |
file.Write("std::string GLES2Util::GetString%s(uint32_t value) {\n" % |
enum) |
- if len(_NAMED_TYPE_INFO[enum]['valid']) > 0: |
+ valid_list = _NAMED_TYPE_INFO[enum]['valid'] |
+ if 'valid_es3' in _NAMED_TYPE_INFO[enum]: |
+ valid_list = valid_list + _NAMED_TYPE_INFO[enum]['valid_es3'] |
+ assert len(valid_list) == len(set(valid_list)) |
+ if len(valid_list) > 0: |
file.Write(" static const EnumToString string_table[] = {\n") |
- for value in _NAMED_TYPE_INFO[enum]['valid']: |
+ for value in valid_list: |
file.Write(' { %s, "%s" },\n' % (value, value)) |
file.Write(""" }; |
return GLES2Util::GetQualifiedEnumString( |