| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
| 9 | 9 |
| 10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
| 11 #include "GrEffect.h" | 11 #include "GrEffect.h" |
| 12 #include "GrCoordTransform.h" | 12 #include "GrCoordTransform.h" |
| 13 #include "GrDrawEffect.h" | 13 #include "GrDrawEffect.h" |
| 14 #include "GrGLEffect.h" | 14 #include "GrGLEffect.h" |
| 15 #include "GrGpuGL.h" | 15 #include "GrGpuGL.h" |
| 16 #include "GrGLShaderVar.h" | 16 #include "GrGLShaderVar.h" |
| 17 #include "GrGLSL.h" | 17 #include "GrGLSL.h" |
| 18 #include "SkXfermode.h" | 18 #include "SkXfermode.h" |
| 19 | 19 |
| 20 SK_DEFINE_INST_COUNT(GrGLProgram) | |
| 21 | |
| 22 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) | 20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
| 23 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) | 21 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) |
| 24 | 22 |
| 25 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu, | 23 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu, |
| 26 const GrGLProgramDesc& desc, | 24 const GrGLProgramDesc& desc, |
| 27 const GrEffectStage* colorStages[], | 25 const GrEffectStage* colorStages[], |
| 28 const GrEffectStage* coverageStages[]) { | 26 const GrEffectStage* coverageStages[]) { |
| 29 GrGLProgram* program = SkNEW_ARGS(GrGLProgram, (gpu, desc, colorStages, cove
rageStages)); | 27 GrGLProgram* program = SkNEW_ARGS(GrGLProgram, (gpu, desc, colorStages, cove
rageStages)); |
| 30 if (!program->succeeded()) { | 28 if (!program->succeeded()) { |
| 31 delete program; | 29 delete program; |
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| 349 | 347 |
| 350 fMatrixState.fViewMatrix = drawState.getViewMatrix(); | 348 fMatrixState.fViewMatrix = drawState.getViewMatrix(); |
| 351 fMatrixState.fRenderTargetSize = size; | 349 fMatrixState.fRenderTargetSize = size; |
| 352 fMatrixState.fRenderTargetOrigin = rt->origin(); | 350 fMatrixState.fRenderTargetOrigin = rt->origin(); |
| 353 | 351 |
| 354 GrGLfloat viewMatrix[3 * 3]; | 352 GrGLfloat viewMatrix[3 * 3]; |
| 355 fMatrixState.getGLMatrix<3>(viewMatrix); | 353 fMatrixState.getGLMatrix<3>(viewMatrix); |
| 356 fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix); | 354 fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix); |
| 357 } | 355 } |
| 358 } | 356 } |
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