| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrAARectRenderer.h" | 8 #include "GrAARectRenderer.h" |
| 9 #include "GrGpu.h" | 9 #include "GrGpu.h" |
| 10 #include "gl/GrGLEffect.h" | 10 #include "gl/GrGLEffect.h" |
| 11 #include "gl/GrGLVertexEffect.h" | 11 #include "gl/GrGLVertexEffect.h" |
| 12 #include "GrTBackendEffectFactory.h" | 12 #include "GrTBackendEffectFactory.h" |
| 13 #include "SkColorPriv.h" | 13 #include "SkColorPriv.h" |
| 14 #include "effects/GrVertexEffect.h" | 14 #include "effects/GrVertexEffect.h" |
| 15 | 15 |
| 16 SK_DEFINE_INST_COUNT(GrAARectRenderer) | |
| 17 | |
| 18 /////////////////////////////////////////////////////////////////////////////// | 16 /////////////////////////////////////////////////////////////////////////////// |
| 19 class GrGLAlignedRectEffect; | 17 class GrGLAlignedRectEffect; |
| 20 | 18 |
| 21 // Axis Aligned special case | 19 // Axis Aligned special case |
| 22 class GrAlignedRectEffect : public GrVertexEffect { | 20 class GrAlignedRectEffect : public GrVertexEffect { |
| 23 public: | 21 public: |
| 24 static GrEffectRef* Create() { | 22 static GrEffectRef* Create() { |
| 25 GR_CREATE_STATIC_EFFECT(gAlignedRectEffect, GrAlignedRectEffect, ()); | 23 GR_CREATE_STATIC_EFFECT(gAlignedRectEffect, GrAlignedRectEffect, ()); |
| 26 gAlignedRectEffect->ref(); | 24 gAlignedRectEffect->ref(); |
| 27 return gAlignedRectEffect; | 25 return gAlignedRectEffect; |
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| 925 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; | 923 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; |
| 926 | 924 |
| 927 if (devInside.isEmpty()) { | 925 if (devInside.isEmpty()) { |
| 928 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use
VertexCoverage); | 926 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use
VertexCoverage); |
| 929 return; | 927 return; |
| 930 } | 928 } |
| 931 | 929 |
| 932 this->geometryStrokeAARect(gpu, target, devOutside, devOutsideAssist, | 930 this->geometryStrokeAARect(gpu, target, devOutside, devOutsideAssist, |
| 933 devInside, useVertexCoverage, true); | 931 devInside, useVertexCoverage, true); |
| 934 } | 932 } |
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