Index: LayoutTests/transforms/transform-parsing-expected.txt |
diff --git a/LayoutTests/transforms/transform-parsing-expected.txt b/LayoutTests/transforms/transform-parsing-expected.txt |
new file mode 100644 |
index 0000000000000000000000000000000000000000..e130910f4b8a969b17cdc490a6d7660934007204 |
--- /dev/null |
+++ b/LayoutTests/transforms/transform-parsing-expected.txt |
@@ -0,0 +1,148 @@ |
+ This is a testharness.js-based test. |
+PASS "transform: initial;" should parse as "initial" |
+PASS "transform: initial;" should be computed to "none" |
+PASS "transform: inherit;" should parse as "inherit" |
+PASS "transform: 0;" should be invalid |
+PASS "transform: none;" should parse as "none" |
+PASS "transform: none none;" should be invalid |
+PASS "transform: translateX(10px) scale(2);" should parse as "translateX(10px) scale(2)" |
+PASS "transform: matrix(0, 1, 2, 3, 4, 5);" should parse as "matrix(0, 1, 2, 3, 4, 5)" |
+PASS "transform: matrix(0, 1, 2, 3, 4, 5);" should be computed to "matrix(0, 1, 2, 3, 4, 5)" |
+PASS "transform: matrix();" should be invalid |
+PASS "transform: matrix(0, 1, 2, 3, 4);" should be invalid |
+PASS "transform: matrix(1px, 1, 2, 3, 4, 5);" should be invalid |
+PASS "transform: translate(0);" should parse as "translate(0px)" |
+PASS "transform: translate(0, 0);" should parse as "translate(0px, 0px)" |
+PASS "transform: translate(1px, 2px);" should parse as "translate(1px, 2px)" |
+PASS "transform: translate(1px, 2px);" should be computed to "matrix(1, 0, 0, 1, 1, 2)" |
+PASS "transform: translate(1px);" should parse as "translate(1px)" |
+PASS "transform: translate(20%, 10%);" should parse as "translate(20%, 10%)" |
+PASS "transform: translate(20%, 10%);" should be computed to "matrix(1, 0, 0, 1, 40, 10)" |
+PASS "transform: translate();" should be invalid |
+PASS "transform: translate(1);" should be invalid |
+PASS "transform: translate(1, 2);" should be invalid |
+PASS "transform: translate(1px, 2px, 3px);" should be invalid |
+PASS "transform: translateX(0);" should parse as "translateX(0px)" |
+PASS "transform: translateX(2px);" should parse as "translateX(2px)" |
+PASS "transform: translateX(2px);" should be computed to "matrix(1, 0, 0, 1, 2, 0)" |
+PASS "transform: translateX(50%);" should parse as "translateX(50%)" |
+PASS "transform: translateX(1);" should be invalid |
+PASS "transform: translateX();" should be invalid |
+PASS "transform: translateX(1px, 2px);" should be invalid |
+PASS "transform: translateY(0);" should parse as "translateY(0px)" |
+PASS "transform: translateY(2px);" should parse as "translateY(2px)" |
+PASS "transform: translateY(2px);" should be computed to "matrix(1, 0, 0, 1, 0, 2)" |
+PASS "transform: translateY(50%);" should parse as "translateY(50%)" |
+PASS "transform: translateY(1);" should be invalid |
+PASS "transform: translateY();" should be invalid |
+PASS "transform: translateY(1px, 2px);" should be invalid |
+PASS "transform: scale(1);" should parse as "scale(1)" |
+PASS "transform: scale(2, 3);" should parse as "scale(2, 3)" |
+PASS "transform: scale(2, 3);" should be computed to "matrix(2, 0, 0, 3, 0, 0)" |
+PASS "transform: scale();" should be invalid |
+PASS "transform: scale(1, 2, 3);" should be invalid |
+PASS "transform: scale(1px, 2px);" should be invalid |
+PASS "transform: scale(20%, 50%);" should be invalid |
+PASS "transform: scaleX(2);" should parse as "scaleX(2)" |
+PASS "transform: scaleX(2);" should be computed to "matrix(2, 0, 0, 1, 0, 0)" |
+PASS "transform: scaleX();" should be invalid |
+PASS "transform: scaleX(1, 2);" should be invalid |
+PASS "transform: scaleX(1px);" should be invalid |
+PASS "transform: scaleX(50%);" should be invalid |
+PASS "transform: scaleY(2);" should parse as "scaleY(2)" |
+PASS "transform: scaleY(2);" should be computed to "matrix(1, 0, 0, 2, 0, 0)" |
+PASS "transform: scaleY();" should be invalid |
+PASS "transform: scaleY(1, 2);" should be invalid |
+PASS "transform: scaleY(1px);" should be invalid |
+PASS "transform: scaleY(50%);" should be invalid |
+PASS "transform: rotate(0);" should parse as "rotate(0deg)" |
+PASS "transform: rotate(1deg);" should parse as "rotate(1deg)" |
+PASS "transform: rotate(2grad);" should parse as "rotate(2grad)" |
+PASS "transform: rotate(3rad);" should parse as "rotate(3rad)" |
+PASS "transform: rotate(4turn);" should parse as "rotate(4turn)" |
+PASS "transform: rotate(5px);" should be invalid |
+PASS "transform: rotate(6%);" should be invalid |
+PASS "transform: rotate(7);" should be invalid |
+PASS "transform: rotate(1deg, 1deg);" should be invalid |
+PASS "transform: rotate();" should be invalid |
+PASS "transform: skew(0);" should parse as "skew(0deg)" |
+PASS "transform: skew(45deg);" should parse as "skew(45deg)" |
+PASS "transform: skew(10rad, 20turn);" should parse as "skew(10rad, 20turn)" |
+PASS "transform: skew(0, 0);" should parse as "skew(0deg, 0deg)" |
+PASS "transform: skew(1);" should be invalid |
+PASS "transform: skew(2%);" should be invalid |
+PASS "transform: skew();" should be invalid |
+PASS "transform: skew(1deg, 2deg, 3deg);" should be invalid |
+PASS "transform: skewX(0);" should parse as "skewX(0deg)" |
+PASS "transform: skewX(45deg);" should parse as "skewX(45deg)" |
+PASS "transform: skewX(1);" should be invalid |
+PASS "transform: skewX(2%);" should be invalid |
+PASS "transform: skewX();" should be invalid |
+PASS "transform: skewX(1deg, 2deg);" should be invalid |
+PASS "transform: skewY(0);" should parse as "skewY(0deg)" |
+PASS "transform: skewY(45deg);" should parse as "skewY(45deg)" |
+PASS "transform: skewY(1);" should be invalid |
+PASS "transform: skewY(2%);" should be invalid |
+PASS "transform: skewY();" should be invalid |
+PASS "transform: skewY(1deg, 2deg);" should be invalid |
+PASS "transform: matrix3d(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);" should parse as "matrix3d(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)" |
+PASS "transform: matrix3d(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);" should be computed to "matrix3d(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)" |
+PASS "transform: matrix3d(0);" should be invalid |
+PASS "transform: matrix3d();" should be invalid |
+PASS "transform: matrix3d(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14);" should be invalid |
+PASS "transform: matrix3d(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);" should be invalid |
+PASS "transform: matrix3d(1px, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);" should be invalid |
+PASS "transform: matrix3d(1%, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);" should be invalid |
+PASS "transform: translate3d(0, 0, 0);" should parse as "translate3d(0px, 0px, 0px)" |
+PASS "transform: translate3d(2px, 3px, 4px);" should parse as "translate3d(2px, 3px, 4px)" |
+PASS "transform: translate3d(2px, 3px, 4px);" should be computed to "matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 2, 3, 4, 1)" |
+PASS "transform: translate3d();" should be invalid |
+PASS "transform: translate3d(1px, 2px);" should be invalid |
+PASS "transform: translate3d(1px, 2px, 3px, 4px);" should be invalid |
+PASS "transform: translate3d(1, 1, 1px);" should be invalid |
+PASS "transform: translate3d(1, 1, 1);" should be invalid |
+PASS "transform: translateZ(0);" should parse as "translateZ(0px)" |
+PASS "transform: translateZ(2px);" should parse as "translateZ(2px)" |
+PASS "transform: translateZ(2px);" should be computed to "matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 2, 1)" |
+PASS "transform: translateZ();" should be invalid |
+PASS "transform: translateZ(1);" should be invalid |
+PASS "transform: translateZ(50%);" should be invalid |
+PASS "transform: translateZ(1px, 2px);" should be invalid |
+PASS "transform: scale3d(2, 3, 4);" should parse as "scale3d(2, 3, 4)" |
+PASS "transform: scale3d(2, 3, 4);" should be computed to "matrix3d(2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 4, 0, 0, 0, 0, 1)" |
+PASS "transform: scale3d();" should be invalid |
+PASS "transform: scale3d(1, 2, 3, 4);" should be invalid |
+PASS "transform: scale3d(1px, 2px, 3px);" should be invalid |
+PASS "transform: scale3d(20%, 50%, 60%);" should be invalid |
+PASS "transform: scaleZ(2);" should parse as "scaleZ(2)" |
+PASS "transform: scaleZ(2);" should be computed to "matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1)" |
+PASS "transform: scaleZ();" should be invalid |
+PASS "transform: scaleZ(1, 2);" should be invalid |
+PASS "transform: scaleZ(1px);" should be invalid |
+PASS "transform: scaleZ(50%);" should be invalid |
+PASS "transform: rotate3d(0, 0, 0, 0);" should parse as "rotate3d(0, 0, 0, 0deg)" |
+PASS "transform: rotate3d(1, 2, 3, 4deg);" should parse as "rotate3d(1, 2, 3, 4deg)" |
+PASS "transform: rotate3d();" should be invalid |
+PASS "transform: rotate3d(1, 2, 3);" should be invalid |
+PASS "transform: rotate3d(1, 2, 3, 4deg, 0);" should be invalid |
+PASS "transform: rotateX(0);" should parse as "rotateX(0deg)" |
+PASS "transform: rotateX(1deg);" should parse as "rotateX(1deg)" |
+PASS "transform: rotateX();" should be invalid |
+PASS "transform: rotateX(1deg, 1deg);" should be invalid |
+PASS "transform: rotateY(0);" should parse as "rotateY(0deg)" |
+PASS "transform: rotateY(1deg);" should parse as "rotateY(1deg)" |
+PASS "transform: rotateY();" should be invalid |
+PASS "transform: rotateY(1deg, 1deg);" should be invalid |
+PASS "transform: rotateZ(0);" should parse as "rotateZ(0deg)" |
+PASS "transform: rotateZ(1deg);" should parse as "rotateZ(1deg)" |
+PASS "transform: rotateZ();" should be invalid |
+PASS "transform: rotateZ(1deg, 1deg);" should be invalid |
+PASS "transform: perspective(2px);" should parse as "perspective(2px)" |
+PASS "transform: perspective(2px);" should be computed to "matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, -0.5, 0, 0, 0, 1)" |
+FAIL "transform: perspective(0px);" should be invalid assert_false: CSS.supports expected false got true |
+PASS "transform: perspective(2);" should be invalid |
+PASS "transform: perspective(5%);" should be invalid |
+PASS "transform: perspective();" should be invalid |
+PASS "transform: perspective(1px, 2px);" should be invalid |
+Harness: the test ran to completion. |
+ |