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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <vector> | 5 #include <vector> |
6 | 6 |
7 #include "base/at_exit.h" | 7 #include "base/at_exit.h" |
8 #include "base/base_paths.h" | 8 #include "base/base_paths.h" |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
11 #include "base/debug/trace_event.h" | 11 #include "base/debug/trace_event.h" |
12 #include "base/files/file_path.h" | 12 #include "base/files/file_path.h" |
13 #include "base/logging.h" | 13 #include "base/logging.h" |
14 #include "base/native_library.h" | 14 #include "base/native_library.h" |
15 #include "base/path_service.h" | 15 #include "base/path_service.h" |
16 #include "base/strings/stringprintf.h" | 16 #include "base/strings/stringprintf.h" |
17 #include "base/threading/thread_restrictions.h" | 17 #include "base/threading/thread_restrictions.h" |
18 #include "base/win/windows_version.h" | 18 #include "base/win/windows_version.h" |
19 #include "ui/gl/gl_bindings.h" | 19 #include "ui/gl/gl_bindings.h" |
20 #include "ui/gl/gl_context_stub_with_extensions.h" | |
20 #include "ui/gl/gl_egl_api_implementation.h" | 21 #include "ui/gl/gl_egl_api_implementation.h" |
21 #include "ui/gl/gl_gl_api_implementation.h" | 22 #include "ui/gl/gl_gl_api_implementation.h" |
22 #include "ui/gl/gl_implementation.h" | 23 #include "ui/gl/gl_implementation.h" |
23 #include "ui/gl/gl_osmesa_api_implementation.h" | 24 #include "ui/gl/gl_osmesa_api_implementation.h" |
25 #include "ui/gl/gl_surface_wgl.h" | |
24 #include "ui/gl/gl_wgl_api_implementation.h" | 26 #include "ui/gl/gl_wgl_api_implementation.h" |
25 | 27 |
26 #if defined(ENABLE_SWIFTSHADER) | 28 #if defined(ENABLE_SWIFTSHADER) |
27 #include "software_renderer.h" | 29 #include "software_renderer.h" |
28 #endif | 30 #endif |
29 | 31 |
30 namespace gfx { | 32 namespace gfx { |
31 | 33 |
32 namespace { | 34 namespace { |
33 | 35 |
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99 AddTraceEventFunc add_trace_event_func); | 101 AddTraceEventFunc add_trace_event_func); |
100 | 102 |
101 } // namespace | 103 } // namespace |
102 | 104 |
103 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { | 105 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { |
104 impls->push_back(kGLImplementationEGLGLES2); | 106 impls->push_back(kGLImplementationEGLGLES2); |
105 impls->push_back(kGLImplementationDesktopGL); | 107 impls->push_back(kGLImplementationDesktopGL); |
106 impls->push_back(kGLImplementationOSMesaGL); | 108 impls->push_back(kGLImplementationOSMesaGL); |
107 } | 109 } |
108 | 110 |
109 bool InitializeGLBindings(GLImplementation implementation) { | 111 bool InitializeStaticGLBindings(GLImplementation implementation) { |
110 // Prevent reinitialization with a different implementation. Once the gpu | 112 // Prevent reinitialization with a different implementation. Once the gpu |
111 // unit tests have initialized with kGLImplementationMock, we don't want to | 113 // unit tests have initialized with kGLImplementationMock, we don't want to |
112 // later switch to another GL implementation. | 114 // later switch to another GL implementation. |
113 if (GetGLImplementation() != kGLImplementationNone) | 115 if (GetGLImplementation() != kGLImplementationNone) |
114 return true; | 116 return true; |
115 | 117 |
116 // Allow the main thread or another to initialize these bindings | 118 // Allow the main thread or another to initialize these bindings |
117 // after instituting restrictions on I/O. Going forward they will | 119 // after instituting restrictions on I/O. Going forward they will |
118 // likely be used in the browser process on most platforms. The | 120 // likely be used in the browser process on most platforms. The |
119 // one-time initialization cost is small, between 2 and 5 ms. | 121 // one-time initialization cost is small, between 2 and 5 ms. |
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141 if (!get_proc_address) { | 143 if (!get_proc_address) { |
142 DLOG(ERROR) << "OSMesaGetProcAddress not found."; | 144 DLOG(ERROR) << "OSMesaGetProcAddress not found."; |
143 base::UnloadNativeLibrary(library); | 145 base::UnloadNativeLibrary(library); |
144 return false; | 146 return false; |
145 } | 147 } |
146 | 148 |
147 SetGLGetProcAddressProc(get_proc_address); | 149 SetGLGetProcAddressProc(get_proc_address); |
148 AddGLNativeLibrary(library); | 150 AddGLNativeLibrary(library); |
149 SetGLImplementation(kGLImplementationOSMesaGL); | 151 SetGLImplementation(kGLImplementationOSMesaGL); |
150 | 152 |
151 InitializeGLBindingsGL(); | 153 InitializeStaticGLBindingsGL(); |
152 InitializeGLBindingsOSMESA(); | 154 InitializeStaticGLBindingsOSMESA(); |
153 break; | 155 break; |
154 } | 156 } |
155 case kGLImplementationEGLGLES2: { | 157 case kGLImplementationEGLGLES2: { |
156 base::FilePath module_path; | 158 base::FilePath module_path; |
157 if (!PathService::Get(base::DIR_MODULE, &module_path)) | 159 if (!PathService::Get(base::DIR_MODULE, &module_path)) |
158 return false; | 160 return false; |
159 | 161 |
160 // Attempt to load the D3DX shader compiler using the default search path | 162 // Attempt to load the D3DX shader compiler using the default search path |
161 // and if that fails, using an absolute path. This is to ensure these DLLs | 163 // and if that fails, using an absolute path. This is to ensure these DLLs |
162 // are loaded before ANGLE is loaded in case they are not in the default | 164 // are loaded before ANGLE is loaded in case they are not in the default |
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227 base::UnloadNativeLibrary(egl_library); | 229 base::UnloadNativeLibrary(egl_library); |
228 base::UnloadNativeLibrary(gles_library); | 230 base::UnloadNativeLibrary(gles_library); |
229 return false; | 231 return false; |
230 } | 232 } |
231 | 233 |
232 SetGLGetProcAddressProc(get_proc_address); | 234 SetGLGetProcAddressProc(get_proc_address); |
233 AddGLNativeLibrary(egl_library); | 235 AddGLNativeLibrary(egl_library); |
234 AddGLNativeLibrary(gles_library); | 236 AddGLNativeLibrary(gles_library); |
235 SetGLImplementation(kGLImplementationEGLGLES2); | 237 SetGLImplementation(kGLImplementationEGLGLES2); |
236 | 238 |
237 InitializeGLBindingsGL(); | 239 InitializeStaticGLBindingsGL(); |
238 InitializeGLBindingsEGL(); | 240 InitializeStaticGLBindingsEGL(); |
239 | 241 |
240 // These two functions take single precision float rather than double | 242 // These two functions take single precision float rather than double |
241 // precision float parameters in GLES. | 243 // precision float parameters in GLES. |
242 ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf; | 244 ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf; |
243 ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef; | 245 ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef; |
244 break; | 246 break; |
245 } | 247 } |
246 case kGLImplementationDesktopGL: { | 248 case kGLImplementationDesktopGL: { |
247 // When using Windows OpenGL, first try wglGetProcAddress and then | |
248 // Windows GetProcAddress. | |
249 base::NativeLibrary library = base::LoadNativeLibrary( | 249 base::NativeLibrary library = base::LoadNativeLibrary( |
250 base::FilePath(L"opengl32.dll"), NULL); | 250 base::FilePath(L"opengl32.dll"), NULL); |
251 if (!library) { | 251 if (!library) { |
252 DVLOG(1) << "opengl32.dll not found"; | 252 DVLOG(1) << "opengl32.dll not found"; |
253 return false; | 253 return false; |
254 } | 254 } |
255 | 255 |
256 GLGetProcAddressProc get_proc_address = | 256 GLGetProcAddressProc get_proc_address = |
257 reinterpret_cast<GLGetProcAddressProc>( | 257 reinterpret_cast<GLGetProcAddressProc>( |
258 base::GetFunctionPointerFromNativeLibrary( | 258 base::GetFunctionPointerFromNativeLibrary( |
259 library, "wglGetProcAddress")); | 259 library, "wglGetProcAddress")); |
260 if (!get_proc_address) { | 260 if (!get_proc_address) { |
261 LOG(ERROR) << "wglGetProcAddress not found."; | 261 LOG(ERROR) << "wglGetProcAddress not found."; |
262 base::UnloadNativeLibrary(library); | 262 base::UnloadNativeLibrary(library); |
263 return false; | 263 return false; |
264 } | 264 } |
265 | 265 |
266 SetGLGetProcAddressProc(get_proc_address); | 266 SetGLGetProcAddressProc(get_proc_address); |
267 AddGLNativeLibrary(library); | 267 AddGLNativeLibrary(library); |
268 SetGLImplementation(kGLImplementationDesktopGL); | 268 SetGLImplementation(kGLImplementationDesktopGL); |
269 | 269 |
270 InitializeGLBindingsGL(); | 270 // Initialize WGL bindings to be able to create a context. |
271 InitializeGLBindingsWGL(); | 271 InitializeStaticGLBindingsWGL(); |
no sievers
2014/01/14 23:16:01
How about only looking up the symbol for wglCreate
oetuaho-nv
2014/01/15 15:50:25
True. Done.
| |
272 | |
273 // Create a temporary GL context to bind to entry points. This is needed | |
274 // because wglGetProcAddress is specified to return NULL for all queries | |
275 // if a context is not current in MSDN documentation, and the static | |
276 // bindings may contain functions that need to be queried with | |
277 // wglGetProcAddress. OpenGL wiki further warns that other error values | |
278 // than NULL could also be returned from wglGetProcAddress on some | |
279 // implementations, so we need to clear the WGL bindings and reinitialize | |
280 // them after the context creation. | |
281 HGLRC gl_context = wglCreateContext(GLSurfaceWGL::GetDisplayDC()); | |
282 if (!gl_context) { | |
283 LOG(ERROR) << "Failed to create temporary context."; | |
284 return false; | |
285 } | |
286 if (!wglMakeCurrent(GLSurfaceWGL::GetDisplayDC(), gl_context)) { | |
287 LOG(ERROR) << "Failed to make temporary GL context current."; | |
288 wglDeleteContext(gl_context); | |
289 return false; | |
290 } | |
291 | |
292 ClearGLBindingsWGL(); | |
293 InitializeStaticGLBindingsGL(); | |
294 InitializeStaticGLBindingsWGL(); | |
295 | |
296 wglMakeCurrent(NULL, NULL); | |
297 wglDeleteContext(gl_context); | |
298 | |
272 break; | 299 break; |
273 } | 300 } |
274 case kGLImplementationMockGL: { | 301 case kGLImplementationMockGL: { |
275 SetGLGetProcAddressProc(GetMockGLProcAddress); | 302 SetGLGetProcAddressProc(GetMockGLProcAddress); |
276 SetGLImplementation(kGLImplementationMockGL); | 303 SetGLImplementation(kGLImplementationMockGL); |
277 InitializeGLBindingsGL(); | 304 InitializeStaticGLBindingsGL(); |
278 break; | 305 break; |
279 } | 306 } |
280 default: | 307 default: |
281 return false; | 308 return false; |
282 } | 309 } |
283 | 310 |
284 return true; | 311 return true; |
285 } | 312 } |
286 | 313 |
287 bool InitializeGLExtensionBindings(GLImplementation implementation, | 314 bool InitializeDynamicGLBindings(GLImplementation implementation, |
288 GLContext* context) { | 315 GLContext* context) { |
289 switch (implementation) { | 316 switch (implementation) { |
290 case kGLImplementationOSMesaGL: | 317 case kGLImplementationOSMesaGL: |
291 InitializeGLExtensionBindingsGL(context); | 318 InitializeDynamicGLBindingsGL(context); |
292 InitializeGLExtensionBindingsOSMESA(context); | 319 InitializeDynamicGLBindingsOSMESA(context); |
293 break; | 320 break; |
294 case kGLImplementationEGLGLES2: | 321 case kGLImplementationEGLGLES2: |
295 InitializeGLExtensionBindingsGL(context); | 322 InitializeDynamicGLBindingsGL(context); |
296 InitializeGLExtensionBindingsEGL(context); | 323 InitializeDynamicGLBindingsEGL(context); |
297 break; | 324 break; |
298 case kGLImplementationDesktopGL: | 325 case kGLImplementationDesktopGL: |
299 InitializeGLExtensionBindingsGL(context); | 326 InitializeDynamicGLBindingsGL(context); |
300 InitializeGLExtensionBindingsWGL(context); | 327 InitializeDynamicGLBindingsWGL(context); |
301 break; | 328 break; |
302 case kGLImplementationMockGL: | 329 case kGLImplementationMockGL: |
303 InitializeGLExtensionBindingsGL(context); | 330 if (!context) { |
331 scoped_refptr<GLContextStubWithExtensions> mock_context( | |
332 new GLContextStubWithExtensions()); | |
333 mock_context->SetGLVersionString("3.0"); | |
334 InitializeDynamicGLBindingsGL(mock_context.get()); | |
335 } else | |
336 InitializeDynamicGLBindingsGL(context); | |
304 break; | 337 break; |
305 default: | 338 default: |
306 return false; | 339 return false; |
307 } | 340 } |
308 | 341 |
309 return true; | 342 return true; |
310 } | 343 } |
311 | 344 |
312 void InitializeDebugGLBindings() { | 345 void InitializeDebugGLBindings() { |
313 InitializeDebugGLBindingsEGL(); | 346 InitializeDebugGLBindingsEGL(); |
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331 return GetGLWindowSystemBindingInfoWGL(info); | 364 return GetGLWindowSystemBindingInfoWGL(info); |
332 case kGLImplementationEGLGLES2: | 365 case kGLImplementationEGLGLES2: |
333 return GetGLWindowSystemBindingInfoEGL(info); | 366 return GetGLWindowSystemBindingInfoEGL(info); |
334 default: | 367 default: |
335 return false; | 368 return false; |
336 } | 369 } |
337 return false; | 370 return false; |
338 } | 371 } |
339 | 372 |
340 } // namespace gfx | 373 } // namespace gfx |
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