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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
7 | 7 |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
9 #include "ui/gl/gl_bindings.h" | 9 #include "ui/gl/gl_bindings.h" |
10 #include "ui/gl/gl_export.h" | 10 #include "ui/gl/gl_export.h" |
11 | 11 |
12 namespace gpu { | 12 namespace gpu { |
13 namespace gles2 { | 13 namespace gles2 { |
14 class GLES2Decoder; | 14 class GLES2Decoder; |
15 } | 15 } |
16 } | 16 } |
17 namespace gfx { | 17 namespace gfx { |
18 | 18 |
19 class GLContext; | 19 class GLContext; |
20 class GLSurface; | 20 class GLSurface; |
21 | 21 |
22 void InitializeGLBindingsGL(); | 22 void InitializeStaticGLBindingsGL(); |
23 void InitializeGLExtensionBindingsGL(GLContext* context); | 23 void InitializeDynamicGLBindingsGL(GLContext* context); |
24 void InitializeDebugGLBindingsGL(); | 24 void InitializeDebugGLBindingsGL(); |
25 void InitializeNullDrawGLBindingsGL(); | 25 void InitializeNullDrawGLBindingsGL(); |
26 void ClearGLBindingsGL(); | 26 void ClearGLBindingsGL(); |
27 void SetGLToRealGLApi(); | 27 void SetGLToRealGLApi(); |
28 void SetGLApi(GLApi* api); | 28 void SetGLApi(GLApi* api); |
29 | 29 |
30 class GL_EXPORT GLApiBase : public GLApi { | 30 class GL_EXPORT GLApiBase : public GLApi { |
31 public: | 31 public: |
32 // Include the auto-generated part of this class. We split this because | 32 // Include the auto-generated part of this class. We split this because |
33 // it means we can easily edit the non-auto generated parts right here in | 33 // it means we can easily edit the non-auto generated parts right here in |
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89 // The current virtual context. | 89 // The current virtual context. |
90 GLContext* current_context_; | 90 GLContext* current_context_; |
91 | 91 |
92 // The supported extensions being advertised for this virtual context. | 92 // The supported extensions being advertised for this virtual context. |
93 std::string extensions_; | 93 std::string extensions_; |
94 }; | 94 }; |
95 | 95 |
96 } // namespace gfx | 96 } // namespace gfx |
97 | 97 |
98 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 98 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
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