Index: gm/bitmapshader.cpp |
diff --git a/gm/bitmapshader.cpp b/gm/bitmapshader.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..4ec234898cbea08b0d17842a3571111a939da846 |
--- /dev/null |
+++ b/gm/bitmapshader.cpp |
@@ -0,0 +1,103 @@ |
+ |
+/* |
+ * Copyright 2013 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+#include "gm.h" |
+ |
+#include "SkBitmap.h" |
+#include "SkPaint.h" |
+#include "SkShader.h" |
+ |
+namespace skiagm { |
+ |
+static void draw_bm(SkBitmap* bm) { |
+ SkPaint bluePaint; |
+ bluePaint.setColor(SK_ColorBLUE); |
+ |
+ bm->setConfig(SkBitmap::kARGB_8888_Config, 20, 20); |
+ bm->allocPixels(); |
+ bm->eraseColor(SK_ColorRED); |
+ |
+ SkCanvas canvas(*bm); |
+ canvas.drawCircle(10, 10, 5, bluePaint); |
+} |
+ |
+static void draw_mask(SkBitmap* bm) { |
+ SkPaint circlePaint; |
+ circlePaint.setColor(SK_ColorBLACK); |
+ |
+ bm->setConfig(SkBitmap::kA8_Config, 20, 20); |
+ bm->allocPixels(); |
+ bm->eraseColor(SK_ColorTRANSPARENT); |
+ |
+ SkCanvas canvas(*bm); |
+ canvas.drawCircle(10, 10, 10, circlePaint); |
+} |
+ |
+class BitmapShaderGM : public GM { |
+public: |
+ |
+ BitmapShaderGM() { |
+ this->setBGColor(SK_ColorGRAY); |
+ draw_bm(&fBitmap); |
+ draw_mask(&fMask); |
+ } |
+ |
+protected: |
+ virtual SkString onShortName() { |
+ return SkString("bitmapshaders"); |
+ } |
+ |
+ virtual SkISize onISize() { |
+ return make_isize(75, 100); |
+ } |
+ |
+ virtual void onDraw(SkCanvas* canvas) { |
+ SkShader* shader = SkShader::CreateBitmapShader(fBitmap, |
+ SkShader::kClamp_TileMode, |
+ SkShader::kClamp_TileMode); |
+ SkPaint paint; |
+ paint.setShader(shader); |
+ // release the shader ref as the paint now holds a reference |
+ shader->unref(); |
+ |
+ // draw the shader with a bitmap mask |
+ canvas->drawBitmap(fMask, 0, 0, &paint); |
+ canvas->drawBitmap(fMask, 30, 0, &paint); |
+ |
+ canvas->translate(0, 25); |
+ |
+ // draw the shader with standard geometry |
+ canvas->drawCircle(10, 10, 10, paint); |
+ canvas->drawCircle(40, 10, 10, paint); // no blue circle expected |
+ |
+ canvas->translate(0, 25); |
+ |
+ shader = SkShader::CreateBitmapShader(fMask, |
+ SkShader::kRepeat_TileMode, |
+ SkShader::kRepeat_TileMode); |
+ paint.setShader(shader); |
+ paint.setColor(SK_ColorRED); |
+ shader->unref(); |
+ |
+ // draw the mask using the shader and a color |
+ canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint); |
+ canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint); |
+ } |
+ |
+private: |
+ SkBitmap fBitmap; |
+ SkBitmap fMask; |
+ |
+ typedef GM INHERITED; |
+}; |
+ |
+////////////////////////////////////////////////////////////////////////////// |
+ |
+static GM* MyFactory(void*) { return new BitmapShaderGM; } |
+static GMRegistry reg(MyFactory); |
+ |
+} |