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Side by Side Diff: Source/core/animation/InterpolationEffectTest.cpp

Issue 984153002: Fix template angle bracket syntax in animation (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "core/animation/InterpolationEffect.h" 6 #include "core/animation/InterpolationEffect.h"
7 7
8 #include <gtest/gtest.h> 8 #include <gtest/gtest.h>
9 9
10 namespace { 10 namespace {
(...skipping 16 matching lines...) Expand all
27 return toInterpolableNumber(interpolationValue(*value.get()))->value(); 27 return toInterpolableNumber(interpolationValue(*value.get()))->value();
28 } 28 }
29 }; 29 };
30 30
31 TEST_F(AnimationInterpolationEffectTest, SingleInterpolation) 31 TEST_F(AnimationInterpolationEffectTest, SingleInterpolation)
32 { 32 {
33 RefPtrWillBeRawPtr<InterpolationEffect> interpolationEffect = InterpolationE ffect::create(); 33 RefPtrWillBeRawPtr<InterpolationEffect> interpolationEffect = InterpolationE ffect::create();
34 interpolationEffect->addInterpolation(Interpolation::create(InterpolableNumb er::create(0), InterpolableNumber::create(10)), 34 interpolationEffect->addInterpolation(Interpolation::create(InterpolableNumb er::create(0), InterpolableNumber::create(10)),
35 RefPtr<TimingFunction>(), 0, 1, -1, 2); 35 RefPtr<TimingFunction>(), 0, 1, -1, 2);
36 36
37 OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > ac tiveInterpolations = nullptr; 37 OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> acti veInterpolations = nullptr;
38 interpolationEffect->getActiveInterpolations(-2, duration, activeInterpolati ons); 38 interpolationEffect->getActiveInterpolations(-2, duration, activeInterpolati ons);
39 EXPECT_EQ(0ul, activeInterpolations->size()); 39 EXPECT_EQ(0ul, activeInterpolations->size());
40 40
41 interpolationEffect->getActiveInterpolations(-0.5, duration, activeInterpola tions); 41 interpolationEffect->getActiveInterpolations(-0.5, duration, activeInterpola tions);
42 EXPECT_EQ(1ul, activeInterpolations->size()); 42 EXPECT_EQ(1ul, activeInterpolations->size());
43 EXPECT_EQ(-5, getInterpolableNumber(activeInterpolations->at(0))); 43 EXPECT_EQ(-5, getInterpolableNumber(activeInterpolations->at(0)));
44 44
45 interpolationEffect->getActiveInterpolations(0.5, duration, activeInterpolat ions); 45 interpolationEffect->getActiveInterpolations(0.5, duration, activeInterpolat ions);
46 EXPECT_EQ(1ul, activeInterpolations->size()); 46 EXPECT_EQ(1ul, activeInterpolations->size());
47 EXPECT_FLOAT_EQ(5, getInterpolableNumber(activeInterpolations->at(0))); 47 EXPECT_FLOAT_EQ(5, getInterpolableNumber(activeInterpolations->at(0)));
48 48
49 interpolationEffect->getActiveInterpolations(1.5, duration, activeInterpolat ions); 49 interpolationEffect->getActiveInterpolations(1.5, duration, activeInterpolat ions);
50 EXPECT_EQ(1ul, activeInterpolations->size()); 50 EXPECT_EQ(1ul, activeInterpolations->size());
51 EXPECT_FLOAT_EQ(15, getInterpolableNumber(activeInterpolations->at(0))); 51 EXPECT_FLOAT_EQ(15, getInterpolableNumber(activeInterpolations->at(0)));
52 52
53 interpolationEffect->getActiveInterpolations(3, duration, activeInterpolatio ns); 53 interpolationEffect->getActiveInterpolations(3, duration, activeInterpolatio ns);
54 EXPECT_EQ(0ul, activeInterpolations->size()); 54 EXPECT_EQ(0ul, activeInterpolations->size());
55 } 55 }
56 56
57 TEST_F(AnimationInterpolationEffectTest, MultipleInterpolations) 57 TEST_F(AnimationInterpolationEffectTest, MultipleInterpolations)
58 { 58 {
59 RefPtrWillBeRawPtr<InterpolationEffect> interpolationEffect = InterpolationE ffect::create(); 59 RefPtrWillBeRawPtr<InterpolationEffect> interpolationEffect = InterpolationE ffect::create();
60 interpolationEffect->addInterpolation(Interpolation::create(InterpolableNumb er::create(10), InterpolableNumber::create(15)), 60 interpolationEffect->addInterpolation(Interpolation::create(InterpolableNumb er::create(10), InterpolableNumber::create(15)),
61 RefPtr<TimingFunction>(), 1, 2, 1, 3); 61 RefPtr<TimingFunction>(), 1, 2, 1, 3);
62 interpolationEffect->addInterpolation(Interpolation::create(InterpolableNumb er::create(0), InterpolableNumber::create(1)), 62 interpolationEffect->addInterpolation(Interpolation::create(InterpolableNumb er::create(0), InterpolableNumber::create(1)),
63 LinearTimingFunction::shared(), 0, 1, 0, 1); 63 LinearTimingFunction::shared(), 0, 1, 0, 1);
64 interpolationEffect->addInterpolation(Interpolation::create(InterpolableNumb er::create(1), InterpolableNumber::create(6)), 64 interpolationEffect->addInterpolation(Interpolation::create(InterpolableNumb er::create(1), InterpolableNumber::create(6)),
65 CubicBezierTimingFunction::preset(CubicBezierTimingFunction::Ease), 0.5, 1.5, 0.5, 1.5); 65 CubicBezierTimingFunction::preset(CubicBezierTimingFunction::Ease), 0.5, 1.5, 0.5, 1.5);
66 66
67 OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > ac tiveInterpolations = nullptr; 67 OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> acti veInterpolations = nullptr;
68 interpolationEffect->getActiveInterpolations(-0.5, duration, activeInterpola tions); 68 interpolationEffect->getActiveInterpolations(-0.5, duration, activeInterpola tions);
69 EXPECT_EQ(0ul, activeInterpolations->size()); 69 EXPECT_EQ(0ul, activeInterpolations->size());
70 70
71 interpolationEffect->getActiveInterpolations(0, duration, activeInterpolatio ns); 71 interpolationEffect->getActiveInterpolations(0, duration, activeInterpolatio ns);
72 EXPECT_EQ(1ul, activeInterpolations->size()); 72 EXPECT_EQ(1ul, activeInterpolations->size());
73 EXPECT_FLOAT_EQ(0, getInterpolableNumber(activeInterpolations->at(0))); 73 EXPECT_FLOAT_EQ(0, getInterpolableNumber(activeInterpolations->at(0)));
74 74
75 interpolationEffect->getActiveInterpolations(0.5, duration, activeInterpolat ions); 75 interpolationEffect->getActiveInterpolations(0.5, duration, activeInterpolat ions);
76 EXPECT_EQ(2ul, activeInterpolations->size()); 76 EXPECT_EQ(2ul, activeInterpolations->size());
77 EXPECT_FLOAT_EQ(0.5f, getInterpolableNumber(activeInterpolations->at(0))); 77 EXPECT_FLOAT_EQ(0.5f, getInterpolableNumber(activeInterpolations->at(0)));
(...skipping 12 matching lines...) Expand all
90 interpolationEffect->getActiveInterpolations(1.5, duration, activeInterpolat ions); 90 interpolationEffect->getActiveInterpolations(1.5, duration, activeInterpolat ions);
91 EXPECT_EQ(1ul, activeInterpolations->size()); 91 EXPECT_EQ(1ul, activeInterpolations->size());
92 EXPECT_FLOAT_EQ(12.5f, getInterpolableNumber(activeInterpolations->at(0))); 92 EXPECT_FLOAT_EQ(12.5f, getInterpolableNumber(activeInterpolations->at(0)));
93 93
94 interpolationEffect->getActiveInterpolations(2, duration, activeInterpolatio ns); 94 interpolationEffect->getActiveInterpolations(2, duration, activeInterpolatio ns);
95 EXPECT_EQ(1ul, activeInterpolations->size()); 95 EXPECT_EQ(1ul, activeInterpolations->size());
96 EXPECT_FLOAT_EQ(15, getInterpolableNumber(activeInterpolations->at(0))); 96 EXPECT_FLOAT_EQ(15, getInterpolableNumber(activeInterpolations->at(0)));
97 } 97 }
98 98
99 } 99 }
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