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Side by Side Diff: Source/core/animation/CompositorPendingAnimations.h

Issue 984153002: Fix template angle bracket syntax in animation (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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56 // Returns whether we are waiting for an animation to start and should 56 // Returns whether we are waiting for an animation to start and should
57 // service again on the next frame. 57 // service again on the next frame.
58 bool update(bool startOnCompositor = true); 58 bool update(bool startOnCompositor = true);
59 void notifyCompositorAnimationStarted(double monotonicAnimationStartTime, in t compositorGroup = 0); 59 void notifyCompositorAnimationStarted(double monotonicAnimationStartTime, in t compositorGroup = 0);
60 60
61 DECLARE_TRACE(); 61 DECLARE_TRACE();
62 62
63 private: 63 private:
64 void timerFired(Timer<CompositorPendingAnimations>*) { update(false); } 64 void timerFired(Timer<CompositorPendingAnimations>*) { update(false); }
65 65
66 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > m_pending; 66 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer>> m_pending;
67 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > m_waitingForComposito rAnimationStart; 67 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer>> m_waitingForCompositor AnimationStart;
68 Timer<CompositorPendingAnimations> m_timer; 68 Timer<CompositorPendingAnimations> m_timer;
69 int m_compositorGroup; 69 int m_compositorGroup;
70 }; 70 };
71 71
72 } // namespace blink 72 } // namespace blink
73 73
74 #endif 74 #endif
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