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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/layer_owner.h" | 5 #include "ui/compositor/layer_owner.h" |
6 | 6 |
7 #include "ui/compositor/layer_owner_delegate.h" | 7 #include "ui/compositor/layer_owner_delegate.h" |
8 | 8 |
9 namespace ui { | 9 namespace ui { |
10 | 10 |
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59 // Migrate all the child layers over to the new layer. Copy the list because | 59 // Migrate all the child layers over to the new layer. Copy the list because |
60 // the items are removed during iteration. | 60 // the items are removed during iteration. |
61 std::vector<ui::Layer*> children_copy = old_layer->children(); | 61 std::vector<ui::Layer*> children_copy = old_layer->children(); |
62 for (std::vector<ui::Layer*>::const_iterator it = children_copy.begin(); | 62 for (std::vector<ui::Layer*>::const_iterator it = children_copy.begin(); |
63 it != children_copy.end(); | 63 it != children_copy.end(); |
64 ++it) { | 64 ++it) { |
65 ui::Layer* child = *it; | 65 ui::Layer* child = *it; |
66 new_layer->Add(child); | 66 new_layer->Add(child); |
67 } | 67 } |
68 | 68 |
69 // If old_layer was the layer tree root then we need to move the Compositor | |
70 // over to the new root. | |
71 const bool is_root = !old_layer->parent(); | |
72 if (is_root && old_layer->GetCompositor()) | |
73 old_layer->GetCompositor()->SetRootLayer(new_layer); | |
74 | |
75 // Install the delegate last so that the delegate isn't notified as we copy | 69 // Install the delegate last so that the delegate isn't notified as we copy |
76 // state to the new layer. | 70 // state to the new layer. |
77 new_layer->set_delegate(old_delegate); | 71 new_layer->set_delegate(old_delegate); |
78 | 72 |
79 if (layer_owner_delegate_) | 73 if (layer_owner_delegate_) |
80 layer_owner_delegate_->OnLayerRecreated(old_layer.get(), new_layer); | 74 layer_owner_delegate_->OnLayerRecreated(old_layer.get(), new_layer); |
81 | 75 |
82 return old_layer.Pass(); | 76 return old_layer.Pass(); |
83 } | 77 } |
84 | 78 |
85 void LayerOwner::DestroyLayer() { | 79 void LayerOwner::DestroyLayer() { |
86 layer_ = NULL; | 80 layer_ = NULL; |
87 layer_owner_.reset(); | 81 layer_owner_.reset(); |
88 } | 82 } |
89 | 83 |
90 bool LayerOwner::OwnsLayer() const { | 84 bool LayerOwner::OwnsLayer() const { |
91 return !!layer_owner_; | 85 return !!layer_owner_; |
92 } | 86 } |
93 | 87 |
94 } // namespace ui | 88 } // namespace ui |
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