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Issue 984103003: Revert of Reset the root layer on the compositor when recreating a root layer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/compositor/layer_owner.h" 5 #include "ui/compositor/layer_owner.h"
6 6
7 #include "ui/compositor/layer_owner_delegate.h" 7 #include "ui/compositor/layer_owner_delegate.h"
8 8
9 namespace ui { 9 namespace ui {
10 10
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59 // Migrate all the child layers over to the new layer. Copy the list because 59 // Migrate all the child layers over to the new layer. Copy the list because
60 // the items are removed during iteration. 60 // the items are removed during iteration.
61 std::vector<ui::Layer*> children_copy = old_layer->children(); 61 std::vector<ui::Layer*> children_copy = old_layer->children();
62 for (std::vector<ui::Layer*>::const_iterator it = children_copy.begin(); 62 for (std::vector<ui::Layer*>::const_iterator it = children_copy.begin();
63 it != children_copy.end(); 63 it != children_copy.end();
64 ++it) { 64 ++it) {
65 ui::Layer* child = *it; 65 ui::Layer* child = *it;
66 new_layer->Add(child); 66 new_layer->Add(child);
67 } 67 }
68 68
69 // If old_layer was the layer tree root then we need to move the Compositor
70 // over to the new root.
71 const bool is_root = !old_layer->parent();
72 if (is_root && old_layer->GetCompositor())
73 old_layer->GetCompositor()->SetRootLayer(new_layer);
74
75 // Install the delegate last so that the delegate isn't notified as we copy 69 // Install the delegate last so that the delegate isn't notified as we copy
76 // state to the new layer. 70 // state to the new layer.
77 new_layer->set_delegate(old_delegate); 71 new_layer->set_delegate(old_delegate);
78 72
79 if (layer_owner_delegate_) 73 if (layer_owner_delegate_)
80 layer_owner_delegate_->OnLayerRecreated(old_layer.get(), new_layer); 74 layer_owner_delegate_->OnLayerRecreated(old_layer.get(), new_layer);
81 75
82 return old_layer.Pass(); 76 return old_layer.Pass();
83 } 77 }
84 78
85 void LayerOwner::DestroyLayer() { 79 void LayerOwner::DestroyLayer() {
86 layer_ = NULL; 80 layer_ = NULL;
87 layer_owner_.reset(); 81 layer_owner_.reset();
88 } 82 }
89 83
90 bool LayerOwner::OwnsLayer() const { 84 bool LayerOwner::OwnsLayer() const {
91 return !!layer_owner_; 85 return !!layer_owner_;
92 } 86 }
93 87
94 } // namespace ui 88 } // namespace ui
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