Index: ui/compositor/layer_owner_unittest.cc |
diff --git a/ui/compositor/layer_owner_unittest.cc b/ui/compositor/layer_owner_unittest.cc |
index 6390ecaf4633f026c409573114a6defb216f003e..af3a83ef727b0408c59f25ef1a69158054236394 100644 |
--- a/ui/compositor/layer_owner_unittest.cc |
+++ b/ui/compositor/layer_owner_unittest.cc |
@@ -4,10 +4,14 @@ |
#include "ui/compositor/layer_owner.h" |
+#include "base/test/null_task_runner.h" |
#include "testing/gtest/include/gtest/gtest.h" |
+#include "ui/compositor/compositor.h" |
#include "ui/compositor/layer.h" |
#include "ui/compositor/layer_animator.h" |
#include "ui/compositor/scoped_layer_animation_settings.h" |
+#include "ui/compositor/test/context_factories_for_test.h" |
+#include "ui/gfx/native_widget_types.h" |
namespace ui { |
@@ -30,4 +34,34 @@ TEST(LayerOwnerTest, RecreateLayerHonorsTargetVisibilityAndOpacity) { |
EXPECT_EQ(0.0f, owner.layer()->opacity()); |
} |
+TEST(LayerOwnerTest, RecreateRootLayerWithNullCompositor) { |
+ LayerOwner owner; |
+ Layer* layer = new Layer; |
+ owner.SetLayer(layer); |
+ |
+ scoped_ptr<Layer> layer_copy = owner.RecreateLayer(); |
+ |
+ EXPECT_EQ(nullptr, owner.layer()->GetCompositor()); |
+ EXPECT_EQ(nullptr, layer_copy->GetCompositor()); |
+} |
+ |
+TEST(LayerOwnerTest, RecreateRootLayerWithCompositor) { |
+ LayerOwner owner; |
+ Layer* layer = new Layer; |
+ owner.SetLayer(layer); |
+ |
+ ui::ContextFactory* context_factory = |
+ ui::InitializeContextFactoryForTests(false); |
+ scoped_refptr<base::SingleThreadTaskRunner> task_runner = |
+ new base::NullTaskRunner(); |
+ scoped_ptr<ui::Compositor> compositor(new ui::Compositor( |
+ gfx::kNullAcceleratedWidget, context_factory, task_runner)); |
+ compositor->SetRootLayer(layer); |
+ |
+ scoped_ptr<Layer> layer_copy = owner.RecreateLayer(); |
+ |
+ EXPECT_EQ(compositor.get(), owner.layer()->GetCompositor()); |
+ EXPECT_EQ(nullptr, layer_copy->GetCompositor()); |
danakj
2015/03/06 17:53:58
Should you check that the compositor root layer is
bruthig
2015/03/06 18:10:46
Sure, that sounds like a good idea ;)
|
+} |
+ |
} // namespace ui |