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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/compositor/layer_owner.h" | 5 #include "ui/compositor/layer_owner.h" |
| 6 | 6 |
| 7 #include "ui/compositor/layer_owner_delegate.h" | 7 #include "ui/compositor/layer_owner_delegate.h" |
| 8 | 8 |
| 9 namespace ui { | 9 namespace ui { |
| 10 | 10 |
| (...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 59 // Migrate all the child layers over to the new layer. Copy the list because | 59 // Migrate all the child layers over to the new layer. Copy the list because |
| 60 // the items are removed during iteration. | 60 // the items are removed during iteration. |
| 61 std::vector<ui::Layer*> children_copy = old_layer->children(); | 61 std::vector<ui::Layer*> children_copy = old_layer->children(); |
| 62 for (std::vector<ui::Layer*>::const_iterator it = children_copy.begin(); | 62 for (std::vector<ui::Layer*>::const_iterator it = children_copy.begin(); |
| 63 it != children_copy.end(); | 63 it != children_copy.end(); |
| 64 ++it) { | 64 ++it) { |
| 65 ui::Layer* child = *it; | 65 ui::Layer* child = *it; |
| 66 new_layer->Add(child); | 66 new_layer->Add(child); |
| 67 } | 67 } |
| 68 | 68 |
| 69 ui::Layer* root_layer = old_layer.get(); | |
| 70 while (root_layer->parent()) | |
| 71 root_layer = root_layer->parent(); | |
|
sadrul
2015/03/06 14:33:49
You don't actually need to walk up to the root, ri
bruthig
2015/03/06 15:20:41
Done.
| |
| 72 | |
| 73 // If old_layer was the layer tree root then we need to move the Compositor | |
| 74 // over to the new root. | |
| 75 if (root_layer == old_layer.get() && old_layer->GetCompositor()) | |
| 76 old_layer->GetCompositor()->SetRootLayer(new_layer); | |
| 77 | |
| 69 // Install the delegate last so that the delegate isn't notified as we copy | 78 // Install the delegate last so that the delegate isn't notified as we copy |
| 70 // state to the new layer. | 79 // state to the new layer. |
| 71 new_layer->set_delegate(old_delegate); | 80 new_layer->set_delegate(old_delegate); |
| 72 | 81 |
| 73 if (layer_owner_delegate_) | 82 if (layer_owner_delegate_) |
| 74 layer_owner_delegate_->OnLayerRecreated(old_layer.get(), new_layer); | 83 layer_owner_delegate_->OnLayerRecreated(old_layer.get(), new_layer); |
| 75 | 84 |
| 76 return old_layer.Pass(); | 85 return old_layer.Pass(); |
| 77 } | 86 } |
| 78 | 87 |
| 79 void LayerOwner::DestroyLayer() { | 88 void LayerOwner::DestroyLayer() { |
| 80 layer_ = NULL; | 89 layer_ = NULL; |
| 81 layer_owner_.reset(); | 90 layer_owner_.reset(); |
| 82 } | 91 } |
| 83 | 92 |
| 84 bool LayerOwner::OwnsLayer() const { | 93 bool LayerOwner::OwnsLayer() const { |
| 85 return !!layer_owner_; | 94 return !!layer_owner_; |
| 86 } | 95 } |
| 87 | 96 |
| 88 } // namespace ui | 97 } // namespace ui |
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