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Side by Side Diff: src/compiler/node-properties.h

Issue 983153002: [turbofan] Add an extra frame state for deoptimization before binary op. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Tweak Created 5 years, 9 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ 5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_
6 #define V8_COMPILER_NODE_PROPERTIES_H_ 6 #define V8_COMPILER_NODE_PROPERTIES_H_
7 7
8 #include "src/compiler/node.h" 8 #include "src/compiler/node.h"
9 #include "src/types.h" 9 #include "src/types.h"
10 10
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32 static int PastFrameStateIndex(Node* node); 32 static int PastFrameStateIndex(Node* node);
33 static int PastEffectIndex(Node* node); 33 static int PastEffectIndex(Node* node);
34 static int PastControlIndex(Node* node); 34 static int PastControlIndex(Node* node);
35 35
36 36
37 // --------------------------------------------------------------------------- 37 // ---------------------------------------------------------------------------
38 // Input accessors. 38 // Input accessors.
39 39
40 static Node* GetValueInput(Node* node, int index); 40 static Node* GetValueInput(Node* node, int index);
41 static Node* GetContextInput(Node* node); 41 static Node* GetContextInput(Node* node);
42 static Node* GetFrameStateInput(Node* node); 42 static Node* GetFrameStateInput(Node* node, int index);
43 static Node* GetEffectInput(Node* node, int index = 0); 43 static Node* GetEffectInput(Node* node, int index = 0);
44 static Node* GetControlInput(Node* node, int index = 0); 44 static Node* GetControlInput(Node* node, int index = 0);
45 45
46 46
47 // --------------------------------------------------------------------------- 47 // ---------------------------------------------------------------------------
48 // Edge kinds. 48 // Edge kinds.
49 49
50 static bool IsValueEdge(Edge edge); 50 static bool IsValueEdge(Edge edge);
51 static bool IsContextEdge(Edge edge); 51 static bool IsContextEdge(Edge edge);
52 static bool IsFrameStateEdge(Edge edge); 52 static bool IsFrameStateEdge(Edge edge);
(...skipping 17 matching lines...) Expand all
70 return IrOpcode::IsPhiOpcode(node->opcode()); 70 return IrOpcode::IsPhiOpcode(node->opcode());
71 } 71 }
72 72
73 73
74 // --------------------------------------------------------------------------- 74 // ---------------------------------------------------------------------------
75 // Miscellaneous mutators. 75 // Miscellaneous mutators.
76 76
77 static void ReplaceContextInput(Node* node, Node* context); 77 static void ReplaceContextInput(Node* node, Node* context);
78 static void ReplaceControlInput(Node* node, Node* control); 78 static void ReplaceControlInput(Node* node, Node* control);
79 static void ReplaceEffectInput(Node* node, Node* effect, int index = 0); 79 static void ReplaceEffectInput(Node* node, Node* effect, int index = 0);
80 static void ReplaceFrameStateInput(Node* node, Node* frame_state); 80 static void ReplaceFrameStateInput(Node* node, int index, Node* frame_state);
81 static void RemoveNonValueInputs(Node* node); 81 static void RemoveNonValueInputs(Node* node);
82 82
83 // Replace value uses of {node} with {value} and effect uses of {node} with 83 // Replace value uses of {node} with {value} and effect uses of {node} with
84 // {effect}. If {effect == NULL}, then use the effect input to {node}. All 84 // {effect}. If {effect == NULL}, then use the effect input to {node}. All
85 // control uses will be relaxed assuming {node} cannot throw. 85 // control uses will be relaxed assuming {node} cannot throw.
86 static void ReplaceWithValue(Node* node, Node* value, Node* effect = nullptr, 86 static void ReplaceWithValue(Node* node, Node* value, Node* effect = nullptr,
87 Node* control = nullptr); 87 Node* control = nullptr);
88 88
89 // --------------------------------------------------------------------------- 89 // ---------------------------------------------------------------------------
90 // Miscellaneous utilities. 90 // Miscellaneous utilities.
(...skipping 30 matching lines...) Expand all
121 121
122 private: 122 private:
123 static inline bool IsInputRange(Edge edge, int first, int count); 123 static inline bool IsInputRange(Edge edge, int first, int count);
124 }; 124 };
125 125
126 } // namespace compiler 126 } // namespace compiler
127 } // namespace internal 127 } // namespace internal
128 } // namespace v8 128 } // namespace v8
129 129
130 #endif // V8_COMPILER_NODE_PROPERTIES_H_ 130 #endif // V8_COMPILER_NODE_PROPERTIES_H_
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