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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/compiler/node-properties.h" | 5 #include "src/compiler/node-properties.h" |
| 6 | 6 |
| 7 #include "src/compiler/common-operator.h" | 7 #include "src/compiler/common-operator.h" |
| 8 #include "src/compiler/operator-properties.h" | 8 #include "src/compiler/operator-properties.h" |
| 9 | 9 |
| 10 namespace v8 { | 10 namespace v8 { |
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| 51 | 51 |
| 52 | 52 |
| 53 // static | 53 // static |
| 54 Node* NodeProperties::GetContextInput(Node* node) { | 54 Node* NodeProperties::GetContextInput(Node* node) { |
| 55 DCHECK(OperatorProperties::HasContextInput(node->op())); | 55 DCHECK(OperatorProperties::HasContextInput(node->op())); |
| 56 return node->InputAt(FirstContextIndex(node)); | 56 return node->InputAt(FirstContextIndex(node)); |
| 57 } | 57 } |
| 58 | 58 |
| 59 | 59 |
| 60 // static | 60 // static |
| 61 Node* NodeProperties::GetFrameStateInput(Node* node) { | 61 Node* NodeProperties::GetFrameStateInput(Node* node, int index) { |
| 62 DCHECK(OperatorProperties::HasFrameStateInput(node->op())); | 62 DCHECK_LT(index, OperatorProperties::GetFrameStateInputCount(node->op())); |
| 63 return node->InputAt(FirstFrameStateIndex(node)); | 63 return node->InputAt(FirstFrameStateIndex(node) + index); |
| 64 } | 64 } |
| 65 | 65 |
| 66 | 66 |
| 67 // static | 67 // static |
| 68 Node* NodeProperties::GetEffectInput(Node* node, int index) { | 68 Node* NodeProperties::GetEffectInput(Node* node, int index) { |
| 69 DCHECK(0 <= index && index < node->op()->EffectInputCount()); | 69 DCHECK(0 <= index && index < node->op()->EffectInputCount()); |
| 70 return node->InputAt(FirstEffectIndex(node) + index); | 70 return node->InputAt(FirstEffectIndex(node) + index); |
| 71 } | 71 } |
| 72 | 72 |
| 73 | 73 |
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| 131 | 131 |
| 132 | 132 |
| 133 // static | 133 // static |
| 134 void NodeProperties::ReplaceEffectInput(Node* node, Node* effect, int index) { | 134 void NodeProperties::ReplaceEffectInput(Node* node, Node* effect, int index) { |
| 135 DCHECK(index < node->op()->EffectInputCount()); | 135 DCHECK(index < node->op()->EffectInputCount()); |
| 136 return node->ReplaceInput(FirstEffectIndex(node) + index, effect); | 136 return node->ReplaceInput(FirstEffectIndex(node) + index, effect); |
| 137 } | 137 } |
| 138 | 138 |
| 139 | 139 |
| 140 // static | 140 // static |
| 141 void NodeProperties::ReplaceFrameStateInput(Node* node, Node* frame_state) { | 141 void NodeProperties::ReplaceFrameStateInput(Node* node, int index, |
| 142 DCHECK(OperatorProperties::HasFrameStateInput(node->op())); | 142 Node* frame_state) { |
| 143 node->ReplaceInput(FirstFrameStateIndex(node), frame_state); | 143 DCHECK_LT(index, OperatorProperties::GetFrameStateInputCount(node->op())); |
| 144 node->ReplaceInput(FirstFrameStateIndex(node) + index, frame_state); |
| 144 } | 145 } |
| 145 | 146 |
| 146 | 147 |
| 147 // static | 148 // static |
| 148 void NodeProperties::RemoveNonValueInputs(Node* node) { | 149 void NodeProperties::RemoveNonValueInputs(Node* node) { |
| 149 node->TrimInputCount(node->op()->ValueInputCount()); | 150 node->TrimInputCount(node->op()->ValueInputCount()); |
| 150 } | 151 } |
| 151 | 152 |
| 152 | 153 |
| 153 // static | 154 // static |
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| 253 // static | 254 // static |
| 254 bool NodeProperties::IsInputRange(Edge edge, int first, int num) { | 255 bool NodeProperties::IsInputRange(Edge edge, int first, int num) { |
| 255 if (num == 0) return false; | 256 if (num == 0) return false; |
| 256 int const index = edge.index(); | 257 int const index = edge.index(); |
| 257 return first <= index && index < first + num; | 258 return first <= index && index < first + num; |
| 258 } | 259 } |
| 259 | 260 |
| 260 } // namespace compiler | 261 } // namespace compiler |
| 261 } // namespace internal | 262 } // namespace internal |
| 262 } // namespace v8 | 263 } // namespace v8 |
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