| Index: content/renderer/media/audio_hardware.cc
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| diff --git a/content/renderer/media/audio_hardware.cc b/content/renderer/media/audio_hardware.cc
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| index d753a54477df1f8e5cb263f8a264210393c15414..a7322a0f7456b5447dc6c0fb4e00270485ec23fd 100644
|
| --- a/content/renderer/media/audio_hardware.cc
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| +++ b/content/renderer/media/audio_hardware.cc
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| @@ -48,36 +48,6 @@ size_t GetOutputBufferSize() {
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| return output_buffer_size;
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| }
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|
|
| -size_t GetHighLatencyOutputBufferSize(int sample_rate) {
|
| - // TODO(vrk/crogers): The buffer sizes that this function computes is probably
|
| - // overly conservative. However, reducing the buffer size to 2048-8192 bytes
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| - // caused crbug.com/108396. This computation should be revisited while making
|
| - // sure crbug.com/108396 doesn't happen again.
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| -
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| - // The minimum number of samples in a hardware packet.
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| - // This value is selected so that we can handle down to 5khz sample rate.
|
| - static const size_t kMinSamplesPerHardwarePacket = 1024;
|
| -
|
| - // The maximum number of samples in a hardware packet.
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| - // This value is selected so that we can handle up to 192khz sample rate.
|
| - static const size_t kMaxSamplesPerHardwarePacket = 64 * 1024;
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| -
|
| - // This constant governs the hardware audio buffer size, this value should be
|
| - // chosen carefully.
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| - // This value is selected so that we have 8192 samples for 48khz streams.
|
| - static const size_t kMillisecondsPerHardwarePacket = 170;
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| -
|
| - // Select the number of samples that can provide at least
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| - // |kMillisecondsPerHardwarePacket| worth of audio data.
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| - size_t samples = kMinSamplesPerHardwarePacket;
|
| - while (samples <= kMaxSamplesPerHardwarePacket &&
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| - samples * base::Time::kMillisecondsPerSecond <
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| - sample_rate * kMillisecondsPerHardwarePacket) {
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| - samples *= 2;
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| - }
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| - return samples;
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| -}
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| -
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| ChannelLayout GetInputChannelLayout() {
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| DCHECK(RenderThreadImpl::current() != NULL);
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|