Index: src/core/SkPMFloat.h |
diff --git a/src/core/SkPMFloat.h b/src/core/SkPMFloat.h |
index 2e06ea93e6e9ed1d968f358e57b3ead37e55e833..4534f1142c307c9d1e5976fd79197f9ac01cf2cd 100644 |
--- a/src/core/SkPMFloat.h |
+++ b/src/core/SkPMFloat.h |
@@ -13,10 +13,7 @@ public: |
static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMFloat(a,r,g,b); } |
// May be more efficient than one at a time. No special alignment assumed for SkPMColors. |
- static void From4PMColors(SkPMFloat floats[4], const SkPMColor colors[4]) { |
- // TODO: specialize |
- for (int i = 0; i < 4; i++) { floats[i] = FromPMColor(colors[i]); } |
- } |
+ static void From4PMColors(SkPMFloat[4], const SkPMColor[4]); |
explicit SkPMFloat(SkPMColor); |
SkPMFloat(float a, float r, float g, float b) { |
@@ -51,14 +48,8 @@ public: |
SkPMColor clamped() const; // Will clamp all values to [0, 255]. Then may assert isValid(). |
// 4-at-a-time versions of get() and clamped(). Like From4PMColors(), no alignment assumed. |
- static void To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) { |
- // TODO: specialize |
- for (int i = 0; i < 4; i++) { colors[i] = floats[i].get(); } |
- } |
- static void ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) { |
- // TODO: specialize |
- for (int i = 0; i < 4; i++) { colors[i] = floats[i].clamped(); } |
- } |
+ static void To4PMColors(SkPMColor[4], const SkPMFloat[4]); |
+ static void ClampTo4PMColors(SkPMColor[4], const SkPMFloat[4]); |
bool isValid() const { |
return this->a() >= 0 && this->a() <= 255 |