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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 195 | 195 |
| 196 PassRefPtrWillBeRawPtr<WebGLActiveInfo> getActiveAttrib(WebGLProgram*, GLuin
t index); | 196 PassRefPtrWillBeRawPtr<WebGLActiveInfo> getActiveAttrib(WebGLProgram*, GLuin
t index); |
| 197 PassRefPtrWillBeRawPtr<WebGLActiveInfo> getActiveUniform(WebGLProgram*, GLui
nt index); | 197 PassRefPtrWillBeRawPtr<WebGLActiveInfo> getActiveUniform(WebGLProgram*, GLui
nt index); |
| 198 bool getAttachedShaders(WebGLProgram*, WillBeHeapVector<RefPtrWillBeMember<W
ebGLShader>>&); | 198 bool getAttachedShaders(WebGLProgram*, WillBeHeapVector<RefPtrWillBeMember<W
ebGLShader>>&); |
| 199 Nullable<WillBeHeapVector<RefPtrWillBeMember<WebGLShader>>> getAttachedShade
rs(WebGLProgram*); | 199 Nullable<WillBeHeapVector<RefPtrWillBeMember<WebGLShader>>> getAttachedShade
rs(WebGLProgram*); |
| 200 GLint getAttribLocation(WebGLProgram*, const String& name); | 200 GLint getAttribLocation(WebGLProgram*, const String& name); |
| 201 ScriptValue getBufferParameter(ScriptState*, GLenum target, GLenum pname); | 201 ScriptValue getBufferParameter(ScriptState*, GLenum target, GLenum pname); |
| 202 void getContextAttributes(Nullable<WebGLContextAttributes>&); | 202 void getContextAttributes(Nullable<WebGLContextAttributes>&); |
| 203 GLenum getError(); | 203 GLenum getError(); |
| 204 ScriptValue getExtension(ScriptState*, const String& name); | 204 ScriptValue getExtension(ScriptState*, const String& name); |
| 205 ScriptValue getFramebufferAttachmentParameter(ScriptState*, GLenum target, G
Lenum attachment, GLenum pname); | 205 virtual ScriptValue getFramebufferAttachmentParameter(ScriptState*, GLenum t
arget, GLenum attachment, GLenum pname); |
| 206 virtual ScriptValue getParameter(ScriptState*, GLenum pname); | 206 virtual ScriptValue getParameter(ScriptState*, GLenum pname); |
| 207 ScriptValue getProgramParameter(ScriptState*, WebGLProgram*, GLenum pname); | 207 ScriptValue getProgramParameter(ScriptState*, WebGLProgram*, GLenum pname); |
| 208 String getProgramInfoLog(WebGLProgram*); | 208 String getProgramInfoLog(WebGLProgram*); |
| 209 ScriptValue getRenderbufferParameter(ScriptState*, GLenum target, GLenum pna
me); | 209 ScriptValue getRenderbufferParameter(ScriptState*, GLenum target, GLenum pna
me); |
| 210 ScriptValue getShaderParameter(ScriptState*, WebGLShader*, GLenum pname); | 210 ScriptValue getShaderParameter(ScriptState*, WebGLShader*, GLenum pname); |
| 211 String getShaderInfoLog(WebGLShader*); | 211 String getShaderInfoLog(WebGLShader*); |
| 212 PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> getShaderPrecisionFormat(
GLenum shaderType, GLenum precisionType); | 212 PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> getShaderPrecisionFormat(
GLenum shaderType, GLenum precisionType); |
| 213 String getShaderSource(WebGLShader*); | 213 String getShaderSource(WebGLShader*); |
| 214 Nullable<Vector<String>> getSupportedExtensions(); | 214 Nullable<Vector<String>> getSupportedExtensions(); |
| 215 virtual ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pnam
e); | 215 virtual ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pnam
e); |
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| 1013 static IntSize oldestContextSize(); | 1013 static IntSize oldestContextSize(); |
| 1014 }; | 1014 }; |
| 1015 | 1015 |
| 1016 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); | 1016 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); |
| 1017 | 1017 |
| 1018 } // namespace blink | 1018 } // namespace blink |
| 1019 | 1019 |
| 1020 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); | 1020 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); |
| 1021 | 1021 |
| 1022 #endif // WebGLRenderingContextBase_h | 1022 #endif // WebGLRenderingContextBase_h |
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