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Side by Side Diff: Source/core/html/canvas/WebGLRenderingContextBase.h

Issue 981913002: update getFramebufferAttachmentParameter for WebGL 2 (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: addressed zmo@'s feedback: wrong assertion and some small changes Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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192 192
193 PassRefPtrWillBeRawPtr<WebGLActiveInfo> getActiveAttrib(WebGLProgram*, GLuin t index); 193 PassRefPtrWillBeRawPtr<WebGLActiveInfo> getActiveAttrib(WebGLProgram*, GLuin t index);
194 PassRefPtrWillBeRawPtr<WebGLActiveInfo> getActiveUniform(WebGLProgram*, GLui nt index); 194 PassRefPtrWillBeRawPtr<WebGLActiveInfo> getActiveUniform(WebGLProgram*, GLui nt index);
195 bool getAttachedShaders(WebGLProgram*, WillBeHeapVector<RefPtrWillBeMember<W ebGLShader>>&); 195 bool getAttachedShaders(WebGLProgram*, WillBeHeapVector<RefPtrWillBeMember<W ebGLShader>>&);
196 Nullable<WillBeHeapVector<RefPtrWillBeMember<WebGLShader>>> getAttachedShade rs(WebGLProgram*); 196 Nullable<WillBeHeapVector<RefPtrWillBeMember<WebGLShader>>> getAttachedShade rs(WebGLProgram*);
197 GLint getAttribLocation(WebGLProgram*, const String& name); 197 GLint getAttribLocation(WebGLProgram*, const String& name);
198 ScriptValue getBufferParameter(ScriptState*, GLenum target, GLenum pname); 198 ScriptValue getBufferParameter(ScriptState*, GLenum target, GLenum pname);
199 void getContextAttributes(Nullable<WebGLContextAttributes>&); 199 void getContextAttributes(Nullable<WebGLContextAttributes>&);
200 GLenum getError(); 200 GLenum getError();
201 ScriptValue getExtension(ScriptState*, const String& name); 201 ScriptValue getExtension(ScriptState*, const String& name);
202 ScriptValue getFramebufferAttachmentParameter(ScriptState*, GLenum target, G Lenum attachment, GLenum pname); 202 virtual ScriptValue getFramebufferAttachmentParameter(ScriptState*, GLenum t arget, GLenum attachment, GLenum pname);
203 ScriptValue getParameter(ScriptState*, GLenum pname); 203 ScriptValue getParameter(ScriptState*, GLenum pname);
204 ScriptValue getProgramParameter(ScriptState*, WebGLProgram*, GLenum pname); 204 ScriptValue getProgramParameter(ScriptState*, WebGLProgram*, GLenum pname);
205 String getProgramInfoLog(WebGLProgram*); 205 String getProgramInfoLog(WebGLProgram*);
206 ScriptValue getRenderbufferParameter(ScriptState*, GLenum target, GLenum pna me); 206 ScriptValue getRenderbufferParameter(ScriptState*, GLenum target, GLenum pna me);
207 ScriptValue getShaderParameter(ScriptState*, WebGLShader*, GLenum pname); 207 ScriptValue getShaderParameter(ScriptState*, WebGLShader*, GLenum pname);
208 String getShaderInfoLog(WebGLShader*); 208 String getShaderInfoLog(WebGLShader*);
209 PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> getShaderPrecisionFormat( GLenum shaderType, GLenum precisionType); 209 PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> getShaderPrecisionFormat( GLenum shaderType, GLenum precisionType);
210 String getShaderSource(WebGLShader*); 210 String getShaderSource(WebGLShader*);
211 Nullable<Vector<String>> getSupportedExtensions(); 211 Nullable<Vector<String>> getSupportedExtensions();
212 ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pname); 212 ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pname);
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987 static IntSize oldestContextSize(); 987 static IntSize oldestContextSize();
988 }; 988 };
989 989
990 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co ntext->is3d(), context.is3d()); 990 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co ntext->is3d(), context.is3d());
991 991
992 } // namespace blink 992 } // namespace blink
993 993
994 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB ase::TextureUnitState); 994 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB ase::TextureUnitState);
995 995
996 #endif // WebGLRenderingContextBase_h 996 #endif // WebGLRenderingContextBase_h
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