OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/ozone/platform/dri/dri_gpu_platform_support.h" | 5 #include "ui/ozone/platform/dri/dri_gpu_platform_support.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/thread_task_runner_handle.h" | 8 #include "base/thread_task_runner_handle.h" |
9 #include "ipc/ipc_message_macros.h" | 9 #include "ipc/ipc_message_macros.h" |
10 #include "ui/ozone/common/gpu/ozone_gpu_message_params.h" | 10 #include "ui/ozone/common/gpu/ozone_gpu_message_params.h" |
11 #include "ui/ozone/common/gpu/ozone_gpu_messages.h" | 11 #include "ui/ozone/common/gpu/ozone_gpu_messages.h" |
12 #include "ui/ozone/platform/dri/dri_window_delegate_impl.h" | 12 #include "ui/ozone/platform/dri/dri_window_delegate.h" |
13 #include "ui/ozone/platform/dri/dri_window_delegate_manager.h" | 13 #include "ui/ozone/platform/dri/dri_window_delegate_manager.h" |
14 #include "ui/ozone/platform/dri/drm_device.h" | 14 #include "ui/ozone/platform/dri/drm_device.h" |
15 #include "ui/ozone/platform/dri/native_display_delegate_dri.h" | 15 #include "ui/ozone/platform/dri/native_display_delegate_dri.h" |
16 | 16 |
17 namespace ui { | 17 namespace ui { |
18 | 18 |
19 namespace { | 19 namespace { |
20 | 20 |
21 void MessageProcessedOnMain( | 21 void MessageProcessedOnMain( |
22 scoped_refptr<base::SingleThreadTaskRunner> io_thread_task_runner, | 22 scoped_refptr<base::SingleThreadTaskRunner> io_thread_task_runner, |
(...skipping 199 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
222 for (size_t i = 0; i < handlers_.size(); ++i) | 222 for (size_t i = 0; i < handlers_.size(); ++i) |
223 if (handlers_[i]->OnMessageReceived(message)) | 223 if (handlers_[i]->OnMessageReceived(message)) |
224 return true; | 224 return true; |
225 | 225 |
226 return false; | 226 return false; |
227 } | 227 } |
228 | 228 |
229 void DriGpuPlatformSupport::OnCreateWindowDelegate( | 229 void DriGpuPlatformSupport::OnCreateWindowDelegate( |
230 gfx::AcceleratedWidget widget) { | 230 gfx::AcceleratedWidget widget) { |
231 scoped_ptr<DriWindowDelegate> delegate( | 231 scoped_ptr<DriWindowDelegate> delegate( |
232 new DriWindowDelegateImpl(widget, drm_device_manager_, screen_manager_)); | 232 new DriWindowDelegate(widget, drm_device_manager_, screen_manager_)); |
233 delegate->Initialize(); | 233 delegate->Initialize(); |
234 window_manager_->AddWindowDelegate(widget, delegate.Pass()); | 234 window_manager_->AddWindowDelegate(widget, delegate.Pass()); |
235 } | 235 } |
236 | 236 |
237 void DriGpuPlatformSupport::OnDestroyWindowDelegate( | 237 void DriGpuPlatformSupport::OnDestroyWindowDelegate( |
238 gfx::AcceleratedWidget widget) { | 238 gfx::AcceleratedWidget widget) { |
239 scoped_ptr<DriWindowDelegate> delegate = | 239 scoped_ptr<DriWindowDelegate> delegate = |
240 window_manager_->RemoveWindowDelegate(widget); | 240 window_manager_->RemoveWindowDelegate(widget); |
241 delegate->Shutdown(); | 241 delegate->Shutdown(); |
242 } | 242 } |
(...skipping 59 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
302 void DriGpuPlatformSupport::SetIOTaskRunner( | 302 void DriGpuPlatformSupport::SetIOTaskRunner( |
303 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner) { | 303 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner) { |
304 ndd_->InitializeIOTaskRunner(io_task_runner); | 304 ndd_->InitializeIOTaskRunner(io_task_runner); |
305 } | 305 } |
306 | 306 |
307 IPC::MessageFilter* DriGpuPlatformSupport::GetMessageFilter() { | 307 IPC::MessageFilter* DriGpuPlatformSupport::GetMessageFilter() { |
308 return filter_.get(); | 308 return filter_.get(); |
309 } | 309 } |
310 | 310 |
311 } // namespace ui | 311 } // namespace ui |
OLD | NEW |