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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGL2RenderingContextBase_h | 5 #ifndef WebGL2RenderingContextBase_h |
| 6 #define WebGL2RenderingContextBase_h | 6 #define WebGL2RenderingContextBase_h |
| 7 | 7 |
| 8 #include "core/html/canvas/WebGLExtension.h" | 8 #include "core/html/canvas/WebGLExtension.h" |
| 9 #include "core/html/canvas/WebGLRenderingContextBase.h" | 9 #include "core/html/canvas/WebGLRenderingContextBase.h" |
| 10 #include "wtf/PassRefPtr.h" | 10 #include "wtf/PassRefPtr.h" |
| 11 | 11 |
| 12 namespace blink { | 12 namespace blink { |
| 13 | 13 |
| 14 class WebGLTexture; | 14 class WebGLTexture; |
| 15 | 15 |
| 16 class WebGLActiveInfo; | 16 class WebGLActiveInfo; |
| 17 class WebGLBuffer; | 17 class WebGLBuffer; |
| 18 class WebGLProgram; | 18 class WebGLProgram; |
| 19 class WebGLQuery; | 19 class WebGLQuery; |
| 20 class WebGLSampler; | 20 class WebGLSampler; |
| 21 class WebGLSync; | 21 class WebGLSync; |
| 22 class WebGLTransformFeedback; | 22 class WebGLTransformFeedback; |
| 23 class WebGLUniformLocation; | 23 class WebGLUniformLocation; |
| 24 class WebGLVertexArrayObject; | 24 class WebGLVertexArrayObject; |
| 25 | 25 |
| 26 class WebGL2RenderingContextBase : public WebGLRenderingContextBase { | 26 class WebGL2RenderingContextBase : public WebGLRenderingContextBase { |
| 27 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(WebGL2RenderingContextBase); | 27 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN_NESTED(WebGL2RenderingContextBase, Web
GLRenderingContextBase); |
| 28 public: | 28 public: |
| 29 virtual ~WebGL2RenderingContextBase(); | 29 virtual ~WebGL2RenderingContextBase(); |
| 30 | 30 |
| 31 /* Buffer objects */ | 31 /* Buffer objects */ |
| 32 void copyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); | 32 void copyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); |
| 33 void getBufferSubData(GLenum target, GLintptr offset, DOMArrayBuffer* return
edData); | 33 void getBufferSubData(GLenum target, GLintptr offset, DOMArrayBuffer* return
edData); |
| 34 | 34 |
| 35 /* Framebuffer objects */ | 35 /* Framebuffer objects */ |
| 36 void blitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint,
GLbitfield, GLenum); | 36 void blitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint,
GLbitfield, GLenum); |
| 37 void framebufferTextureLayer(GLenum, GLenum, const WebGLTexture*, GLint, GLi
nt); | 37 void framebufferTextureLayer(GLenum, GLenum, const WebGLTexture*, GLint, GLi
nt); |
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| 171 bool validateAndUpdateBufferBindTarget(const char* functionName, GLenum, Web
GLBuffer*) override; | 171 bool validateAndUpdateBufferBindTarget(const char* functionName, GLenum, Web
GLBuffer*) override; |
| 172 }; | 172 }; |
| 173 | 173 |
| 174 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, | 174 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, |
| 175 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, | 175 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, |
| 176 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; | 176 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; |
| 177 | 177 |
| 178 } // namespace blink | 178 } // namespace blink |
| 179 | 179 |
| 180 #endif | 180 #endif |
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