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Side by Side Diff: Source/core/html/canvas/WebGL2RenderingContextBase.h

Issue 980653002: Oilpan: disable conservative GCs during initial GC mixin construction. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Add GC mixin test Created 5 years, 9 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef WebGL2RenderingContextBase_h 5 #ifndef WebGL2RenderingContextBase_h
6 #define WebGL2RenderingContextBase_h 6 #define WebGL2RenderingContextBase_h
7 7
8 #include "core/html/canvas/WebGLExtension.h" 8 #include "core/html/canvas/WebGLExtension.h"
9 #include "core/html/canvas/WebGLRenderingContextBase.h" 9 #include "core/html/canvas/WebGLRenderingContextBase.h"
10 #include "wtf/PassRefPtr.h" 10 #include "wtf/PassRefPtr.h"
11 11
12 namespace blink { 12 namespace blink {
13 13
14 class WebGLTexture; 14 class WebGLTexture;
15 15
16 class WebGLActiveInfo; 16 class WebGLActiveInfo;
17 class WebGLBuffer; 17 class WebGLBuffer;
18 class WebGLProgram; 18 class WebGLProgram;
19 class WebGLQuery; 19 class WebGLQuery;
20 class WebGLSampler; 20 class WebGLSampler;
21 class WebGLSync; 21 class WebGLSync;
22 class WebGLTransformFeedback; 22 class WebGLTransformFeedback;
23 class WebGLUniformLocation; 23 class WebGLUniformLocation;
24 class WebGLVertexArrayObject; 24 class WebGLVertexArrayObject;
25 25
26 class WebGL2RenderingContextBase : public WebGLRenderingContextBase { 26 class WebGL2RenderingContextBase : public WebGLRenderingContextBase {
27 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(WebGL2RenderingContextBase); 27 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN_NESTED(WebGL2RenderingContextBase, Web GLRenderingContextBase);
28 public: 28 public:
29 virtual ~WebGL2RenderingContextBase(); 29 virtual ~WebGL2RenderingContextBase();
30 30
31 /* Buffer objects */ 31 /* Buffer objects */
32 void copyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); 32 void copyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
33 void getBufferSubData(GLenum target, GLintptr offset, DOMArrayBuffer* return edData); 33 void getBufferSubData(GLenum target, GLintptr offset, DOMArrayBuffer* return edData);
34 34
35 /* Framebuffer objects */ 35 /* Framebuffer objects */
36 void blitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); 36 void blitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
37 void framebufferTextureLayer(GLenum, GLenum, const WebGLTexture*, GLint, GLi nt); 37 void framebufferTextureLayer(GLenum, GLenum, const WebGLTexture*, GLint, GLi nt);
(...skipping 133 matching lines...) Expand 10 before | Expand all | Expand 10 after
171 bool validateAndUpdateBufferBindTarget(const char* functionName, GLenum, Web GLBuffer*) override; 171 bool validateAndUpdateBufferBindTarget(const char* functionName, GLenum, Web GLBuffer*) override;
172 }; 172 };
173 173
174 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, 174 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context,
175 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, 175 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2,
176 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2) ; 176 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2) ;
177 177
178 } // namespace blink 178 } // namespace blink
179 179
180 #endif 180 #endif
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