| Index: src/transitions.h
|
| diff --git a/src/transitions.h b/src/transitions.h
|
| index 999ad86c558c176f8bb112df840b626f81c36cbb..648559ba4cd2652fd836b691e81c9fbb226a48d9 100644
|
| --- a/src/transitions.h
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| +++ b/src/transitions.h
|
| @@ -16,47 +16,98 @@ namespace internal {
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|
|
|
|
| // TransitionArrays are fixed arrays used to hold map transitions for property,
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| -// constant, and element changes. They can either be simple transition arrays
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| -// that store a single property transition, or a full transition array that has
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| +// constant, and element changes. "Simple" transitions storing only a single
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| +// property transition are stored inline (i.e. the target map is stored
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| +// directly); otherwise a full transition array is used that has
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| // prototype transitions and multiple property transitons. The details related
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| // to property transitions are accessed in the descriptor array of the target
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| // map. In the case of a simple transition, the key is also read from the
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| // descriptor array of the target map.
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| //
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| -// The simple format of the these objects is:
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| -// [0] Undefined or back pointer map
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| -// [1] Single transition
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| +// This class provides a static interface that operates directly on maps
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| +// and handles the distinction between simple and full transitions storage.
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| //
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| // The full format is:
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| -// [0] Undefined or back pointer map
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| -// [1] Smi(0) or fixed array of prototype transitions
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| -// [2] Number of transitions
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| -// [3] First transition
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| -// [3 + number of transitions * kTransitionSize]: start of slack
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| +// [0] Smi(0) or fixed array of prototype transitions
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| +// [1] Number of transitions
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| +// [2] First transition
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| +// [2 + number of transitions * kTransitionSize]: start of slack
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| class TransitionArray: public FixedArray {
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| public:
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| - // Accessors for fetching instance transition at transition number.
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| - inline Name* GetKey(int transition_number);
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| - inline void SetKey(int transition_number, Name* value);
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| - inline Object** GetKeySlot(int transition_number);
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| - int GetSortedKeyIndex(int transition_number) { return transition_number; }
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| + // Insert a new transition into |map|'s transition array, extending it
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| + // as necessary.
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| + static void Insert(Handle<Map> map, Handle<Name> name, Handle<Map> target,
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| + SimpleTransitionFlag flag);
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|
|
| - Name* GetSortedKey(int transition_number) {
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| - return GetKey(transition_number);
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| - }
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| + static Map* SearchTransition(Map* map, PropertyKind kind, Name* name,
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| + PropertyAttributes attributes);
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|
|
| - inline Map* GetTarget(int transition_number);
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| - inline void SetTarget(int transition_number, Map* target);
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| + static Map* SearchSpecial(Map* map, Symbol* name);
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|
|
| - inline PropertyDetails GetTargetDetails(int transition_number);
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| - inline Object* GetTargetValue(int transition_number);
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| + static Handle<Map> FindTransitionToField(Handle<Map> map, Handle<Name> name);
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|
|
| - inline bool HasElementsTransition();
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| + static Handle<String> ExpectedTransitionKey(Handle<Map> map);
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|
|
| - inline Object* back_pointer_storage();
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| - inline void set_back_pointer_storage(
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| - Object* back_pointer,
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| - WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
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| + static Handle<Map> ExpectedTransitionTarget(Handle<Map> map) {
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| + DCHECK(!ExpectedTransitionKey(map).is_null());
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| + return Handle<Map>(GetSimpleTransition(map->raw_transitions()));
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| + }
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| + // Returns true if |raw_transition| can be overwritten with a simple
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| + // transition (because it's either uninitialized, or has been cleared).
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| + static inline bool CanStoreSimpleTransition(Object* raw_transition) {
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| + return raw_transition->IsSmi() ||
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| + (raw_transition->IsWeakCell() &&
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| + WeakCell::cast(raw_transition)->cleared());
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| + }
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| + static inline bool IsSimpleTransition(Object* raw_transition) {
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| + DCHECK(!raw_transition->IsWeakCell() ||
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| + WeakCell::cast(raw_transition)->cleared() ||
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| + WeakCell::cast(raw_transition)->value()->IsMap());
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| + return raw_transition->IsWeakCell() &&
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| + !WeakCell::cast(raw_transition)->cleared();
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| + }
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| + static inline Map* GetSimpleTransition(Object* raw_transition) {
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| + DCHECK(IsSimpleTransition(raw_transition));
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| + return Map::cast(WeakCell::cast(raw_transition)->value());
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| + }
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| + static inline bool IsFullTransitionArray(Object* raw_transitions) {
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| + return raw_transitions->IsTransitionArray();
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| + }
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| +
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| + // The size of transition arrays are limited so they do not end up in large
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| + // object space. Otherwise ClearNonLiveReferences would leak memory while
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| + // applying in-place right trimming.
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| + static bool CanHaveMoreTransitions(Handle<Map> map);
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| +
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| + // ===== PROTOTYPE TRANSITIONS =====
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| + // When you set the prototype of an object using the __proto__ accessor you
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| + // need a new map for the object (the prototype is stored in the map). In
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| + // order not to multiply maps unnecessarily we store these as transitions in
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| + // the original map. That way we can transition to the same map if the same
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| + // prototype is set, rather than creating a new map every time. The
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| + // transitions are in the form of a map where the keys are prototype objects
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| + // and the values are the maps they transition to.
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| + // Cache format:
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| + // 0: finger - index of the first free cell in the cache
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| + // 1 + i: target map
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| + static const int kMaxCachedPrototypeTransitions = 256;
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| + static Handle<Map> PutPrototypeTransition(Handle<Map> map,
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| + Handle<Object> prototype,
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| + Handle<Map> target_map);
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| +
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| + static Handle<Map> GetPrototypeTransition(Handle<Map> map,
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| + Handle<Object> prototype);
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| +
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| + static FixedArray* GetPrototypeTransitions(Map* map);
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| +
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| + static int NumberOfPrototypeTransitions(FixedArray* proto_transitions) {
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| + if (proto_transitions->length() == 0) return 0;
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| + Object* raw = proto_transitions->get(kProtoTransitionNumberOfEntriesOffset);
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| + return Smi::cast(raw)->value();
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| + }
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| +
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| + static void SetNumberOfPrototypeTransitions(FixedArray* proto_transitions,
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| + int value);
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|
|
| inline FixedArray* GetPrototypeTransitions();
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| inline void SetPrototypeTransitions(
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| @@ -65,133 +116,92 @@ class TransitionArray: public FixedArray {
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| inline Object** GetPrototypeTransitionsSlot();
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| inline bool HasPrototypeTransitions();
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|
|
| - // Returns the number of transitions in the array.
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| - int number_of_transitions() {
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| - if (IsSimpleTransition()) return 1;
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| - if (length() <= kFirstIndex) return 0;
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| - return Smi::cast(get(kTransitionLengthIndex))->value();
|
| - }
|
| + // ===== ITERATION =====
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|
|
| - int number_of_transitions_storage() {
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| - if (IsSimpleTransition()) return 1;
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| - if (length() <= kFirstIndex) return 0;
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| - return (length() - kFirstIndex) / kTransitionSize;
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| - }
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| + typedef void (*TraverseCallback)(Map* map, void* data);
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|
|
| - int NumberOfSlackTransitions() {
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| - return number_of_transitions_storage() - number_of_transitions();
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| + // Traverse the transition tree in postorder.
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| + static void TraverseTransitionTree(Map* map, TraverseCallback callback,
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| + void* data) {
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| + // Make sure that we do not allocate in the callback.
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| + DisallowHeapAllocation no_allocation;
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| + TraverseTransitionTreeInternal(map, callback, data);
|
| }
|
|
|
| - inline void SetNumberOfTransitions(int number_of_transitions);
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| - inline int number_of_entries() { return number_of_transitions(); }
|
| + // ===== LOW-LEVEL ACCESSORS =====
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|
|
| - // Creates a FullTransitionArray from a SimpleTransitionArray in
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| - // containing_map.
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| - static Handle<TransitionArray> ExtendToFullTransitionArray(
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| - Handle<Map> containing_map);
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| -
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| - // Return a transition array, using the array from the owning map if it
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| - // already has one (copying into a larger array if necessary), otherwise
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| - // creating a new one according to flag.
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| - // TODO(verwaest): This should not cause an existing transition to be
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| - // overwritten.
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| - static Handle<TransitionArray> Insert(Handle<Map> map, Handle<Name> name,
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| - Handle<Map> target,
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| - SimpleTransitionFlag flag);
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| - // Search a transition for a given kind, property name and attributes.
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| - int Search(PropertyKind kind, Name* name, PropertyAttributes attributes,
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| - int* out_insertion_index = NULL);
|
| + // Accessors for fetching instance transition at transition number.
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| + static inline Name* GetKey(Object* raw_transitions, int transition_number);
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| + inline Name* GetKey(int transition_number);
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| + inline void SetKey(int transition_number, Name* value);
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| + inline Object** GetKeySlot(int transition_number);
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| + int GetSortedKeyIndex(int transition_number) { return transition_number; }
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|
|
| - // Search a non-property transition (like elements kind, observe or frozen
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| - // transitions).
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| - inline int SearchSpecial(Symbol* symbol, int* out_insertion_index = NULL) {
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| - return SearchName(symbol, out_insertion_index);
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| + Name* GetSortedKey(int transition_number) {
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| + return GetKey(transition_number);
|
| }
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|
|
| + static inline Map* GetTarget(Object* raw_transitions, int transition_number);
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| + inline Map* GetTarget(int transition_number);
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| + inline void SetTarget(int transition_number, Map* target);
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| +
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| static inline PropertyDetails GetTargetDetails(Name* name, Map* target);
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|
|
| - // Allocates a TransitionArray.
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| - static Handle<TransitionArray> Allocate(Isolate* isolate,
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| - int number_of_transitions,
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| - int slack = 0);
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| + // Returns the number of transitions in the array.
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| + static int NumberOfTransitions(Object* raw_transitions);
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| + // Required for templatized Search interface.
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| + inline int number_of_entries() { return number_of_transitions(); }
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|
|
| - bool IsSimpleTransition() {
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| - return length() == kSimpleTransitionSize &&
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| - get(kSimpleTransitionTarget)->IsHeapObject() &&
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| - // The IntrusivePrototypeTransitionIterator may have set the map of the
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| - // prototype transitions array to a smi. In that case, there are
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| - // prototype transitions, hence this transition array is a full
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| - // transition array.
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| - HeapObject::cast(get(kSimpleTransitionTarget))->map()->IsMap() &&
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| - get(kSimpleTransitionTarget)->IsMap();
|
| - }
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| + inline void SetNumberOfTransitions(int number_of_transitions);
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|
|
| - bool IsFullTransitionArray() {
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| - return length() > kFirstIndex ||
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| - (length() == kFirstIndex && !IsSimpleTransition());
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| - }
|
| + static int Capacity(Object* raw_transitions);
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|
|
| // Casting.
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| static inline TransitionArray* cast(Object* obj);
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|
|
| - // Constant for denoting key was not found.
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| - static const int kNotFound = -1;
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| -
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| - static const int kBackPointerStorageIndex = 0;
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| -
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| - // Layout for full transition arrays.
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| - static const int kPrototypeTransitionsIndex = 1;
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| - static const int kTransitionLengthIndex = 2;
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| - static const int kFirstIndex = 3;
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| -
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| - // Layout for simple transition arrays.
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| - static const int kSimpleTransitionTarget = 1;
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| - static const int kSimpleTransitionSize = 2;
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| - static const int kSimpleTransitionIndex = 0;
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| - STATIC_ASSERT(kSimpleTransitionIndex != kNotFound);
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| -
|
| - static const int kBackPointerStorageOffset = FixedArray::kHeaderSize;
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| -
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| - // Layout for the full transition array header.
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| - static const int kPrototypeTransitionsOffset = kBackPointerStorageOffset +
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| - kPointerSize;
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| - static const int kTransitionLengthOffset =
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| - kPrototypeTransitionsOffset + kPointerSize;
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| -
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| - // Layout of map transition entries in full transition arrays.
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| - static const int kTransitionKey = 0;
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| - static const int kTransitionTarget = 1;
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| static const int kTransitionSize = 2;
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| + static const int kProtoTransitionHeaderSize = 1;
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|
|
| #if defined(DEBUG) || defined(OBJECT_PRINT)
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| // For our gdb macros, we should perhaps change these in the future.
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| void Print();
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|
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| // Print all the transitions.
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| - void PrintTransitions(std::ostream& os, bool print_header = true); // NOLINT
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| + static void PrintTransitions(std::ostream& os, Object* transitions,
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| + bool print_header = true); // NOLINT
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| #endif
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|
|
| #ifdef DEBUG
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| bool IsSortedNoDuplicates(int valid_entries = -1);
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| - bool IsConsistentWithBackPointers(Map* current_map);
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| - bool IsEqualTo(TransitionArray* other);
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| + static bool IsSortedNoDuplicates(Map* map);
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| + static bool IsConsistentWithBackPointers(Map* map);
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|
|
| // Returns true for a non-property transitions like elements kind, observed
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| // or frozen transitions.
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| static inline bool IsSpecialTransition(Name* name);
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| #endif
|
|
|
| + // Constant for denoting key was not found.
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| + static const int kNotFound = -1;
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| +
|
| // The maximum number of transitions we want in a transition array (should
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| // fit in a page).
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| static const int kMaxNumberOfTransitions = 1024 + 512;
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|
|
| - // Returns the fixed array length required to hold number_of_transitions
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| - // transitions.
|
| - static int LengthFor(int number_of_transitions) {
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| - return ToKeyIndex(number_of_transitions);
|
| - }
|
| -
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| private:
|
| + // Layout for full transition arrays.
|
| + static const int kPrototypeTransitionsIndex = 0;
|
| + static const int kTransitionLengthIndex = 1;
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| + static const int kFirstIndex = 2;
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| +
|
| + // Layout of map transition entries in full transition arrays.
|
| + static const int kTransitionKey = 0;
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| + static const int kTransitionTarget = 1;
|
| + STATIC_ASSERT(kTransitionSize == 2);
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| +
|
| + static const int kProtoTransitionNumberOfEntriesOffset = 0;
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| + STATIC_ASSERT(kProtoTransitionHeaderSize == 1);
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| +
|
| // Conversion from transition number to array indices.
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| static int ToKeyIndex(int transition_number) {
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| return kFirstIndex +
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| @@ -205,20 +215,55 @@ class TransitionArray: public FixedArray {
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| kTransitionTarget;
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| }
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|
|
| - static Handle<TransitionArray> AllocateSimple(
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| - Isolate* isolate, Handle<Map> target);
|
| + // Returns the fixed array length required to hold number_of_transitions
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| + // transitions.
|
| + static int LengthFor(int number_of_transitions) {
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| + return ToKeyIndex(number_of_transitions);
|
| + }
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| +
|
| + // Allocates a TransitionArray.
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| + static Handle<TransitionArray> Allocate(Isolate* isolate,
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| + int number_of_transitions,
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| + int slack = 0);
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| +
|
| + static void EnsureHasFullTransitionArray(Handle<Map> map);
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| + static void ReplaceTransitions(Handle<Map> map, Object* new_transitions);
|
|
|
| - // Allocate a new transition array with a single entry.
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| - static Handle<TransitionArray> NewWith(Handle<Map> map,
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| - Handle<Name> name,
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| - Handle<Map> target,
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| - SimpleTransitionFlag flag);
|
| + // Search a transition for a given kind, property name and attributes.
|
| + int Search(PropertyKind kind, Name* name, PropertyAttributes attributes,
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| + int* out_insertion_index = NULL);
|
|
|
| + // Search a non-property transition (like elements kind, observe or frozen
|
| + // transitions).
|
| + inline int SearchSpecial(Symbol* symbol, int* out_insertion_index = NULL) {
|
| + return SearchName(symbol, out_insertion_index);
|
| + }
|
| // Search a first transition for a given property name.
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| inline int SearchName(Name* name, int* out_insertion_index = NULL);
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| int SearchDetails(int transition, PropertyKind kind,
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| PropertyAttributes attributes, int* out_insertion_index);
|
|
|
| + int number_of_transitions() {
|
| + if (length() < kFirstIndex) return 0;
|
| + return Smi::cast(get(kTransitionLengthIndex))->value();
|
| + }
|
| +
|
| + static inline PropertyDetails GetSimpleTargetDetails(Map* transition) {
|
| + return transition->GetLastDescriptorDetails();
|
| + }
|
| +
|
| + static inline Name* GetSimpleTransitionKey(Map* transition) {
|
| + int descriptor = transition->LastAdded();
|
| + return transition->instance_descriptors()->GetKey(descriptor);
|
| + }
|
| +
|
| + static void TraverseTransitionTreeInternal(Map* map,
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| + TraverseCallback callback,
|
| + void* data);
|
| +
|
| + static void SetPrototypeTransitions(Handle<Map> map,
|
| + Handle<FixedArray> proto_transitions);
|
| +
|
| // Compares two tuples <key, kind, attributes>, returns -1 if
|
| // tuple1 is "less" than tuple2, 0 if tuple1 equal to tuple2 and 1 otherwise.
|
| static inline int CompareKeys(Name* key1, uint32_t hash1, PropertyKind kind1,
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| @@ -247,6 +292,12 @@ class TransitionArray: public FixedArray {
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| int origin_transition,
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| int target_transition);
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|
|
| +#ifdef DEBUG
|
| + static void CheckNewTransitionsAreConsistent(Handle<Map> map,
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| + TransitionArray* old_transitions,
|
| + Object* transitions);
|
| +#endif
|
| +
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| DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionArray);
|
| };
|
|
|
|
|