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Unified Diff: cc/output/overlay_unittest.cc

Issue 979693005: Add underlays and split off common overlay functionality (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 9 months ago
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Index: cc/output/overlay_unittest.cc
diff --git a/cc/output/overlay_unittest.cc b/cc/output/overlay_unittest.cc
index 9090621ea16d491590072bd4655383e009c5025d..18ca5585faf1e76cedae381e21d50aac32fba860 100644
--- a/cc/output/overlay_unittest.cc
+++ b/cc/output/overlay_unittest.cc
@@ -9,6 +9,7 @@
#include "cc/output/overlay_candidate_validator.h"
#include "cc/output/overlay_processor.h"
#include "cc/output/overlay_strategy_single_on_top.h"
+#include "cc/output/overlay_strategy_underlay.h"
#include "cc/quads/checkerboard_draw_quad.h"
#include "cc/quads/render_pass.h"
#include "cc/quads/stream_video_draw_quad.h"
@@ -68,30 +69,26 @@ void SingleOverlayValidator::CheckOverlaySupport(
candidate.overlay_handled = true;
}
+template <typename OverlayStrategyType>
class SingleOverlayProcessor : public OverlayProcessor {
public:
SingleOverlayProcessor(OutputSurface* surface,
- ResourceProvider* resource_provider);
+ ResourceProvider* resource_provider)
+ : OverlayProcessor(surface, resource_provider) {
+ EXPECT_EQ(surface, surface_);
+ EXPECT_EQ(resource_provider, resource_provider_);
+ }
+
// Virtual to allow testing different strategies.
- void Initialize() override;
+ void Initialize() override {
+ OverlayCandidateValidator* candidates =
+ surface_->overlay_candidate_validator();
+ ASSERT_TRUE(candidates != NULL);
+ strategies_.push_back(scoped_ptr<Strategy>(
+ new OverlayStrategyType(candidates, resource_provider_)));
+ }
};
-SingleOverlayProcessor::SingleOverlayProcessor(
- OutputSurface* surface,
- ResourceProvider* resource_provider)
- : OverlayProcessor(surface, resource_provider) {
- EXPECT_EQ(surface, surface_);
- EXPECT_EQ(resource_provider, resource_provider_);
-}
-
-void SingleOverlayProcessor::Initialize() {
- OverlayCandidateValidator* candidates =
- surface_->overlay_candidate_validator();
- ASSERT_TRUE(candidates != NULL);
- strategies_.push_back(scoped_ptr<Strategy>(
- new OverlayStrategySingleOnTop(candidates, resource_provider_)));
-}
-
class DefaultOverlayProcessor : public OverlayProcessor {
public:
DefaultOverlayProcessor(OutputSurface* surface,
@@ -302,7 +299,8 @@ TEST(OverlayTest, OverlaysProcessorHasStrategy) {
EXPECT_GE(1U, overlay_processor->GetStrategyCount());
}
-class SingleOverlayOnTopTest : public testing::Test {
+template <typename OverlayStrategyType>
+class OverlayTest : public testing::Test {
protected:
void SetUp() override {
provider_ = TestContextProvider::Create();
@@ -320,7 +318,7 @@ class SingleOverlayOnTopTest : public testing::Test {
false,
1);
- overlay_processor_.reset(new SingleOverlayProcessor(
+ overlay_processor_.reset(new SingleOverlayProcessor<OverlayStrategyType>(
output_surface_.get(), resource_provider_.get()));
overlay_processor_->Initialize();
}
@@ -330,9 +328,12 @@ class SingleOverlayOnTopTest : public testing::Test {
FakeOutputSurfaceClient client_;
scoped_ptr<SharedBitmapManager> shared_bitmap_manager_;
scoped_ptr<ResourceProvider> resource_provider_;
- scoped_ptr<SingleOverlayProcessor> overlay_processor_;
+ scoped_ptr<SingleOverlayProcessor<OverlayStrategyType>> overlay_processor_;
};
+typedef OverlayTest<OverlayStrategySingleOnTop> SingleOverlayOnTopTest;
+typedef OverlayTest<OverlayStrategyUnderlay> UnderlayTest;
+
TEST_F(SingleOverlayOnTopTest, SuccessfullOverlay) {
scoped_ptr<RenderPass> pass = CreateRenderPass();
TextureDrawQuad* original_quad =
@@ -761,6 +762,52 @@ TEST_F(SingleOverlayOnTopTest, AllowVideoYMirrorTransform) {
EXPECT_EQ(2U, candidate_list.size());
}
+TEST_F(UnderlayTest, OverlayLayerUnderMainLayer) {
+ scoped_ptr<RenderPass> pass = CreateRenderPass();
+ SharedQuadState* shared_state = pass->CreateAndAppendSharedQuadState();
+ shared_state->opacity = 0.5f;
+ CreateSolidColorQuadAt(shared_state, SK_ColorBLACK, pass.get(),
+ kOverlayBottomRightRect);
+ shared_state = pass->CreateAndAppendSharedQuadState();
+ shared_state->opacity = 1.f;
+ CreateCandidateQuadAt(resource_provider_.get(), shared_state, pass.get(),
+ kOverlayBottomRightRect);
+
+ RenderPassList pass_list;
+ pass_list.push_back(pass.Pass());
+
+ OverlayCandidateList candidate_list;
+ overlay_processor_->ProcessForOverlays(&pass_list, &candidate_list);
+ EXPECT_EQ(1U, pass_list.size());
+ ASSERT_EQ(2U, candidate_list.size());
+ EXPECT_EQ(0, candidate_list[0].plane_z_order);
+ EXPECT_EQ(-1, candidate_list[1].plane_z_order);
+ // The overlay quad should have changed to a SOLID_COLOR quad.
+ EXPECT_EQ(pass_list[0]->quad_list.back()->material, DrawQuad::SOLID_COLOR);
danakj 2015/03/18 21:30:14 What if you just removed that quad, you'd still pa
achaulk 2015/03/23 19:16:03 Oh right, didn't notice the other quad was also so
+}
+
+TEST_F(UnderlayTest, AllowOnTop) {
+ scoped_ptr<RenderPass> pass = CreateRenderPass();
+ CreateFullscreenCandidateQuad(resource_provider_.get(),
+ pass->shared_quad_state_list.back(),
+ pass.get());
+ CreateFullscreenCheckeredQuad(resource_provider_.get(),
danakj 2015/03/18 21:30:14 Can you use a non-opaque quad on top?
achaulk 2015/03/23 19:16:03 Done.
+ pass->shared_quad_state_list.back(),
+ pass.get());
+
+ RenderPassList pass_list;
+ pass_list.push_back(pass.Pass());
+
+ OverlayCandidateList candidate_list;
+ overlay_processor_->ProcessForOverlays(&pass_list, &candidate_list);
+ EXPECT_EQ(1U, pass_list.size());
+ ASSERT_EQ(2U, candidate_list.size());
+ EXPECT_EQ(0, candidate_list[0].plane_z_order);
+ EXPECT_EQ(-1, candidate_list[1].plane_z_order);
+ // The overlay quad should have changed to a SOLID_COLOR quad.
+ EXPECT_EQ(pass_list[0]->quad_list.front()->material, DrawQuad::SOLID_COLOR);
+}
+
class OverlayInfoRendererGL : public GLRenderer {
public:
OverlayInfoRendererGL(RendererClient* client,
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