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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/overlay_strategy_single_on_top.h" | 5 #include "cc/output/overlay_strategy_single_on_top.h" |
6 | 6 |
7 #include <limits> | 7 #include <limits> |
8 | 8 |
9 #include "cc/quads/draw_quad.h" | 9 #include "cc/quads/draw_quad.h" |
10 #include "cc/quads/solid_color_draw_quad.h" | |
11 #include "cc/quads/stream_video_draw_quad.h" | |
12 #include "cc/quads/texture_draw_quad.h" | |
13 #include "ui/gfx/geometry/point3_f.h" | |
14 #include "ui/gfx/geometry/rect_conversions.h" | |
15 #include "ui/gfx/transform.h" | |
16 | 10 |
17 namespace cc { | 11 namespace cc { |
18 | 12 |
19 OverlayStrategySingleOnTop::OverlayStrategySingleOnTop( | 13 OverlayStrategySingleOnTop::OverlayStrategySingleOnTop( |
20 OverlayCandidateValidator* capability_checker, | 14 OverlayCandidateValidator* capability_checker, |
21 ResourceProvider* resource_provider) | 15 ResourceProvider* resource_provider) |
22 : capability_checker_(capability_checker), | 16 : OverlayStrategyCommon(capability_checker, resource_provider) { |
23 resource_provider_(resource_provider) {} | |
24 | |
25 bool OverlayStrategySingleOnTop::IsOverlayQuad(const DrawQuad* draw_quad) { | |
26 unsigned int resource_id; | |
27 switch (draw_quad->material) { | |
28 case DrawQuad::TEXTURE_CONTENT: | |
29 resource_id = TextureDrawQuad::MaterialCast(draw_quad)->resource_id; | |
30 break; | |
31 case DrawQuad::STREAM_VIDEO_CONTENT: | |
32 resource_id = StreamVideoDrawQuad::MaterialCast(draw_quad)->resource_id; | |
33 break; | |
34 default: | |
35 return false; | |
36 } | |
37 return resource_provider_->AllowOverlay(resource_id); | |
38 } | |
39 | |
40 bool OverlayStrategySingleOnTop::GetTextureQuadInfo( | |
41 const TextureDrawQuad& quad, | |
42 OverlayCandidate* quad_info) { | |
43 gfx::OverlayTransform overlay_transform = | |
44 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); | |
45 if (quad.background_color != SK_ColorTRANSPARENT || | |
46 quad.premultiplied_alpha || | |
47 overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) | |
48 return false; | |
49 quad_info->resource_id = quad.resource_id; | |
50 quad_info->transform = overlay_transform; | |
51 quad_info->uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); | |
52 return true; | |
53 } | |
54 | |
55 bool OverlayStrategySingleOnTop::GetVideoQuadInfo( | |
56 const StreamVideoDrawQuad& quad, | |
57 OverlayCandidate* quad_info) { | |
58 gfx::OverlayTransform overlay_transform = | |
59 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), false); | |
60 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) | |
61 return false; | |
62 if (!quad.matrix.IsScaleOrTranslation()) { | |
63 // We cannot handle anything other than scaling & translation for texture | |
64 // coordinates yet. | |
65 return false; | |
66 } | |
67 quad_info->resource_id = quad.resource_id; | |
68 quad_info->transform = overlay_transform; | |
69 | |
70 gfx::Point3F uv0 = gfx::Point3F(0, 0, 0); | |
71 gfx::Point3F uv1 = gfx::Point3F(1, 1, 0); | |
72 quad.matrix.TransformPoint(&uv0); | |
73 quad.matrix.TransformPoint(&uv1); | |
74 gfx::Vector3dF delta = uv1 - uv0; | |
75 if (delta.x() < 0) { | |
76 quad_info->transform = OverlayCandidate::ModifyTransform( | |
77 quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL); | |
78 float x0 = uv0.x(); | |
79 uv0.set_x(uv1.x()); | |
80 uv1.set_x(x0); | |
81 delta.set_x(-delta.x()); | |
82 } | |
83 | |
84 if (delta.y() < 0) { | |
85 // In this situation, uv0y < uv1y. Since we overlay inverted, a request | |
86 // to invert the source texture means we can just output the texture | |
87 // normally and it will be correct. | |
88 quad_info->uv_rect = gfx::RectF(uv0.x(), uv1.y(), delta.x(), -delta.y()); | |
89 } else { | |
90 quad_info->transform = OverlayCandidate::ModifyTransform( | |
91 quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL); | |
92 quad_info->uv_rect = gfx::RectF(uv0.x(), uv0.y(), delta.x(), delta.y()); | |
93 } | |
94 return true; | |
95 } | |
96 | |
97 bool OverlayStrategySingleOnTop::GetCandidateQuadInfo( | |
98 const DrawQuad& draw_quad, | |
99 OverlayCandidate* quad_info) { | |
100 // All quad checks. | |
101 if (draw_quad.needs_blending || draw_quad.shared_quad_state->opacity != 1.f || | |
102 draw_quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) | |
103 return false; | |
104 | |
105 if (draw_quad.material == DrawQuad::TEXTURE_CONTENT) { | |
106 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(&draw_quad); | |
107 if (!GetTextureQuadInfo(quad, quad_info)) | |
108 return false; | |
109 } else if (draw_quad.material == DrawQuad::STREAM_VIDEO_CONTENT) { | |
110 const StreamVideoDrawQuad& quad = | |
111 *StreamVideoDrawQuad::MaterialCast(&draw_quad); | |
112 if (!GetVideoQuadInfo(quad, quad_info)) | |
113 return false; | |
114 } | |
115 | |
116 quad_info->format = RGBA_8888; | |
117 quad_info->display_rect = OverlayCandidate::GetOverlayRect( | |
118 draw_quad.quadTransform(), draw_quad.rect); | |
119 return true; | |
120 } | |
121 | |
122 bool OverlayStrategySingleOnTop::IsInvisibleQuad(const DrawQuad* draw_quad) { | |
123 if (draw_quad->material == DrawQuad::SOLID_COLOR) { | |
124 const SolidColorDrawQuad* solid_quad = | |
125 SolidColorDrawQuad::MaterialCast(draw_quad); | |
126 SkColor color = solid_quad->color; | |
127 float opacity = solid_quad->opacity(); | |
128 float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity; | |
129 // Ignore transparent solid color quads. | |
130 return solid_quad->ShouldDrawWithBlending() && | |
131 alpha < std::numeric_limits<float>::epsilon(); | |
132 } | |
133 return false; | |
134 } | 17 } |
135 | 18 |
136 bool OverlayStrategySingleOnTop::Attempt( | 19 bool OverlayStrategySingleOnTop::Attempt( |
137 RenderPassList* render_passes_in_draw_order, | 20 RenderPassList* render_passes_in_draw_order, |
138 OverlayCandidateList* candidate_list) { | 21 OverlayCandidateList* candidate_list) { |
139 // Only attempt to handle very simple case for now. | 22 // Only attempt to handle very simple case for now. |
140 if (!capability_checker_) | 23 if (!capability_checker_) |
141 return false; | 24 return false; |
142 | 25 |
143 RenderPass* root_render_pass = render_passes_in_draw_order->back(); | 26 RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
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187 // If the candidate can be handled by an overlay, create a pass for it. | 70 // If the candidate can be handled by an overlay, create a pass for it. |
188 if (candidates[1].overlay_handled) { | 71 if (candidates[1].overlay_handled) { |
189 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); | 72 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); |
190 candidate_list->swap(candidates); | 73 candidate_list->swap(candidates); |
191 return true; | 74 return true; |
192 } | 75 } |
193 return false; | 76 return false; |
194 } | 77 } |
195 | 78 |
196 } // namespace cc | 79 } // namespace cc |
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