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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/overlay_strategy_single_on_top.h" | 5 #include "cc/output/overlay_strategy_common.h" |
6 | 6 |
7 #include <limits> | 7 #include <limits> |
8 | 8 |
9 #include "cc/quads/draw_quad.h" | |
10 #include "cc/quads/solid_color_draw_quad.h" | 9 #include "cc/quads/solid_color_draw_quad.h" |
11 #include "cc/quads/stream_video_draw_quad.h" | 10 #include "cc/quads/stream_video_draw_quad.h" |
12 #include "cc/quads/texture_draw_quad.h" | 11 #include "cc/quads/texture_draw_quad.h" |
13 #include "ui/gfx/geometry/point3_f.h" | 12 #include "ui/gfx/geometry/point3_f.h" |
14 #include "ui/gfx/geometry/rect_conversions.h" | 13 #include "ui/gfx/geometry/rect_conversions.h" |
15 #include "ui/gfx/transform.h" | 14 #include "ui/gfx/transform.h" |
16 | 15 |
17 namespace cc { | 16 namespace cc { |
18 | 17 |
19 OverlayStrategySingleOnTop::OverlayStrategySingleOnTop( | 18 OverlayStrategyCommon::OverlayStrategyCommon( |
20 OverlayCandidateValidator* capability_checker, | 19 OverlayCandidateValidator* capability_checker, |
21 ResourceProvider* resource_provider) | 20 ResourceProvider* resource_provider) |
22 : capability_checker_(capability_checker), | 21 : capability_checker_(capability_checker), |
23 resource_provider_(resource_provider) {} | 22 resource_provider_(resource_provider) { |
23 } | |
24 | 24 |
25 bool OverlayStrategySingleOnTop::IsOverlayQuad(const DrawQuad* draw_quad) { | 25 OverlayStrategyCommon::~OverlayStrategyCommon() { |
26 } | |
27 | |
28 bool OverlayStrategyCommon::IsOverlayQuad(const DrawQuad* draw_quad) { | |
26 unsigned int resource_id; | 29 unsigned int resource_id; |
27 switch (draw_quad->material) { | 30 switch (draw_quad->material) { |
28 case DrawQuad::TEXTURE_CONTENT: | 31 case DrawQuad::TEXTURE_CONTENT: |
29 resource_id = TextureDrawQuad::MaterialCast(draw_quad)->resource_id; | 32 resource_id = TextureDrawQuad::MaterialCast(draw_quad)->resource_id; |
30 break; | 33 break; |
31 case DrawQuad::STREAM_VIDEO_CONTENT: | 34 case DrawQuad::STREAM_VIDEO_CONTENT: |
32 resource_id = StreamVideoDrawQuad::MaterialCast(draw_quad)->resource_id; | 35 resource_id = StreamVideoDrawQuad::MaterialCast(draw_quad)->resource_id; |
33 break; | 36 break; |
34 default: | 37 default: |
35 return false; | 38 return false; |
36 } | 39 } |
37 return resource_provider_->AllowOverlay(resource_id); | 40 return resource_provider_->AllowOverlay(resource_id); |
38 } | 41 } |
39 | 42 |
40 bool OverlayStrategySingleOnTop::GetTextureQuadInfo( | 43 bool OverlayStrategyCommon::IsInvisibleQuad(const DrawQuad* draw_quad) { |
41 const TextureDrawQuad& quad, | 44 if (draw_quad->material == DrawQuad::SOLID_COLOR) { |
42 OverlayCandidate* quad_info) { | 45 const SolidColorDrawQuad* solid_quad = |
46 SolidColorDrawQuad::MaterialCast(draw_quad); | |
47 SkColor color = solid_quad->color; | |
48 float opacity = solid_quad->opacity(); | |
49 float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity; | |
50 // Ignore transparent solid color quads. | |
danakj
2015/03/18 16:36:51
I missed this when this moved to a helper function
achaulk
2015/03/18 16:51:34
Done.
| |
51 return solid_quad->ShouldDrawWithBlending() && | |
52 alpha < std::numeric_limits<float>::epsilon(); | |
53 } | |
54 return false; | |
55 } | |
56 | |
57 bool OverlayStrategyCommon::GetTextureQuadInfo(const TextureDrawQuad& quad, | |
58 OverlayCandidate* quad_info) { | |
43 gfx::OverlayTransform overlay_transform = | 59 gfx::OverlayTransform overlay_transform = |
44 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); | 60 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); |
45 if (quad.background_color != SK_ColorTRANSPARENT || | 61 if (quad.background_color != SK_ColorTRANSPARENT || |
46 quad.premultiplied_alpha || | 62 quad.premultiplied_alpha || |
47 overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) | 63 overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) |
48 return false; | 64 return false; |
49 quad_info->resource_id = quad.resource_id; | 65 quad_info->resource_id = quad.resource_id; |
50 quad_info->transform = overlay_transform; | 66 quad_info->transform = overlay_transform; |
51 quad_info->uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); | 67 quad_info->uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); |
52 return true; | 68 return true; |
53 } | 69 } |
54 | 70 |
55 bool OverlayStrategySingleOnTop::GetVideoQuadInfo( | 71 bool OverlayStrategyCommon::GetVideoQuadInfo(const StreamVideoDrawQuad& quad, |
56 const StreamVideoDrawQuad& quad, | 72 OverlayCandidate* quad_info) { |
57 OverlayCandidate* quad_info) { | |
58 gfx::OverlayTransform overlay_transform = | 73 gfx::OverlayTransform overlay_transform = |
59 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), false); | 74 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), false); |
60 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) | 75 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) |
61 return false; | 76 return false; |
62 if (!quad.matrix.IsScaleOrTranslation()) { | 77 if (!quad.matrix.IsScaleOrTranslation()) { |
63 // We cannot handle anything other than scaling & translation for texture | 78 // We cannot handle anything other than scaling & translation for texture |
64 // coordinates yet. | 79 // coordinates yet. |
65 return false; | 80 return false; |
66 } | 81 } |
67 quad_info->resource_id = quad.resource_id; | 82 quad_info->resource_id = quad.resource_id; |
(...skipping 19 matching lines...) Expand all Loading... | |
87 // normally and it will be correct. | 102 // normally and it will be correct. |
88 quad_info->uv_rect = gfx::RectF(uv0.x(), uv1.y(), delta.x(), -delta.y()); | 103 quad_info->uv_rect = gfx::RectF(uv0.x(), uv1.y(), delta.x(), -delta.y()); |
89 } else { | 104 } else { |
90 quad_info->transform = OverlayCandidate::ModifyTransform( | 105 quad_info->transform = OverlayCandidate::ModifyTransform( |
91 quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL); | 106 quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL); |
92 quad_info->uv_rect = gfx::RectF(uv0.x(), uv0.y(), delta.x(), delta.y()); | 107 quad_info->uv_rect = gfx::RectF(uv0.x(), uv0.y(), delta.x(), delta.y()); |
93 } | 108 } |
94 return true; | 109 return true; |
95 } | 110 } |
96 | 111 |
97 bool OverlayStrategySingleOnTop::GetCandidateQuadInfo( | 112 bool OverlayStrategyCommon::GetCandidateQuadInfo(const DrawQuad& draw_quad, |
98 const DrawQuad& draw_quad, | 113 OverlayCandidate* quad_info) { |
99 OverlayCandidate* quad_info) { | |
100 // All quad checks. | 114 // All quad checks. |
101 if (draw_quad.needs_blending || draw_quad.shared_quad_state->opacity != 1.f || | 115 if (draw_quad.needs_blending || draw_quad.shared_quad_state->opacity != 1.f || |
102 draw_quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) | 116 draw_quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) |
103 return false; | 117 return false; |
104 | 118 |
105 if (draw_quad.material == DrawQuad::TEXTURE_CONTENT) { | 119 if (draw_quad.material == DrawQuad::TEXTURE_CONTENT) { |
106 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(&draw_quad); | 120 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(&draw_quad); |
107 if (!GetTextureQuadInfo(quad, quad_info)) | 121 if (!GetTextureQuadInfo(quad, quad_info)) |
108 return false; | 122 return false; |
109 } else if (draw_quad.material == DrawQuad::STREAM_VIDEO_CONTENT) { | 123 } else if (draw_quad.material == DrawQuad::STREAM_VIDEO_CONTENT) { |
110 const StreamVideoDrawQuad& quad = | 124 const StreamVideoDrawQuad& quad = |
111 *StreamVideoDrawQuad::MaterialCast(&draw_quad); | 125 *StreamVideoDrawQuad::MaterialCast(&draw_quad); |
112 if (!GetVideoQuadInfo(quad, quad_info)) | 126 if (!GetVideoQuadInfo(quad, quad_info)) |
113 return false; | 127 return false; |
114 } | 128 } |
115 | 129 |
116 quad_info->format = RGBA_8888; | 130 quad_info->format = RGBA_8888; |
117 quad_info->display_rect = OverlayCandidate::GetOverlayRect( | 131 quad_info->display_rect = OverlayCandidate::GetOverlayRect( |
118 draw_quad.quadTransform(), draw_quad.rect); | 132 draw_quad.quadTransform(), draw_quad.rect); |
119 return true; | 133 return true; |
120 } | 134 } |
121 | 135 |
122 bool OverlayStrategySingleOnTop::IsInvisibleQuad(const DrawQuad* draw_quad) { | |
123 if (draw_quad->material == DrawQuad::SOLID_COLOR) { | |
124 const SolidColorDrawQuad* solid_quad = | |
125 SolidColorDrawQuad::MaterialCast(draw_quad); | |
126 SkColor color = solid_quad->color; | |
127 float opacity = solid_quad->opacity(); | |
128 float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity; | |
129 // Ignore transparent solid color quads. | |
130 return solid_quad->ShouldDrawWithBlending() && | |
131 alpha < std::numeric_limits<float>::epsilon(); | |
132 } | |
133 return false; | |
134 } | |
135 | |
136 bool OverlayStrategySingleOnTop::Attempt( | |
137 RenderPassList* render_passes_in_draw_order, | |
138 OverlayCandidateList* candidate_list) { | |
139 // Only attempt to handle very simple case for now. | |
140 if (!capability_checker_) | |
141 return false; | |
142 | |
143 RenderPass* root_render_pass = render_passes_in_draw_order->back(); | |
144 DCHECK(root_render_pass); | |
145 | |
146 OverlayCandidate candidate; | |
147 QuadList& quad_list = root_render_pass->quad_list; | |
148 auto candidate_iterator = quad_list.end(); | |
149 for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { | |
150 const DrawQuad* draw_quad = *it; | |
151 if (IsOverlayQuad(draw_quad)) { | |
152 // Check that no prior quads overlap it. | |
153 bool intersects = false; | |
154 gfx::RectF rect = draw_quad->rect; | |
155 draw_quad->quadTransform().TransformRect(&rect); | |
156 for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it; | |
157 ++overlap_iter) { | |
158 gfx::RectF overlap_rect = overlap_iter->rect; | |
159 overlap_iter->quadTransform().TransformRect(&overlap_rect); | |
160 if (rect.Intersects(overlap_rect) && !IsInvisibleQuad(*overlap_iter)) { | |
161 intersects = true; | |
162 break; | |
163 } | |
164 } | |
165 if (intersects || !GetCandidateQuadInfo(*draw_quad, &candidate)) | |
166 continue; | |
167 candidate_iterator = it; | |
168 break; | |
169 } | |
170 } | |
171 if (candidate_iterator == quad_list.end()) | |
172 return false; | |
173 | |
174 // Add our primary surface. | |
175 OverlayCandidateList candidates; | |
176 OverlayCandidate main_image; | |
177 main_image.display_rect = root_render_pass->output_rect; | |
178 candidates.push_back(main_image); | |
179 | |
180 // Add the overlay. | |
181 candidate.plane_z_order = 1; | |
182 candidates.push_back(candidate); | |
183 | |
184 // Check for support. | |
185 capability_checker_->CheckOverlaySupport(&candidates); | |
186 | |
187 // If the candidate can be handled by an overlay, create a pass for it. | |
188 if (candidates[1].overlay_handled) { | |
189 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); | |
190 candidate_list->swap(candidates); | |
191 return true; | |
192 } | |
193 return false; | |
194 } | |
195 | |
196 } // namespace cc | 136 } // namespace cc |
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