| Index: include/gpu/SkGr.h
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| diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h
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| index 7cb614dd4c5a8935fbe093e5e668abc13730fa7e..026b25685ef5c14b13ce62754cb2a1944803e144 100644
|
| --- a/include/gpu/SkGr.h
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| +++ b/include/gpu/SkGr.h
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| @@ -78,8 +78,9 @@ GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTexture
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| // Sets the color of GrPaint to the value of the parameter paintColor
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| // Callers may subsequently modify the GrPaint. Setting constantColor indicates
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| // that the final paint will draw the same color at every pixel. This allows
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| -// an optimization where the the color filter can be applied to the SkPaint's
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| -// color once while converting to GrPaint and then ignored.
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| +// an optimization where the color filter can be applied to the SkPaint's
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| +// color once while converting to GrPaint and then ignored. TODO: Remove this
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| +// bool and use the invariant info to automatically apply the color filter.
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| void SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint,
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| GrColor paintColor, bool constantColor, GrPaint* grPaint);
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