Index: include/gpu/SkGr.h |
diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h |
index 7cb614dd4c5a8935fbe093e5e668abc13730fa7e..026b25685ef5c14b13ce62754cb2a1944803e144 100644 |
--- a/include/gpu/SkGr.h |
+++ b/include/gpu/SkGr.h |
@@ -78,8 +78,9 @@ GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTexture |
// Sets the color of GrPaint to the value of the parameter paintColor |
// Callers may subsequently modify the GrPaint. Setting constantColor indicates |
// that the final paint will draw the same color at every pixel. This allows |
-// an optimization where the the color filter can be applied to the SkPaint's |
-// color once while converting to GrPaint and then ignored. |
+// an optimization where the color filter can be applied to the SkPaint's |
+// color once while converting to GrPaint and then ignored. TODO: Remove this |
+// bool and use the invariant info to automatically apply the color filter. |
void SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint, |
GrColor paintColor, bool constantColor, GrPaint* grPaint); |