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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_IMAGE_H_ | 5 #ifndef UI_GL_GL_IMAGE_H_ |
| 6 #define UI_GL_GL_IMAGE_H_ | 6 #define UI_GL_GL_IMAGE_H_ |
| 7 | 7 |
| 8 #include "base/memory/ref_counted.h" | 8 #include "base/memory/ref_counted.h" |
| 9 #include "ui/gfx/geometry/rect.h" | 9 #include "ui/gfx/geometry/rect.h" |
| 10 #include "ui/gfx/geometry/rect_f.h" | 10 #include "ui/gfx/geometry/rect_f.h" |
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| 26 | 26 |
| 27 // Get the size of the image. | 27 // Get the size of the image. |
| 28 virtual gfx::Size GetSize() = 0; | 28 virtual gfx::Size GetSize() = 0; |
| 29 | 29 |
| 30 // Bind image to texture currently bound to |target|. | 30 // Bind image to texture currently bound to |target|. |
| 31 virtual bool BindTexImage(unsigned target) = 0; | 31 virtual bool BindTexImage(unsigned target) = 0; |
| 32 | 32 |
| 33 // Release image from texture currently bound to |target|. | 33 // Release image from texture currently bound to |target|. |
| 34 virtual void ReleaseTexImage(unsigned target) = 0; | 34 virtual void ReleaseTexImage(unsigned target) = 0; |
| 35 | 35 |
| 36 // Copy image to texture currently bound to |target|. | 36 // Copy subimage to texture currently bound to |target|. |
| 37 virtual bool CopyTexImage(unsigned target) = 0; | 37 virtual bool CopyTexSubImage(unsigned target, int xoffset, int yoffset) = 0; |
|
reveman
2015/03/04 20:56:46
We don't really need xoffset and yoffset for this
dshwang
2015/03/04 21:02:15
Indeed. However, implementation can handle offsets
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| 38 | 38 |
| 39 // Called before the texture is used for drawing. | 39 // Called before the texture is used for drawing. |
| 40 virtual void WillUseTexImage() = 0; | 40 virtual void WillUseTexImage() = 0; |
| 41 | 41 |
| 42 // Called after the texture has been used for drawing. | 42 // Called after the texture has been used for drawing. |
| 43 virtual void DidUseTexImage() = 0; | 43 virtual void DidUseTexImage() = 0; |
| 44 | 44 |
| 45 // Called before the texture image data will be modified. | 45 // Called before the texture image data will be modified. |
| 46 virtual void WillModifyTexImage() = 0; | 46 virtual void WillModifyTexImage() = 0; |
| 47 | 47 |
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| 60 | 60 |
| 61 private: | 61 private: |
| 62 friend class base::RefCounted<GLImage>; | 62 friend class base::RefCounted<GLImage>; |
| 63 | 63 |
| 64 DISALLOW_COPY_AND_ASSIGN(GLImage); | 64 DISALLOW_COPY_AND_ASSIGN(GLImage); |
| 65 }; | 65 }; |
| 66 | 66 |
| 67 } // namespace gfx | 67 } // namespace gfx |
| 68 | 68 |
| 69 #endif // UI_GL_GL_IMAGE_H_ | 69 #endif // UI_GL_GL_IMAGE_H_ |
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