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Side by Side Diff: src/core/SkPMFloat.h

Issue 977773002: Update SkPMFloat API a bit. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: 32 Created 5 years, 9 months ago
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1 #ifndef SkPM_DEFINED 1 #ifndef SkPM_DEFINED
2 #define SkPM_DEFINED 2 #define SkPM_DEFINED
3 3
4 #include "SkTypes.h" 4 #include "SkTypes.h"
5 #include "SkColor.h" 5 #include "SkColor.h"
6 #include "Sk4x.h" 6 #include "Sk4x.h"
7 7
8 // A pre-multiplied color storing each component as a float in the range [0, 255 ]. 8 // A pre-multiplied color storing each component in the same order as SkPMColor,
9 // but as a float in the range [0, 255].
9 class SK_STRUCT_ALIGN(16) SkPMFloat { 10 class SK_STRUCT_ALIGN(16) SkPMFloat {
10 public: 11 public:
11 // Normal POD copies and do-nothing initialization. 12 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); }
12 SkPMFloat() = default; 13 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF loat(a,r,g,b); }
13 SkPMFloat(const SkPMFloat&) = default; 14
14 SkPMFloat& operator=(const SkPMFloat&) = default; 15 explicit SkPMFloat(SkPMColor);
16 SkPMFloat(float a, float r, float g, float b) {
17 // TODO: faster when specialized?
18 fColor[SK_A32_SHIFT / 8] = a;
19 fColor[SK_R32_SHIFT / 8] = r;
20 fColor[SK_G32_SHIFT / 8] = g;
21 fColor[SK_B32_SHIFT / 8] = b;
22 }
23
24 // Uninitialized.
25 SkPMFloat() {}
26
27 // Copy and assign are fastest if we remind the compiler we work best as Sk4 f.
28 SkPMFloat(const SkPMFloat& that) { Sk4f(that).storeAligned(fColor); }
29 SkPMFloat& operator=(const SkPMFloat& that) {
30 Sk4f(that).storeAligned(fColor);
31 return *this;
32 }
15 33
16 // Freely autoconvert between SkPMFloat and Sk4f. 34 // Freely autoconvert between SkPMFloat and Sk4f.
17 /*implicit*/ SkPMFloat(const Sk4f& fs) { fs.storeAligned(fColor); } 35 /*implicit*/ SkPMFloat(const Sk4f& fs) { fs.storeAligned(fColor); }
18 /*implicit*/ operator Sk4f() const { return Sk4f::LoadAligned(fColor); } 36 /*implicit*/ operator Sk4f() const { return Sk4f::LoadAligned(fColor); }
19 37
20 float a() const { return fColor[SK_A32_SHIFT / 8]; } 38 float a() const { return fColor[SK_A32_SHIFT / 8]; }
21 float r() const { return fColor[SK_R32_SHIFT / 8]; } 39 float r() const { return fColor[SK_R32_SHIFT / 8]; }
22 float g() const { return fColor[SK_G32_SHIFT / 8]; } 40 float g() const { return fColor[SK_G32_SHIFT / 8]; }
23 float b() const { return fColor[SK_B32_SHIFT / 8]; } 41 float b() const { return fColor[SK_B32_SHIFT / 8]; }
24 42
25 void setA(float val) { fColor[SK_A32_SHIFT / 8] = val; }
26 void setR(float val) { fColor[SK_R32_SHIFT / 8] = val; }
27 void setG(float val) { fColor[SK_G32_SHIFT / 8] = val; }
28 void setB(float val) { fColor[SK_B32_SHIFT / 8] = val; }
29
30 void set(SkPMColor);
31
32 // get() and clamped() round component values to the nearest integer. 43 // get() and clamped() round component values to the nearest integer.
33 SkPMColor get() const; // May SkASSERT(this->isValid()). Some implemen tations may clamp. 44 SkPMColor get() const; // May SkASSERT(this->isValid()). Some implemen tations may clamp.
34 SkPMColor clamped() const; // Will clamp all values to [0, 255]. Then may assert isValid(). 45 SkPMColor clamped() const; // Will clamp all values to [0, 255]. Then may assert isValid().
35 46
36 bool isValid() const { 47 bool isValid() const {
37 return this->a() >= 0 && this->a() <= 255 48 return this->a() >= 0 && this->a() <= 255
38 && this->r() >= 0 && this->r() <= this->a() 49 && this->r() >= 0 && this->r() <= this->a()
39 && this->g() >= 0 && this->g() <= this->a() 50 && this->g() >= 0 && this->g() <= this->a()
40 && this->b() >= 0 && this->b() <= this->a(); 51 && this->b() >= 0 && this->b() <= this->a();
41 } 52 }
42 53
43 private: 54 private:
44 // We mirror SkPMColor order only to make set()/get()/clamped() as fast as p ossible.
45 float fColor[4]; 55 float fColor[4];
46 }; 56 };
47 57
48 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3 58 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
49 #include "../opts/SkPMFloat_SSSE3.h" 59 #include "../opts/SkPMFloat_SSSE3.h"
50 #elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 60 #elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
51 #include "../opts/SkPMFloat_SSE2.h" 61 #include "../opts/SkPMFloat_SSE2.h"
52 #elif defined(__ARM_NEON__) 62 #elif defined(__ARM_NEON__)
53 #include "../opts/SkPMFloat_neon.h" 63 #include "../opts/SkPMFloat_neon.h"
54 #else 64 #else
55 #include "../opts/SkPMFloat_none.h" 65 #include "../opts/SkPMFloat_none.h"
56 #endif 66 #endif
57 67
58 #endif//SkPM_DEFINED 68 #endif//SkPM_DEFINED
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