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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/in_process_renderer_thread.h" | 5 #include "content/renderer/in_process_renderer_thread.h" |
| 6 | 6 |
| 7 #include "content/renderer/render_process.h" | 7 #include "content/renderer/render_process.h" |
| 8 #include "content/renderer/render_process_impl.h" | 8 #include "content/renderer/render_process_impl.h" |
| 9 #include "content/renderer/render_thread_impl.h" | 9 #include "content/renderer/render_thread_impl.h" |
| 10 #include "content/renderer/scheduler/renderer_scheduler.h" |
| 10 | 11 |
| 11 namespace content { | 12 namespace content { |
| 12 | 13 |
| 13 InProcessRendererThread::InProcessRendererThread(const std::string& channel_id) | 14 InProcessRendererThread::InProcessRendererThread(const std::string& channel_id) |
| 14 : Thread("Chrome_InProcRendererThread"), channel_id_(channel_id) { | 15 : Thread("Chrome_InProcRendererThread"), channel_id_(channel_id) { |
| 15 } | 16 } |
| 16 | 17 |
| 17 InProcessRendererThread::~InProcessRendererThread() { | 18 InProcessRendererThread::~InProcessRendererThread() { |
| 18 Stop(); | 19 Stop(); |
| 19 } | 20 } |
| 20 | 21 |
| 21 void InProcessRendererThread::Init() { | 22 void InProcessRendererThread::Init() { |
| 22 render_process_.reset(new RenderProcessImpl()); | 23 render_process_.reset(new RenderProcessImpl()); |
| 23 new RenderThreadImpl(channel_id_); | 24 scoped_ptr<RendererScheduler> renderer_scheduler = |
| 25 RendererScheduler::Create(); |
| 26 new RenderThreadImpl(channel_id_, renderer_scheduler.Pass()); |
| 24 } | 27 } |
| 25 | 28 |
| 26 void InProcessRendererThread::CleanUp() { | 29 void InProcessRendererThread::CleanUp() { |
| 27 render_process_.reset(); | 30 render_process_.reset(); |
| 28 | 31 |
| 29 // It's a little lame to manually set this flag. But the single process | 32 // It's a little lame to manually set this flag. But the single process |
| 30 // RendererThread will receive the WM_QUIT. We don't need to assert on | 33 // RendererThread will receive the WM_QUIT. We don't need to assert on |
| 31 // this thread, so just force the flag manually. | 34 // this thread, so just force the flag manually. |
| 32 // If we want to avoid this, we could create the InProcRendererThread | 35 // If we want to avoid this, we could create the InProcRendererThread |
| 33 // directly with _beginthreadex() rather than using the Thread class. | 36 // directly with _beginthreadex() rather than using the Thread class. |
| 34 // We used to set this flag in the Init function above. However there | 37 // We used to set this flag in the Init function above. However there |
| 35 // other threads like WebThread which are created by this thread | 38 // other threads like WebThread which are created by this thread |
| 36 // which resets this flag. Please see Thread::StartWithOptions. Setting | 39 // which resets this flag. Please see Thread::StartWithOptions. Setting |
| 37 // this flag to true in Cleanup works around these problems. | 40 // this flag to true in Cleanup works around these problems. |
| 38 SetThreadWasQuitProperly(true); | 41 SetThreadWasQuitProperly(true); |
| 39 } | 42 } |
| 40 | 43 |
| 41 base::Thread* CreateInProcessRendererThread(const std::string& channel_id) { | 44 base::Thread* CreateInProcessRendererThread(const std::string& channel_id) { |
| 42 return new InProcessRendererThread(channel_id); | 45 return new InProcessRendererThread(channel_id); |
| 43 } | 46 } |
| 44 | 47 |
| 45 } // namespace content | 48 } // namespace content |
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