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Side by Side Diff: Source/core/paint/InlineFlowBoxPainter.cpp

Issue 977113003: Rename renderer() to layoutObject(). (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "core/paint/InlineFlowBoxPainter.h" 6 #include "core/paint/InlineFlowBoxPainter.h"
7 7
8 #include "core/layout/Layer.h" 8 #include "core/layout/Layer.h"
9 #include "core/layout/LayoutBlock.h" 9 #include "core/layout/LayoutBlock.h"
10 #include "core/layout/LayoutInline.h" 10 #include "core/layout/LayoutInline.h"
(...skipping 11 matching lines...) Expand all
22 LayoutRect overflowRect(m_inlineFlowBox.visualOverflowRect(lineTop, lineBott om)); 22 LayoutRect overflowRect(m_inlineFlowBox.visualOverflowRect(lineTop, lineBott om));
23 m_inlineFlowBox.flipForWritingMode(overflowRect); 23 m_inlineFlowBox.flipForWritingMode(overflowRect);
24 overflowRect.moveBy(paintOffset); 24 overflowRect.moveBy(paintOffset);
25 25
26 if (!paintInfo.rect.intersects(pixelSnappedIntRect(overflowRect))) 26 if (!paintInfo.rect.intersects(pixelSnappedIntRect(overflowRect)))
27 return; 27 return;
28 28
29 if (paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSel fOutline) { 29 if (paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSel fOutline) {
30 // Add ourselves to the paint info struct's list of inlines that need to paint their 30 // Add ourselves to the paint info struct's list of inlines that need to paint their
31 // outlines. 31 // outlines.
32 if (m_inlineFlowBox.renderer().style()->visibility() == VISIBLE && m_inl ineFlowBox.renderer().style()->hasOutline() && !m_inlineFlowBox.isRootInlineBox( )) { 32 if (m_inlineFlowBox.layoutObject().style()->visibility() == VISIBLE && m _inlineFlowBox.layoutObject().style()->hasOutline() && !m_inlineFlowBox.isRootIn lineBox()) {
33 LayoutInline& inlineFlow = toLayoutInline(m_inlineFlowBox.renderer() ); 33 LayoutInline& inlineFlow = toLayoutInline(m_inlineFlowBox.layoutObje ct());
34 34
35 LayoutBlock* cb = 0; 35 LayoutBlock* cb = 0;
36 bool containingBlockPaintsContinuationOutline = inlineFlow.continuat ion() || inlineFlow.isInlineElementContinuation(); 36 bool containingBlockPaintsContinuationOutline = inlineFlow.continuat ion() || inlineFlow.isInlineElementContinuation();
37 if (containingBlockPaintsContinuationOutline) { 37 if (containingBlockPaintsContinuationOutline) {
38 // FIXME: See https://bugs.webkit.org/show_bug.cgi?id=54690. We currently don't reconnect inline continuations 38 // FIXME: See https://bugs.webkit.org/show_bug.cgi?id=54690. We currently don't reconnect inline continuations
39 // after a child removal. As a result, those merged inlines do n ot get seperated and hence not get enclosed by 39 // after a child removal. As a result, those merged inlines do n ot get seperated and hence not get enclosed by
40 // anonymous blocks. In this case, it is better to bail out and paint it ourself. 40 // anonymous blocks. In this case, it is better to bail out and paint it ourself.
41 LayoutBlock* enclosingAnonymousBlock = m_inlineFlowBox.renderer( ).containingBlock(); 41 LayoutBlock* enclosingAnonymousBlock = m_inlineFlowBox.layoutObj ect().containingBlock();
42 if (!enclosingAnonymousBlock->isAnonymousBlock()) { 42 if (!enclosingAnonymousBlock->isAnonymousBlock()) {
43 containingBlockPaintsContinuationOutline = false; 43 containingBlockPaintsContinuationOutline = false;
44 } else { 44 } else {
45 cb = enclosingAnonymousBlock->containingBlock(); 45 cb = enclosingAnonymousBlock->containingBlock();
46 for (LayoutBoxModelObject* box = m_inlineFlowBox.boxModelObj ect(); box != cb; box = box->parent()->enclosingBoxModelObject()) { 46 for (LayoutBoxModelObject* box = m_inlineFlowBox.boxModelObj ect(); box != cb; box = box->parent()->enclosingBoxModelObject()) {
47 if (box->hasSelfPaintingLayer()) { 47 if (box->hasSelfPaintingLayer()) {
48 containingBlockPaintsContinuationOutline = false; 48 containingBlockPaintsContinuationOutline = false;
49 break; 49 break;
50 } 50 }
51 } 51 }
52 } 52 }
53 } 53 }
54 54
55 if (containingBlockPaintsContinuationOutline) { 55 if (containingBlockPaintsContinuationOutline) {
56 // Add ourselves to the containing block of the entire continuat ion so that it can 56 // Add ourselves to the containing block of the entire continuat ion so that it can
57 // paint us atomically. 57 // paint us atomically.
58 cb->addContinuationWithOutline(toLayoutInline(m_inlineFlowBox.re nderer().node()->renderer())); 58 cb->addContinuationWithOutline(toLayoutInline(m_inlineFlowBox.la youtObject().node()->layoutObject()));
59 } else if (!inlineFlow.isInlineElementContinuation()) { 59 } else if (!inlineFlow.isInlineElementContinuation()) {
60 paintInfo.outlineObjects()->add(&inlineFlow); 60 paintInfo.outlineObjects()->add(&inlineFlow);
61 } 61 }
62 } 62 }
63 } else if (paintInfo.phase == PaintPhaseMask) { 63 } else if (paintInfo.phase == PaintPhaseMask) {
64 DrawingRecorder recorder(paintInfo.context, m_inlineFlowBox.displayItemC lient(), DisplayItem::paintPhaseToDrawingType(paintInfo.phase), pixelSnappedIntR ect(overflowRect)); 64 DrawingRecorder recorder(paintInfo.context, m_inlineFlowBox.displayItemC lient(), DisplayItem::paintPhaseToDrawingType(paintInfo.phase), pixelSnappedIntR ect(overflowRect));
65 if (!recorder.canUseCachedDrawing()) 65 if (!recorder.canUseCachedDrawing())
66 paintMask(paintInfo, paintOffset); 66 paintMask(paintInfo, paintOffset);
67 return; 67 return;
68 } else if (paintInfo.phase == PaintPhaseForeground) { 68 } else if (paintInfo.phase == PaintPhaseForeground) {
69 // Paint our background, border and box-shadow. 69 // Paint our background, border and box-shadow.
70 paintBoxDecorationBackground(paintInfo, paintOffset); 70 paintBoxDecorationBackground(paintInfo, paintOffset);
71 } 71 }
72 72
73 // Paint our children. 73 // Paint our children.
74 if (paintInfo.phase != PaintPhaseSelfOutline) { 74 if (paintInfo.phase != PaintPhaseSelfOutline) {
75 PaintInfo childInfo(paintInfo); 75 PaintInfo childInfo(paintInfo);
76 childInfo.phase = paintInfo.phase == PaintPhaseChildOutlines ? PaintPhas eOutline : paintInfo.phase; 76 childInfo.phase = paintInfo.phase == PaintPhaseChildOutlines ? PaintPhas eOutline : paintInfo.phase;
77 77
78 if (childInfo.paintingRoot && childInfo.paintingRoot->isDescendantOf(&m_ inlineFlowBox.renderer())) 78 if (childInfo.paintingRoot && childInfo.paintingRoot->isDescendantOf(&m_ inlineFlowBox.layoutObject()))
79 childInfo.paintingRoot = 0; 79 childInfo.paintingRoot = 0;
80 else 80 else
81 childInfo.updatePaintingRootForChildren(&m_inlineFlowBox.renderer()) ; 81 childInfo.updatePaintingRootForChildren(&m_inlineFlowBox.layoutObjec t());
82 82
83 for (InlineBox* curr = m_inlineFlowBox.firstChild(); curr; curr = curr-> nextOnLine()) { 83 for (InlineBox* curr = m_inlineFlowBox.firstChild(); curr; curr = curr-> nextOnLine()) {
84 if (curr->renderer().isText() || !curr->boxModelObject()->hasSelfPai ntingLayer()) 84 if (curr->layoutObject().isText() || !curr->boxModelObject()->hasSel fPaintingLayer())
85 curr->paint(childInfo, paintOffset, lineTop, lineBottom); 85 curr->paint(childInfo, paintOffset, lineTop, lineBottom);
86 } 86 }
87 } 87 }
88 } 88 }
89 89
90 void InlineFlowBoxPainter::paintFillLayers(const PaintInfo& paintInfo, const Col or& c, const FillLayer& fillLayer, const LayoutRect& rect, SkXfermode::Mode op) 90 void InlineFlowBoxPainter::paintFillLayers(const PaintInfo& paintInfo, const Col or& c, const FillLayer& fillLayer, const LayoutRect& rect, SkXfermode::Mode op)
91 { 91 {
92 // FIXME: This should be a for loop or similar. It's a little non-trivial to do so, however, since the layers need to be 92 // FIXME: This should be a for loop or similar. It's a little non-trivial to do so, however, since the layers need to be
93 // painted in reverse order. 93 // painted in reverse order.
94 if (fillLayer.next()) 94 if (fillLayer.next())
95 paintFillLayers(paintInfo, c, *fillLayer.next(), rect, op); 95 paintFillLayers(paintInfo, c, *fillLayer.next(), rect, op);
96 paintFillLayer(paintInfo, c, fillLayer, rect, op); 96 paintFillLayer(paintInfo, c, fillLayer, rect, op);
97 } 97 }
98 98
99 void InlineFlowBoxPainter::paintFillLayer(const PaintInfo& paintInfo, const Colo r& c, const FillLayer& fillLayer, const LayoutRect& rect, SkXfermode::Mode op) 99 void InlineFlowBoxPainter::paintFillLayer(const PaintInfo& paintInfo, const Colo r& c, const FillLayer& fillLayer, const LayoutRect& rect, SkXfermode::Mode op)
100 { 100 {
101 StyleImage* img = fillLayer.image(); 101 StyleImage* img = fillLayer.image();
102 bool hasFillImage = img && img->canRender(m_inlineFlowBox.renderer(), m_inli neFlowBox.renderer().style()->effectiveZoom()); 102 bool hasFillImage = img && img->canRender(m_inlineFlowBox.layoutObject(), m_ inlineFlowBox.layoutObject().style()->effectiveZoom());
103 if ((!hasFillImage && !m_inlineFlowBox.renderer().style()->hasBorderRadius() ) || (!m_inlineFlowBox.prevLineBox() && !m_inlineFlowBox.nextLineBox()) || !m_in lineFlowBox.parent()) { 103 if ((!hasFillImage && !m_inlineFlowBox.layoutObject().style()->hasBorderRadi us()) || (!m_inlineFlowBox.prevLineBox() && !m_inlineFlowBox.nextLineBox()) || ! m_inlineFlowBox.parent()) {
104 BoxPainter::paintFillLayerExtended(*m_inlineFlowBox.boxModelObject(), pa intInfo, c, fillLayer, rect, BackgroundBleedNone, &m_inlineFlowBox, rect.size(), op); 104 BoxPainter::paintFillLayerExtended(*m_inlineFlowBox.boxModelObject(), pa intInfo, c, fillLayer, rect, BackgroundBleedNone, &m_inlineFlowBox, rect.size(), op);
105 } else if (m_inlineFlowBox.renderer().style()->boxDecorationBreak() == DCLON E) { 105 } else if (m_inlineFlowBox.layoutObject().style()->boxDecorationBreak() == D CLONE) {
106 GraphicsContextStateSaver stateSaver(*paintInfo.context); 106 GraphicsContextStateSaver stateSaver(*paintInfo.context);
107 paintInfo.context->clip(LayoutRect(rect.x(), rect.y(), m_inlineFlowBox.w idth(), m_inlineFlowBox.height())); 107 paintInfo.context->clip(LayoutRect(rect.x(), rect.y(), m_inlineFlowBox.w idth(), m_inlineFlowBox.height()));
108 BoxPainter::paintFillLayerExtended(*m_inlineFlowBox.boxModelObject(), pa intInfo, c, fillLayer, rect, BackgroundBleedNone, &m_inlineFlowBox, rect.size(), op); 108 BoxPainter::paintFillLayerExtended(*m_inlineFlowBox.boxModelObject(), pa intInfo, c, fillLayer, rect, BackgroundBleedNone, &m_inlineFlowBox, rect.size(), op);
109 } else { 109 } else {
110 // We have a fill image that spans multiple lines. 110 // We have a fill image that spans multiple lines.
111 // FIXME: frameSize ought to be the same as rect.size(). 111 // FIXME: frameSize ought to be the same as rect.size().
112 LayoutSize frameSize(m_inlineFlowBox.width().toLayoutUnit(), m_inlineFlo wBox.height().toLayoutUnit()); 112 LayoutSize frameSize(m_inlineFlowBox.width().toLayoutUnit(), m_inlineFlo wBox.height().toLayoutUnit());
113 LayoutRect imageStripPaintRect = paintRectForImageStrip(rect.location(), frameSize, m_inlineFlowBox.renderer().style()->direction()); 113 LayoutRect imageStripPaintRect = paintRectForImageStrip(rect.location(), frameSize, m_inlineFlowBox.layoutObject().style()->direction());
114 GraphicsContextStateSaver stateSaver(*paintInfo.context); 114 GraphicsContextStateSaver stateSaver(*paintInfo.context);
115 paintInfo.context->clip(LayoutRect(rect.x(), rect.y(), m_inlineFlowBox.w idth(), m_inlineFlowBox.height())); 115 paintInfo.context->clip(LayoutRect(rect.x(), rect.y(), m_inlineFlowBox.w idth(), m_inlineFlowBox.height()));
116 BoxPainter::paintFillLayerExtended(*m_inlineFlowBox.boxModelObject(), pa intInfo, c, fillLayer, imageStripPaintRect, BackgroundBleedNone, &m_inlineFlowBo x, rect.size(), op); 116 BoxPainter::paintFillLayerExtended(*m_inlineFlowBox.boxModelObject(), pa intInfo, c, fillLayer, imageStripPaintRect, BackgroundBleedNone, &m_inlineFlowBo x, rect.size(), op);
117 } 117 }
118 } 118 }
119 119
120 void InlineFlowBoxPainter::paintBoxShadow(const PaintInfo& info, const LayoutSty le& s, ShadowStyle shadowStyle, const LayoutRect& paintRect) 120 void InlineFlowBoxPainter::paintBoxShadow(const PaintInfo& info, const LayoutSty le& s, ShadowStyle shadowStyle, const LayoutRect& paintRect)
121 { 121 {
122 if ((!m_inlineFlowBox.prevLineBox() && !m_inlineFlowBox.nextLineBox()) || !m _inlineFlowBox.parent()) { 122 if ((!m_inlineFlowBox.prevLineBox() && !m_inlineFlowBox.nextLineBox()) || !m _inlineFlowBox.parent()) {
123 BoxPainter::paintBoxShadow(info, paintRect, s, shadowStyle); 123 BoxPainter::paintBoxShadow(info, paintRect, s, shadowStyle);
124 } else { 124 } else {
125 // FIXME: We can do better here in the multi-line case. We want to push a clip so that the shadow doesn't 125 // FIXME: We can do better here in the multi-line case. We want to push a clip so that the shadow doesn't
126 // protrude incorrectly at the edges, and we want to possibly include sh adows cast from the previous/following lines 126 // protrude incorrectly at the edges, and we want to possibly include sh adows cast from the previous/following lines
127 BoxPainter::paintBoxShadow(info, paintRect, s, shadowStyle, m_inlineFlow Box.includeLogicalLeftEdge(), m_inlineFlowBox.includeLogicalRightEdge()); 127 BoxPainter::paintBoxShadow(info, paintRect, s, shadowStyle, m_inlineFlow Box.includeLogicalLeftEdge(), m_inlineFlowBox.includeLogicalRightEdge());
128 } 128 }
129 } 129 }
130 130
131 131
132 static LayoutRect clipRectForNinePieceImageStrip(InlineFlowBox* box, const NineP ieceImage& image, const LayoutRect& paintRect) 132 static LayoutRect clipRectForNinePieceImageStrip(InlineFlowBox* box, const NineP ieceImage& image, const LayoutRect& paintRect)
133 { 133 {
134 LayoutRect clipRect(paintRect); 134 LayoutRect clipRect(paintRect);
135 const LayoutStyle& style = box->renderer().styleRef(); 135 const LayoutStyle& style = box->layoutObject().styleRef();
136 LayoutRectOutsets outsets = style.imageOutsets(image); 136 LayoutRectOutsets outsets = style.imageOutsets(image);
137 if (box->isHorizontal()) { 137 if (box->isHorizontal()) {
138 clipRect.setY(paintRect.y() - outsets.top()); 138 clipRect.setY(paintRect.y() - outsets.top());
139 clipRect.setHeight(paintRect.height() + outsets.top() + outsets.bottom() ); 139 clipRect.setHeight(paintRect.height() + outsets.top() + outsets.bottom() );
140 if (box->includeLogicalLeftEdge()) { 140 if (box->includeLogicalLeftEdge()) {
141 clipRect.setX(paintRect.x() - outsets.left()); 141 clipRect.setX(paintRect.x() - outsets.left());
142 clipRect.setWidth(paintRect.width() + outsets.left()); 142 clipRect.setWidth(paintRect.width() + outsets.left());
143 } 143 }
144 if (box->includeLogicalRightEdge()) 144 if (box->includeLogicalRightEdge())
145 clipRect.setWidth(clipRect.width() + outsets.right()); 145 clipRect.setWidth(clipRect.width() + outsets.right());
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
182 LayoutUnit stripX = paintOffset.x() - (m_inlineFlowBox.isHorizontal() ? logi calOffsetOnLine : LayoutUnit()); 182 LayoutUnit stripX = paintOffset.x() - (m_inlineFlowBox.isHorizontal() ? logi calOffsetOnLine : LayoutUnit());
183 LayoutUnit stripY = paintOffset.y() - (m_inlineFlowBox.isHorizontal() ? Layo utUnit() : logicalOffsetOnLine); 183 LayoutUnit stripY = paintOffset.y() - (m_inlineFlowBox.isHorizontal() ? Layo utUnit() : logicalOffsetOnLine);
184 LayoutUnit stripWidth = m_inlineFlowBox.isHorizontal() ? totalLogicalWidth : frameSize.width(); 184 LayoutUnit stripWidth = m_inlineFlowBox.isHorizontal() ? totalLogicalWidth : frameSize.width();
185 LayoutUnit stripHeight = m_inlineFlowBox.isHorizontal() ? frameSize.height() : totalLogicalWidth; 185 LayoutUnit stripHeight = m_inlineFlowBox.isHorizontal() ? frameSize.height() : totalLogicalWidth;
186 return LayoutRect(stripX, stripY, stripWidth, stripHeight); 186 return LayoutRect(stripX, stripY, stripWidth, stripHeight);
187 } 187 }
188 188
189 void InlineFlowBoxPainter::paintBoxDecorationBackground(const PaintInfo& paintIn fo, const LayoutPoint& paintOffset) 189 void InlineFlowBoxPainter::paintBoxDecorationBackground(const PaintInfo& paintIn fo, const LayoutPoint& paintOffset)
190 { 190 {
191 ASSERT(paintInfo.phase == PaintPhaseForeground); 191 ASSERT(paintInfo.phase == PaintPhaseForeground);
192 if (!paintInfo.shouldPaintWithinRoot(&m_inlineFlowBox.renderer()) || m_inlin eFlowBox.renderer().style()->visibility() != VISIBLE) 192 if (!paintInfo.shouldPaintWithinRoot(&m_inlineFlowBox.layoutObject()) || m_i nlineFlowBox.layoutObject().style()->visibility() != VISIBLE)
193 return; 193 return;
194 194
195 // You can use p::first-line to specify a background. If so, the root line b oxes for 195 // You can use p::first-line to specify a background. If so, the root line b oxes for
196 // a line may actually have to paint a background. 196 // a line may actually have to paint a background.
197 const LayoutStyle* styleToUse = m_inlineFlowBox.renderer().style(m_inlineFlo wBox.isFirstLineStyle()); 197 const LayoutStyle* styleToUse = m_inlineFlowBox.layoutObject().style(m_inlin eFlowBox.isFirstLineStyle());
198 bool shouldPaintBoxDecorationBackground; 198 bool shouldPaintBoxDecorationBackground;
199 if (m_inlineFlowBox.parent()) 199 if (m_inlineFlowBox.parent())
200 shouldPaintBoxDecorationBackground = m_inlineFlowBox.renderer().hasBoxDe corationBackground(); 200 shouldPaintBoxDecorationBackground = m_inlineFlowBox.layoutObject().hasB oxDecorationBackground();
201 else 201 else
202 shouldPaintBoxDecorationBackground = m_inlineFlowBox.isFirstLineStyle() && styleToUse != m_inlineFlowBox.renderer().style(); 202 shouldPaintBoxDecorationBackground = m_inlineFlowBox.isFirstLineStyle() && styleToUse != m_inlineFlowBox.layoutObject().style();
203 203
204 if (!shouldPaintBoxDecorationBackground) 204 if (!shouldPaintBoxDecorationBackground)
205 return; 205 return;
206 206
207 LayoutRect frameRect = roundedFrameRectClampedToLineTopAndBottomIfNeeded(); 207 LayoutRect frameRect = roundedFrameRectClampedToLineTopAndBottomIfNeeded();
208 208
209 // Move x/y to our coordinates. 209 // Move x/y to our coordinates.
210 LayoutRect localRect(frameRect); 210 LayoutRect localRect(frameRect);
211 m_inlineFlowBox.flipForWritingMode(localRect); 211 m_inlineFlowBox.flipForWritingMode(localRect);
212 LayoutPoint adjustedPaintOffset = paintOffset + localRect.location(); 212 LayoutPoint adjustedPaintOffset = paintOffset + localRect.location();
213 213
214 LayoutRect paintRect = LayoutRect(adjustedPaintOffset, frameRect.size()); 214 LayoutRect paintRect = LayoutRect(adjustedPaintOffset, frameRect.size());
215 215
216 DrawingRecorder recorder(paintInfo.context, m_inlineFlowBox.displayItemClien t(), DisplayItem::BoxDecorationBackground, pixelSnappedIntRect(paintRect)); 216 DrawingRecorder recorder(paintInfo.context, m_inlineFlowBox.displayItemClien t(), DisplayItem::BoxDecorationBackground, pixelSnappedIntRect(paintRect));
217 if (recorder.canUseCachedDrawing()) 217 if (recorder.canUseCachedDrawing())
218 return; 218 return;
219 219
220 // Shadow comes first and is behind the background and border. 220 // Shadow comes first and is behind the background and border.
221 if (!m_inlineFlowBox.boxModelObject()->boxShadowShouldBeAppliedToBackground( BackgroundBleedNone, &m_inlineFlowBox)) 221 if (!m_inlineFlowBox.boxModelObject()->boxShadowShouldBeAppliedToBackground( BackgroundBleedNone, &m_inlineFlowBox))
222 paintBoxShadow(paintInfo, *styleToUse, Normal, paintRect); 222 paintBoxShadow(paintInfo, *styleToUse, Normal, paintRect);
223 223
224 Color backgroundColor = m_inlineFlowBox.renderer().resolveColor(*styleToUse, CSSPropertyBackgroundColor); 224 Color backgroundColor = m_inlineFlowBox.layoutObject().resolveColor(*styleTo Use, CSSPropertyBackgroundColor);
225 paintFillLayers(paintInfo, backgroundColor, styleToUse->backgroundLayers(), paintRect); 225 paintFillLayers(paintInfo, backgroundColor, styleToUse->backgroundLayers(), paintRect);
226 paintBoxShadow(paintInfo, *styleToUse, Inset, paintRect); 226 paintBoxShadow(paintInfo, *styleToUse, Inset, paintRect);
227 227
228 // :first-line cannot be used to put borders on a line. Always paint borders with our 228 // :first-line cannot be used to put borders on a line. Always paint borders with our
229 // non-first-line style. 229 // non-first-line style.
230 if (m_inlineFlowBox.parent() && m_inlineFlowBox.renderer().style()->hasBorde r()) { 230 if (m_inlineFlowBox.parent() && m_inlineFlowBox.layoutObject().style()->hasB order()) {
231 const NinePieceImage& borderImage = m_inlineFlowBox.renderer().style()-> borderImage(); 231 const NinePieceImage& borderImage = m_inlineFlowBox.layoutObject().style ()->borderImage();
232 StyleImage* borderImageSource = borderImage.image(); 232 StyleImage* borderImageSource = borderImage.image();
233 bool hasBorderImage = borderImageSource && borderImageSource->canRender( m_inlineFlowBox.renderer(), styleToUse->effectiveZoom()); 233 bool hasBorderImage = borderImageSource && borderImageSource->canRender( m_inlineFlowBox.layoutObject(), styleToUse->effectiveZoom());
234 if (hasBorderImage && !borderImageSource->isLoaded()) 234 if (hasBorderImage && !borderImageSource->isLoaded())
235 return; // Don't paint anything while we wait for the image to load. 235 return; // Don't paint anything while we wait for the image to load.
236 236
237 // The simple case is where we either have no border image or we are the only box for this object. 237 // The simple case is where we either have no border image or we are the only box for this object.
238 // In those cases only a single call to draw is required. 238 // In those cases only a single call to draw is required.
239 if (!hasBorderImage || (!m_inlineFlowBox.prevLineBox() && !m_inlineFlowB ox.nextLineBox())) { 239 if (!hasBorderImage || (!m_inlineFlowBox.prevLineBox() && !m_inlineFlowB ox.nextLineBox())) {
240 BoxPainter::paintBorder(*m_inlineFlowBox.boxModelObject(), paintInfo , paintRect, m_inlineFlowBox.renderer().styleRef(m_inlineFlowBox.isFirstLineStyl e()), BackgroundBleedNone, m_inlineFlowBox.includeLogicalLeftEdge(), m_inlineFlo wBox.includeLogicalRightEdge()); 240 BoxPainter::paintBorder(*m_inlineFlowBox.boxModelObject(), paintInfo , paintRect, m_inlineFlowBox.layoutObject().styleRef(m_inlineFlowBox.isFirstLine Style()), BackgroundBleedNone, m_inlineFlowBox.includeLogicalLeftEdge(), m_inlin eFlowBox.includeLogicalRightEdge());
241 } else { 241 } else {
242 // We have a border image that spans multiple lines. 242 // We have a border image that spans multiple lines.
243 // FIXME: What the heck do we do with RTL here? The math we're using is obviously not right, 243 // FIXME: What the heck do we do with RTL here? The math we're using is obviously not right,
244 // but it isn't even clear how this should work at all. 244 // but it isn't even clear how this should work at all.
245 LayoutRect imageStripPaintRect = paintRectForImageStrip(adjustedPain tOffset, frameRect.size(), LTR); 245 LayoutRect imageStripPaintRect = paintRectForImageStrip(adjustedPain tOffset, frameRect.size(), LTR);
246 LayoutRect clipRect = clipRectForNinePieceImageStrip(&m_inlineFlowBo x, borderImage, paintRect); 246 LayoutRect clipRect = clipRectForNinePieceImageStrip(&m_inlineFlowBo x, borderImage, paintRect);
247 GraphicsContextStateSaver stateSaver(*paintInfo.context); 247 GraphicsContextStateSaver stateSaver(*paintInfo.context);
248 paintInfo.context->clip(clipRect); 248 paintInfo.context->clip(clipRect);
249 BoxPainter::paintBorder(*m_inlineFlowBox.boxModelObject(), paintInfo , imageStripPaintRect, m_inlineFlowBox.renderer().styleRef(m_inlineFlowBox.isFir stLineStyle())); 249 BoxPainter::paintBorder(*m_inlineFlowBox.boxModelObject(), paintInfo , imageStripPaintRect, m_inlineFlowBox.layoutObject().styleRef(m_inlineFlowBox.i sFirstLineStyle()));
250 } 250 }
251 } 251 }
252 } 252 }
253 253
254 void InlineFlowBoxPainter::paintMask(const PaintInfo& paintInfo, const LayoutPoi nt& paintOffset) 254 void InlineFlowBoxPainter::paintMask(const PaintInfo& paintInfo, const LayoutPoi nt& paintOffset)
255 { 255 {
256 if (!paintInfo.shouldPaintWithinRoot(&m_inlineFlowBox.renderer()) || m_inlin eFlowBox.renderer().style()->visibility() != VISIBLE || paintInfo.phase != Paint PhaseMask) 256 if (!paintInfo.shouldPaintWithinRoot(&m_inlineFlowBox.layoutObject()) || m_i nlineFlowBox.layoutObject().style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
257 return; 257 return;
258 258
259 LayoutRect frameRect = roundedFrameRectClampedToLineTopAndBottomIfNeeded(); 259 LayoutRect frameRect = roundedFrameRectClampedToLineTopAndBottomIfNeeded();
260 260
261 // Move x/y to our coordinates. 261 // Move x/y to our coordinates.
262 LayoutRect localRect(frameRect); 262 LayoutRect localRect(frameRect);
263 m_inlineFlowBox.flipForWritingMode(localRect); 263 m_inlineFlowBox.flipForWritingMode(localRect);
264 LayoutPoint adjustedPaintOffset = paintOffset + localRect.location(); 264 LayoutPoint adjustedPaintOffset = paintOffset + localRect.location();
265 265
266 const NinePieceImage& maskNinePieceImage = m_inlineFlowBox.renderer().style( )->maskBoxImage(); 266 const NinePieceImage& maskNinePieceImage = m_inlineFlowBox.layoutObject().st yle()->maskBoxImage();
267 StyleImage* maskBoxImage = m_inlineFlowBox.renderer().style()->maskBoxImage( ).image(); 267 StyleImage* maskBoxImage = m_inlineFlowBox.layoutObject().style()->maskBoxIm age().image();
268 268
269 // Figure out if we need to push a transparency layer to render our mask. 269 // Figure out if we need to push a transparency layer to render our mask.
270 bool pushTransparencyLayer = false; 270 bool pushTransparencyLayer = false;
271 bool compositedMask = m_inlineFlowBox.renderer().hasLayer() && m_inlineFlowB ox.boxModelObject()->layer()->hasCompositedMask(); 271 bool compositedMask = m_inlineFlowBox.layoutObject().hasLayer() && m_inlineF lowBox.boxModelObject()->layer()->hasCompositedMask();
272 bool flattenCompositingLayers = m_inlineFlowBox.renderer().view()->frameView () && m_inlineFlowBox.renderer().view()->frameView()->paintBehavior() & PaintBeh aviorFlattenCompositingLayers; 272 bool flattenCompositingLayers = m_inlineFlowBox.layoutObject().view()->frame View() && m_inlineFlowBox.layoutObject().view()->frameView()->paintBehavior() & PaintBehaviorFlattenCompositingLayers;
273 SkXfermode::Mode compositeOp = SkXfermode::kSrcOver_Mode; 273 SkXfermode::Mode compositeOp = SkXfermode::kSrcOver_Mode;
274 if (!compositedMask || flattenCompositingLayers) { 274 if (!compositedMask || flattenCompositingLayers) {
275 if ((maskBoxImage && m_inlineFlowBox.renderer().style()->maskLayers().ha sImage()) || m_inlineFlowBox.renderer().style()->maskLayers().next()) 275 if ((maskBoxImage && m_inlineFlowBox.layoutObject().style()->maskLayers( ).hasImage()) || m_inlineFlowBox.layoutObject().style()->maskLayers().next())
276 pushTransparencyLayer = true; 276 pushTransparencyLayer = true;
277 277
278 compositeOp = SkXfermode::kDstIn_Mode; 278 compositeOp = SkXfermode::kDstIn_Mode;
279 if (pushTransparencyLayer) { 279 if (pushTransparencyLayer) {
280 paintInfo.context->setCompositeOperation(SkXfermode::kDstIn_Mode); 280 paintInfo.context->setCompositeOperation(SkXfermode::kDstIn_Mode);
281 paintInfo.context->beginTransparencyLayer(1.0f); 281 paintInfo.context->beginTransparencyLayer(1.0f);
282 compositeOp = SkXfermode::kSrcOver_Mode; 282 compositeOp = SkXfermode::kSrcOver_Mode;
283 } 283 }
284 } 284 }
285 285
286 LayoutRect paintRect = LayoutRect(adjustedPaintOffset, frameRect.size()); 286 LayoutRect paintRect = LayoutRect(adjustedPaintOffset, frameRect.size());
287 paintFillLayers(paintInfo, Color::transparent, m_inlineFlowBox.renderer().st yle()->maskLayers(), paintRect, compositeOp); 287 paintFillLayers(paintInfo, Color::transparent, m_inlineFlowBox.layoutObject( ).style()->maskLayers(), paintRect, compositeOp);
288 288
289 bool hasBoxImage = maskBoxImage && maskBoxImage->canRender(m_inlineFlowBox.r enderer(), m_inlineFlowBox.renderer().style()->effectiveZoom()); 289 bool hasBoxImage = maskBoxImage && maskBoxImage->canRender(m_inlineFlowBox.l ayoutObject(), m_inlineFlowBox.layoutObject().style()->effectiveZoom());
290 if (!hasBoxImage || !maskBoxImage->isLoaded()) { 290 if (!hasBoxImage || !maskBoxImage->isLoaded()) {
291 if (pushTransparencyLayer) 291 if (pushTransparencyLayer)
292 paintInfo.context->endLayer(); 292 paintInfo.context->endLayer();
293 return; // Don't paint anything while we wait for the image to load. 293 return; // Don't paint anything while we wait for the image to load.
294 } 294 }
295 295
296 // The simple case is where we are the only box for this object. In those 296 // The simple case is where we are the only box for this object. In those
297 // cases only a single call to draw is required. 297 // cases only a single call to draw is required.
298 if (!m_inlineFlowBox.prevLineBox() && !m_inlineFlowBox.nextLineBox()) { 298 if (!m_inlineFlowBox.prevLineBox() && !m_inlineFlowBox.nextLineBox()) {
299 BoxPainter::paintNinePieceImage(*m_inlineFlowBox.boxModelObject(), paint Info.context, paintRect, m_inlineFlowBox.renderer().styleRef(), maskNinePieceIma ge, compositeOp); 299 BoxPainter::paintNinePieceImage(*m_inlineFlowBox.boxModelObject(), paint Info.context, paintRect, m_inlineFlowBox.layoutObject().styleRef(), maskNinePiec eImage, compositeOp);
300 } else { 300 } else {
301 // We have a mask image that spans multiple lines. 301 // We have a mask image that spans multiple lines.
302 // FIXME: What the heck do we do with RTL here? The math we're using is obviously not right, 302 // FIXME: What the heck do we do with RTL here? The math we're using is obviously not right,
303 // but it isn't even clear how this should work at all. 303 // but it isn't even clear how this should work at all.
304 LayoutRect imageStripPaintRect = paintRectForImageStrip(adjustedPaintOff set, frameRect.size(), LTR); 304 LayoutRect imageStripPaintRect = paintRectForImageStrip(adjustedPaintOff set, frameRect.size(), LTR);
305 LayoutRect clipRect = clipRectForNinePieceImageStrip(&m_inlineFlowBox, m askNinePieceImage, paintRect); 305 LayoutRect clipRect = clipRectForNinePieceImageStrip(&m_inlineFlowBox, m askNinePieceImage, paintRect);
306 GraphicsContextStateSaver stateSaver(*paintInfo.context); 306 GraphicsContextStateSaver stateSaver(*paintInfo.context);
307 paintInfo.context->clip(clipRect); 307 paintInfo.context->clip(clipRect);
308 BoxPainter::paintNinePieceImage(*m_inlineFlowBox.boxModelObject(), paint Info.context, imageStripPaintRect, m_inlineFlowBox.renderer().styleRef(), maskNi nePieceImage, compositeOp); 308 BoxPainter::paintNinePieceImage(*m_inlineFlowBox.boxModelObject(), paint Info.context, imageStripPaintRect, m_inlineFlowBox.layoutObject().styleRef(), ma skNinePieceImage, compositeOp);
309 } 309 }
310 310
311 if (pushTransparencyLayer) 311 if (pushTransparencyLayer)
312 paintInfo.context->endLayer(); 312 paintInfo.context->endLayer();
313 } 313 }
314 314
315 LayoutRect InlineFlowBoxPainter::roundedFrameRectClampedToLineTopAndBottomIfNeed ed() const 315 LayoutRect InlineFlowBoxPainter::roundedFrameRectClampedToLineTopAndBottomIfNeed ed() const
316 { 316 {
317 // Pixel snap rect painting. 317 // Pixel snap rect painting.
318 LayoutRect rect(m_inlineFlowBox.roundedFrameRect()); 318 LayoutRect rect(m_inlineFlowBox.roundedFrameRect());
319 319
320 bool noQuirksMode = m_inlineFlowBox.renderer().document().inNoQuirksMode(); 320 bool noQuirksMode = m_inlineFlowBox.layoutObject().document().inNoQuirksMode ();
321 if (!noQuirksMode && !m_inlineFlowBox.hasTextChildren() && !(m_inlineFlowBox .descendantsHaveSameLineHeightAndBaseline() && m_inlineFlowBox.hasTextDescendant s())) { 321 if (!noQuirksMode && !m_inlineFlowBox.hasTextChildren() && !(m_inlineFlowBox .descendantsHaveSameLineHeightAndBaseline() && m_inlineFlowBox.hasTextDescendant s())) {
322 const RootInlineBox& rootBox = m_inlineFlowBox.root(); 322 const RootInlineBox& rootBox = m_inlineFlowBox.root();
323 LayoutUnit logicalTop = m_inlineFlowBox.isHorizontal() ? rect.y() : rect .x(); 323 LayoutUnit logicalTop = m_inlineFlowBox.isHorizontal() ? rect.y() : rect .x();
324 LayoutUnit logicalHeight = m_inlineFlowBox.isHorizontal() ? rect.height( ) : rect.width(); 324 LayoutUnit logicalHeight = m_inlineFlowBox.isHorizontal() ? rect.height( ) : rect.width();
325 LayoutUnit bottom = std::min(rootBox.lineBottom(), logicalTop + logicalH eight); 325 LayoutUnit bottom = std::min(rootBox.lineBottom(), logicalTop + logicalH eight);
326 logicalTop = std::max(rootBox.lineTop(), logicalTop); 326 logicalTop = std::max(rootBox.lineTop(), logicalTop);
327 logicalHeight = bottom - logicalTop; 327 logicalHeight = bottom - logicalTop;
328 if (m_inlineFlowBox.isHorizontal()) { 328 if (m_inlineFlowBox.isHorizontal()) {
329 rect.setY(logicalTop); 329 rect.setY(logicalTop);
330 rect.setHeight(logicalHeight); 330 rect.setHeight(logicalHeight);
331 } else { 331 } else {
332 rect.setX(logicalTop); 332 rect.setX(logicalTop);
333 rect.setWidth(logicalHeight); 333 rect.setWidth(logicalHeight);
334 } 334 }
335 } 335 }
336 return rect; 336 return rect;
337 } 337 }
338 338
339 } // namespace blink 339 } // namespace blink
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