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Side by Side Diff: Source/core/page/TouchDisambiguation.cpp

Issue 977113003: Rename renderer() to layoutObject(). (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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97 97
98 HitTestResult result = mainFrame->eventHandler().hitTestResultAtPoint(conten tsPoint, HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::Lis tBased, LayoutSize(touchPointPadding, touchPointPadding)); 98 HitTestResult result = mainFrame->eventHandler().hitTestResultAtPoint(conten tsPoint, HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::Lis tBased, LayoutSize(touchPointPadding, touchPointPadding));
99 const WillBeHeapListHashSet<RefPtrWillBeMember<Node>>& hitResults = result.l istBasedTestResult(); 99 const WillBeHeapListHashSet<RefPtrWillBeMember<Node>>& hitResults = result.l istBasedTestResult();
100 100
101 // Blacklist nodes that are container of disambiguated nodes. 101 // Blacklist nodes that are container of disambiguated nodes.
102 // It is not uncommon to have a clickable <div> that contains other clickabl e objects. 102 // It is not uncommon to have a clickable <div> that contains other clickabl e objects.
103 // This heuristic avoids excessive disambiguation in that case. 103 // This heuristic avoids excessive disambiguation in that case.
104 WillBeHeapHashSet<RawPtrWillBeMember<Node>> blackList; 104 WillBeHeapHashSet<RawPtrWillBeMember<Node>> blackList;
105 for (const auto& hitResult : hitResults) { 105 for (const auto& hitResult : hitResults) {
106 // Ignore any Nodes that can't be clicked on. 106 // Ignore any Nodes that can't be clicked on.
107 LayoutObject* renderer = hitResult.get()->renderer(); 107 LayoutObject* renderer = hitResult.get()->layoutObject();
108 if (!renderer || !hitResult.get()->willRespondToMouseClickEvents()) 108 if (!renderer || !hitResult.get()->willRespondToMouseClickEvents())
109 continue; 109 continue;
110 110
111 // Blacklist all of the Node's containers. 111 // Blacklist all of the Node's containers.
112 for (LayoutBlock* container = renderer->containingBlock(); container; co ntainer = container->containingBlock()) { 112 for (LayoutBlock* container = renderer->containingBlock(); container; co ntainer = container->containingBlock()) {
113 Node* containerNode = container->node(); 113 Node* containerNode = container->node();
114 if (!containerNode) 114 if (!containerNode)
115 continue; 115 continue;
116 if (!blackList.add(containerNode).isNewEntry) 116 if (!blackList.add(containerNode).isNewEntry)
117 break; 117 break;
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140 // Currently the scoring function uses the overlap area with the fat poi nt as the score. 140 // Currently the scoring function uses the overlap area with the fat poi nt as the score.
141 // We ignore the candidates that has less than 1/2 overlap (we consider not really ambiguous enough) than the best candidate to avoid excessive popups. 141 // We ignore the candidates that has less than 1/2 overlap (we consider not really ambiguous enough) than the best candidate to avoid excessive popups.
142 if (touchTarget.value.score < bestScore * 0.5) 142 if (touchTarget.value.score < bestScore * 0.5)
143 continue; 143 continue;
144 goodTargets.append(touchTarget.value.windowBoundingBox); 144 goodTargets.append(touchTarget.value.windowBoundingBox);
145 highlightNodes.append(touchTarget.key); 145 highlightNodes.append(touchTarget.key);
146 } 146 }
147 } 147 }
148 148
149 } // namespace blink 149 } // namespace blink
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