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Side by Side Diff: src/opts/SkPMFloat_SSSE3.h

Issue 976493002: Add SSSE3 implementation for SkPMFloat, with faster get() and set(). (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 9 months ago
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1 #include "SkColorPriv.h"
2 #include <tmmintrin.h>
3
4 // For set(), we widen our 8 bit components (fix8) to 8-bit components in 32 bit s (fix8_32),
5 // then convert those to floats.
6
7 // get() does the opposite, working from floats to 8-bit-in-32-bits, then back t o packed 8 bit.
8
9 // clamped() is the same as _SSE2: floats to 8-in-32, to 8-in-16, to packed 8 bi t, with
10 // _mm_packus_epi16() both clamping and narrowing.
11
12 inline void SkPMFloat::set(SkPMColor c) {
13 SkPMColorAssert(c);
14 const int _ = 255; // _ means to zero that byte.
15 __m128i fix8 = _mm_set_epi32(0,0,0,c),
16 fix8_32 = _mm_shuffle_epi8(fix8, _mm_set_epi8(_,_,_,3, _,_,_,2, _,_, _,1, _,_,_,0));
17 _mm_store_ps(fColor, _mm_cvtepi32_ps(fix8_32));
msarett 2015/03/04 18:06:12 As far as instructions, it looks to me like you ha
mtklein 2015/03/04 18:10:24 +1, though keep in mind this code is inlined. Se
18 SkASSERT(this->isValid());
19 }
20
21 inline SkPMColor SkPMFloat::get() const {
22 SkASSERT(this->isValid());
23 const int _ = 255; // _ means to zero that byte.
24 __m128i fix8_32 = _mm_cvtps_epi32(_mm_load_ps(fColor)), // _mm_cvtps_epi32 rounds for us!
25 fix8 = _mm_shuffle_epi8(fix8_32, _mm_set_epi8(_,_,_,_, _,_,_,_, _ ,_,_,_, 12,8,4,0));
26 SkPMColor c = _mm_cvtsi128_si32(fix8);
27 SkPMColorAssert(c);
28 return c;
29 }
30
31 inline SkPMColor SkPMFloat::clamped() const {
32 __m128i fix8_32 = _mm_cvtps_epi32(_mm_load_ps(fColor)), // _mm_cvtps_epi32 rounds for us!
33 fix8_16 = _mm_packus_epi16(fix8_32, fix8_32),
msarett 2015/03/04 18:06:12 For lack of anything to comment on, it might be mo
mtklein 2015/03/04 18:10:24 Yeah. I'd have done that, just for the readabilit
34 fix8 = _mm_packus_epi16(fix8_16, fix8_16);
35 SkPMColor c = _mm_cvtsi128_si32(fix8);
36 SkPMColorAssert(c);
37 return c;
38 }
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