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Side by Side Diff: ash/rotator/window_rotation.h

Issue 975943002: Implemented screen rotation animation experiment. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Added ash-screen-rotation-animation entry to histograms.xml. Created 5 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_SCREEN_ROTATION_H_ 5 #ifndef ASH_WINDOW_ROTATION_H_
6 #define ASH_SCREEN_ROTATION_H_ 6 #define ASH_WINDOW_ROTATION_H_
7 7
8 #include "ash/ash_export.h" 8 #include "ash/ash_export.h"
9 #include "base/basictypes.h" 9 #include "base/basictypes.h"
10 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
11 #include "ui/compositor/layer_animation_element.h" 11 #include "ui/compositor/layer_animation_element.h"
12 #include "ui/gfx/geometry/point.h" 12 #include "ui/gfx/geometry/point.h"
13 13
14 namespace ui { 14 namespace ui {
15 class InterpolatedTransform; 15 class InterpolatedTransform;
16 class Layer; 16 class Layer;
17 } 17 }
18 18
19 namespace aura { 19 namespace aura {
20 class RootWindow; 20 class RootWindow;
21 } 21 }
22 22
23 namespace ash { 23 namespace ash {
24 24
25 // A screen rotation represents a single transition from one screen orientation 25 // A window rotation represents a single transition from one window orientation
26 // to another. The intended usage is that a new instance of the class is 26 // to another. The intended usage is that a new instance of the class is
27 // created for every transition. It is possible to update the target orientation 27 // created for every transition. It is possible to update the target orientation
28 // in the middle of a transition. 28 // in the middle of a transition.
29 class ASH_EXPORT ScreenRotation : public ui::LayerAnimationElement { 29 class ASH_EXPORT WindowRotation : public ui::LayerAnimationElement {
30 public: 30 public:
31 // |degrees| are clockwise. |layer| is the target of the animation. Does not 31 // |degrees| are clockwise. |layer| is the target of the animation. Does not
32 // take ownership of |layer|. 32 // take ownership of |layer|.
33 ScreenRotation(int degrees, ui::Layer* layer); 33 WindowRotation(int degrees, ui::Layer* layer);
34 ~ScreenRotation() override; 34 ~WindowRotation() override;
35 35
36 private: 36 private:
37 // Generates the intermediate transformation matrices used during the 37 // Generates the intermediate transformation matrices used during the
38 // animation. 38 // animation.
39 void InitTransform(ui::Layer* layer); 39 void InitTransform(ui::Layer* layer);
40 40
41 // Implementation of ui::LayerAnimationDelegate 41 // Implementation of ui::LayerAnimationDelegate
42 void OnStart(ui::LayerAnimationDelegate* delegate) override; 42 void OnStart(ui::LayerAnimationDelegate* delegate) override;
43 bool OnProgress(double t, ui::LayerAnimationDelegate* delegate) override; 43 bool OnProgress(double t, ui::LayerAnimationDelegate* delegate) override;
44 void OnGetTarget(TargetValue* target) const override; 44 void OnGetTarget(TargetValue* target) const override;
45 void OnAbort(ui::LayerAnimationDelegate* delegate) override; 45 void OnAbort(ui::LayerAnimationDelegate* delegate) override;
46 46
47 scoped_ptr<ui::InterpolatedTransform> interpolated_transform_; 47 scoped_ptr<ui::InterpolatedTransform> interpolated_transform_;
48 48
49 // The number of degrees to rotate. 49 // The number of degrees to rotate.
50 int degrees_; 50 int degrees_;
51 51
52 // The target origin. 52 // The target origin.
53 gfx::Point new_origin_; 53 gfx::Point new_origin_;
54 54
55 DISALLOW_COPY_AND_ASSIGN(ScreenRotation); 55 DISALLOW_COPY_AND_ASSIGN(WindowRotation);
56 }; 56 };
57 57
58 } // namespace ash 58 } // namespace ash
59 59
60 #endif // ASH_SCREEN_ROTATION_H_ 60 #endif // ASH_WINDOW_ROTATION_H_
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