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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/rotator/screen_rotation.h" | 5 #include "ash/rotator/window_rotation.h" |
6 | 6 |
7 #include "base/time/time.h" | 7 #include "base/time/time.h" |
8 #include "ui/compositor/layer.h" | 8 #include "ui/compositor/layer.h" |
9 #include "ui/gfx/geometry/rect.h" | 9 #include "ui/gfx/geometry/rect.h" |
10 #include "ui/gfx/interpolated_transform.h" | 10 #include "ui/gfx/interpolated_transform.h" |
11 #include "ui/gfx/transform.h" | 11 #include "ui/gfx/transform.h" |
12 | 12 |
13 namespace ash { | 13 namespace ash { |
14 | 14 |
15 namespace { | 15 namespace { |
16 | 16 |
17 const int k90DegreeTransitionDurationMs = 350; | 17 const int k90DegreeTransitionDurationMs = 350; |
18 const int k180DegreeTransitionDurationMs = 550; | 18 const int k180DegreeTransitionDurationMs = 550; |
19 const int k360DegreeTransitionDurationMs = 750; | 19 const int k360DegreeTransitionDurationMs = 750; |
20 | 20 |
21 base::TimeDelta GetTransitionDuration(int degrees) { | 21 base::TimeDelta GetTransitionDuration(int degrees) { |
22 if (degrees == 360) | 22 if (degrees == 360) |
23 return base::TimeDelta::FromMilliseconds(k360DegreeTransitionDurationMs); | 23 return base::TimeDelta::FromMilliseconds(k360DegreeTransitionDurationMs); |
24 if (degrees == 180) | 24 if (degrees == 180) |
25 return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs); | 25 return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs); |
26 if (degrees == 0) | 26 if (degrees == 0) |
27 return base::TimeDelta::FromMilliseconds(0); | 27 return base::TimeDelta::FromMilliseconds(0); |
28 return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs); | 28 return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs); |
29 } | 29 } |
30 | 30 |
31 } // namespace | 31 } // namespace |
32 | 32 |
33 ScreenRotation::ScreenRotation(int degrees, ui::Layer* layer) | 33 WindowRotation::WindowRotation(int degrees, ui::Layer* layer) |
34 : ui::LayerAnimationElement(LayerAnimationElement::TRANSFORM, | 34 : ui::LayerAnimationElement(LayerAnimationElement::TRANSFORM, |
35 GetTransitionDuration(degrees)), | 35 GetTransitionDuration(degrees)), |
36 degrees_(degrees) { | 36 degrees_(degrees) { |
37 InitTransform(layer); | 37 InitTransform(layer); |
38 } | 38 } |
39 | 39 |
40 ScreenRotation::~ScreenRotation() { | 40 WindowRotation::~WindowRotation() { |
41 } | 41 } |
42 | 42 |
43 void ScreenRotation::InitTransform(ui::Layer* layer) { | 43 void WindowRotation::InitTransform(ui::Layer* layer) { |
44 // No rotation required, use the identity transform. | 44 // No rotation required, use the identity transform. |
45 if (degrees_ == 0) { | 45 if (degrees_ == 0) { |
46 interpolated_transform_.reset( | 46 interpolated_transform_.reset( |
47 new ui::InterpolatedConstantTransform(gfx::Transform())); | 47 new ui::InterpolatedConstantTransform(gfx::Transform())); |
48 return; | 48 return; |
49 } | 49 } |
50 | 50 |
51 // Use the target transform/bounds in case the layer is already animating. | 51 // Use the target transform/bounds in case the layer is already animating. |
52 const gfx::Transform& current_transform = layer->GetTargetTransform(); | 52 const gfx::Transform& current_transform = layer->GetTargetTransform(); |
53 const gfx::Rect& bounds = layer->GetTargetBounds(); | 53 const gfx::Rect& bounds = layer->GetTargetBounds(); |
(...skipping 18 matching lines...) Expand all Loading... |
72 break; | 72 break; |
73 } | 73 } |
74 | 74 |
75 // Convert points to world space. | 75 // Convert points to world space. |
76 current_transform.TransformPoint(&old_pivot); | 76 current_transform.TransformPoint(&old_pivot); |
77 current_transform.TransformPoint(&new_pivot); | 77 current_transform.TransformPoint(&new_pivot); |
78 current_transform.TransformPoint(&new_origin_); | 78 current_transform.TransformPoint(&new_origin_); |
79 | 79 |
80 scoped_ptr<ui::InterpolatedTransform> rotation( | 80 scoped_ptr<ui::InterpolatedTransform> rotation( |
81 new ui::InterpolatedTransformAboutPivot( | 81 new ui::InterpolatedTransformAboutPivot( |
82 old_pivot, | 82 old_pivot, new ui::InterpolatedRotation(0, degrees_))); |
83 new ui::InterpolatedRotation(0, degrees_))); | |
84 | 83 |
85 scoped_ptr<ui::InterpolatedTransform> translation( | 84 scoped_ptr<ui::InterpolatedTransform> translation( |
86 new ui::InterpolatedTranslation( | 85 new ui::InterpolatedTranslation( |
87 gfx::Point(0, 0), | 86 gfx::Point(0, 0), gfx::Point(new_pivot.x() - old_pivot.x(), |
88 gfx::Point(new_pivot.x() - old_pivot.x(), | 87 new_pivot.y() - old_pivot.y()))); |
89 new_pivot.y() - old_pivot.y()))); | |
90 | 88 |
91 float scale_factor = 0.9f; | 89 float scale_factor = 0.9f; |
92 scoped_ptr<ui::InterpolatedTransform> scale_down( | 90 scoped_ptr<ui::InterpolatedTransform> scale_down( |
93 new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); | 91 new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); |
94 | 92 |
95 scoped_ptr<ui::InterpolatedTransform> scale_up( | 93 scoped_ptr<ui::InterpolatedTransform> scale_up( |
96 new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); | 94 new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); |
97 | 95 |
98 interpolated_transform_.reset( | 96 interpolated_transform_.reset( |
99 new ui::InterpolatedConstantTransform(current_transform)); | 97 new ui::InterpolatedConstantTransform(current_transform)); |
100 | 98 |
101 scale_up->SetChild(scale_down.release()); | 99 scale_up->SetChild(scale_down.release()); |
102 translation->SetChild(scale_up.release()); | 100 translation->SetChild(scale_up.release()); |
103 rotation->SetChild(translation.release()); | 101 rotation->SetChild(translation.release()); |
104 interpolated_transform_->SetChild(rotation.release()); | 102 interpolated_transform_->SetChild(rotation.release()); |
105 } | 103 } |
106 | 104 |
107 void ScreenRotation::OnStart(ui::LayerAnimationDelegate* delegate) { | 105 void WindowRotation::OnStart(ui::LayerAnimationDelegate* delegate) { |
108 } | 106 } |
109 | 107 |
110 bool ScreenRotation::OnProgress(double t, | 108 bool WindowRotation::OnProgress(double t, |
111 ui::LayerAnimationDelegate* delegate) { | 109 ui::LayerAnimationDelegate* delegate) { |
112 delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t)); | 110 delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t)); |
113 return true; | 111 return true; |
114 } | 112 } |
115 | 113 |
116 void ScreenRotation::OnGetTarget(TargetValue* target) const { | 114 void WindowRotation::OnGetTarget(TargetValue* target) const { |
117 target->transform = interpolated_transform_->Interpolate(1.0); | 115 target->transform = interpolated_transform_->Interpolate(1.0); |
118 } | 116 } |
119 | 117 |
120 void ScreenRotation::OnAbort(ui::LayerAnimationDelegate* delegate) { | 118 void WindowRotation::OnAbort(ui::LayerAnimationDelegate* delegate) { |
121 } | 119 } |
122 | 120 |
123 } // namespace ash | 121 } // namespace ash |
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