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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef ASH_SCREEN_ROTATION_H_ | |
6 #define ASH_SCREEN_ROTATION_H_ | |
7 | |
8 #include "ash/ash_export.h" | |
9 #include "base/basictypes.h" | |
10 #include "base/memory/scoped_ptr.h" | |
11 #include "ui/compositor/layer_animation_element.h" | |
12 #include "ui/gfx/geometry/point.h" | |
13 | |
14 namespace ui { | |
15 class InterpolatedTransform; | |
16 class Layer; | |
17 } | |
18 | |
19 namespace aura { | |
20 class RootWindow; | |
21 } | |
22 | |
23 namespace ash { | |
24 | |
25 // A screen rotation represents a single transition from one screen orientation | |
26 // to another. The intended usage is that a new instance of the class is | |
27 // created for every transition. It is possible to update the target orientation | |
28 // in the middle of a transition. | |
29 class ASH_EXPORT ScreenRotation : public ui::LayerAnimationElement { | |
30 public: | |
31 // |degrees| are clockwise. |layer| is the target of the animation. Does not | |
32 // take ownership of |layer|. | |
33 ScreenRotation(int degrees, ui::Layer* layer); | |
34 ~ScreenRotation() override; | |
35 | |
36 private: | |
37 // Generates the intermediate transformation matrices used during the | |
38 // animation. | |
39 void InitTransform(ui::Layer* layer); | |
40 | |
41 // Implementation of ui::LayerAnimationDelegate | |
42 void OnStart(ui::LayerAnimationDelegate* delegate) override; | |
43 bool OnProgress(double t, ui::LayerAnimationDelegate* delegate) override; | |
44 void OnGetTarget(TargetValue* target) const override; | |
45 void OnAbort(ui::LayerAnimationDelegate* delegate) override; | |
46 | |
47 scoped_ptr<ui::InterpolatedTransform> interpolated_transform_; | |
48 | |
49 // The number of degrees to rotate. | |
50 int degrees_; | |
51 | |
52 // The target origin. | |
53 gfx::Point new_origin_; | |
54 | |
55 DISALLOW_COPY_AND_ASSIGN(ScreenRotation); | |
56 }; | |
57 | |
58 } // namespace ash | |
59 | |
60 #endif // ASH_SCREEN_ROTATION_H_ | |
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