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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ash/rotator/screen_rotation_animator.h" | |
| 6 | |
| 7 #include <string> | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "ash/ash_switches.h" | |
| 11 #include "ash/display/display_controller.h" | |
| 12 #include "ash/display/display_info.h" | |
| 13 #include "ash/display/display_manager.h" | |
| 14 #include "ash/rotator/screen_rotation_animation.h" | |
| 15 #include "ash/shell.h" | |
| 16 #include "base/command_line.h" | |
| 17 #include "base/time/time.h" | |
| 18 #include "ui/aura/window.h" | |
| 19 #include "ui/compositor/layer.h" | |
| 20 #include "ui/compositor/layer_animation_observer.h" | |
| 21 #include "ui/compositor/layer_animation_sequence.h" | |
| 22 #include "ui/compositor/layer_animator.h" | |
| 23 #include "ui/compositor/layer_owner.h" | |
| 24 #include "ui/compositor/layer_tree_owner.h" | |
| 25 #include "ui/gfx/animation/tween.h" | |
| 26 #include "ui/gfx/display.h" | |
| 27 #include "ui/gfx/geometry/point.h" | |
| 28 #include "ui/gfx/geometry/rect.h" | |
| 29 #include "ui/gfx/geometry/rect_f.h" | |
| 30 #include "ui/gfx/transform.h" | |
| 31 #include "ui/gfx/transform_util.h" | |
| 32 | |
| 33 namespace ash { | |
| 34 | |
| 35 namespace { | |
| 36 | |
| 37 // Clones all child layers of |to_clone| and adds the clones as children to | |
| 38 // |parent|. Recurses on each child of |to_clone|. | |
| 39 void CloneChildren(ui::Layer* to_clone, ui::Layer* parent) { | |
| 40 typedef std::vector<ui::Layer*> Layers; | |
| 41 // Make a copy of the children since RecreateLayer() mutates it. | |
| 42 Layers children(to_clone->children()); | |
| 43 for (Layers::const_iterator i = children.begin(); i != children.end(); ++i) { | |
| 44 ui::LayerOwner* owner = (*i)->owner(); | |
| 45 ui::Layer* clone = owner ? owner->RecreateLayer().release() : NULL; | |
| 46 if (clone) { | |
| 47 parent->Add(clone); | |
| 48 // RecreateLayer() moves the existing children to the new layer. Create a | |
| 49 // copy of those. | |
| 50 CloneChildren(owner->layer(), clone); | |
| 51 } | |
| 52 } | |
| 53 } | |
| 54 | |
| 55 // Clones the layer tree owned by |window| and adds the cloned layer tree as a | |
| 56 // child of |window|'s layer. | |
| 57 scoped_ptr<ui::LayerTreeOwner> CloneWindowLayers(aura::Window* window) { | |
| 58 scoped_ptr<ui::LayerTreeOwner> cloned_layer_tree( | |
| 59 new ui::LayerTreeOwner(new ui::Layer())); | |
| 60 CloneChildren(window->layer(), cloned_layer_tree->root()); | |
| 61 | |
| 62 DCHECK(cloned_layer_tree->root()); | |
| 63 DCHECK(window->layer()); | |
| 64 | |
| 65 // Add the cloned layer tree into the root, so it will be rendered. | |
| 66 window->layer()->Add(cloned_layer_tree->root()); | |
| 67 window->layer()->StackAtTop(cloned_layer_tree->root()); | |
| 68 | |
| 69 return cloned_layer_tree.Pass(); | |
| 70 } | |
| 71 | |
| 72 // Gets the current display rotation for the display with the specified | |
| 73 // |display_id|. | |
| 74 gfx::Display::Rotation GetCurrentRotation(int64 display_id) { | |
| 75 return Shell::GetInstance()->display_manager()->GetDisplayInfo( | |
| 76 display_id).rotation(); | |
| 77 } | |
| 78 | |
| 79 // Returns true if the rotation between |initial_rotation| and |new_rotation| is | |
| 80 // 180 degrees. | |
| 81 bool Is180DegreeFlip(gfx::Display::Rotation initial_rotation, | |
| 82 gfx::Display::Rotation new_rotation) { | |
| 83 return (initial_rotation + 2) % 4 == new_rotation; | |
| 84 } | |
| 85 | |
| 86 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when | |
| 87 // notified that a layer animation has ended or was aborted. | |
| 88 class LayerCleanupObserver : public ui::LayerAnimationObserver { | |
| 89 public: | |
| 90 explicit LayerCleanupObserver( | |
| 91 scoped_ptr<ui::LayerTreeOwner> layer_tree_owner); | |
| 92 ~LayerCleanupObserver() override; | |
| 93 | |
| 94 // Get the root layer of the owned layer tree. | |
| 95 ui::Layer* GetRootLayer(); | |
| 96 | |
| 97 // ui::LayerAnimationObserver: | |
| 98 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; | |
| 99 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; | |
| 100 void OnLayerAnimationScheduled(ui::LayerAnimationSequence* sequence) | |
| 101 override {} | |
| 102 | |
| 103 protected: | |
| 104 // ui::LayerAnimationObserver: | |
| 105 bool RequiresNotificationWhenAnimatorDestroyed() const override { | |
| 106 return true; | |
| 107 } | |
| 108 void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; | |
| 109 void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; | |
| 110 | |
| 111 private: | |
| 112 // The owned layer tree. | |
| 113 scoped_ptr<ui::LayerTreeOwner> layer_tree_owner_; | |
| 114 | |
| 115 // The LayerAnimationSequence that |this| has been attached to. Defaults to | |
| 116 // nullptr. | |
| 117 ui::LayerAnimationSequence* sequence_; | |
| 118 | |
| 119 DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); | |
| 120 }; | |
| 121 | |
| 122 LayerCleanupObserver::LayerCleanupObserver( | |
| 123 scoped_ptr<ui::LayerTreeOwner> layer_tree_owner) | |
| 124 : layer_tree_owner_(layer_tree_owner.Pass()), | |
| 125 sequence_(nullptr) { | |
| 126 } | |
| 127 | |
| 128 LayerCleanupObserver::~LayerCleanupObserver() { | |
| 129 // We must eplicitly detach from |sequence_| because we return true from | |
| 130 // RequiresNotificationWhenAnimatorDestroyed. | |
| 131 if (sequence_) | |
| 132 sequence_->RemoveObserver(this); | |
| 133 } | |
| 134 | |
| 135 ui::Layer* LayerCleanupObserver::GetRootLayer() { | |
| 136 return layer_tree_owner_->root(); | |
| 137 } | |
| 138 | |
| 139 void LayerCleanupObserver::OnLayerAnimationEnded( | |
| 140 ui::LayerAnimationSequence* sequence) { | |
| 141 delete this; | |
| 142 } | |
| 143 | |
| 144 void LayerCleanupObserver::OnLayerAnimationAborted( | |
| 145 ui::LayerAnimationSequence* sequence) { | |
| 146 delete this; | |
| 147 } | |
| 148 | |
| 149 void LayerCleanupObserver::OnAttachedToSequence( | |
| 150 ui::LayerAnimationSequence* sequence) { | |
| 151 sequence_ = sequence; | |
| 152 } | |
| 153 | |
| 154 void LayerCleanupObserver::OnDetachedFromSequence( | |
| 155 ui::LayerAnimationSequence* sequence) { | |
| 156 DCHECK(sequence == sequence_); | |
| 157 sequence_ = nullptr; | |
| 158 } | |
| 159 | |
| 160 // Set the screen orientation for the given |display| to |new_rotation| and | |
| 161 // animate the change. | |
| 162 void RotateScreen(gfx::Display display, | |
| 163 gfx::Display::Rotation new_rotation, | |
| 164 base::TimeDelta duration, | |
| 165 int rotation_degrees, | |
| 166 int rotation_degree_offset, | |
| 167 gfx::Tween::Type tween_type, | |
| 168 bool should_scale) { | |
|
Jun Mukai
2015/03/03 23:36:42
Indent seems wrong. Run git cl format.
bruthig
2015/03/04 15:31:36
Done.
| |
| 169 aura::Window* root_window = Shell::GetInstance()->display_controller()-> | |
| 170 GetRootWindowForDisplayId(display.id()); | |
| 171 | |
| 172 const gfx::Rect original_screen_bounds_f = root_window->GetTargetBounds(); | |
|
Jun Mukai
2015/03/03 23:36:41
What does the _f prefix mean? Did you intend to u
bruthig
2015/03/04 15:31:36
Ya. I just made both *_screen_bounds variables Re
Jun Mukai
2015/03/04 19:46:20
Ah, actually I'm okay with _f prefix itself, I won
| |
| 173 // 180 degree rotations should animation clock-wise. | |
| 174 const int rotation_factor = | |
| 175 (GetCurrentRotation(display.id()) + 3) % 4 == new_rotation ? 1 : -1; | |
| 176 scoped_ptr<LayerCleanupObserver> layer_cleanup_observer( | |
| 177 new LayerCleanupObserver(CloneWindowLayers(root_window).Pass())); | |
| 178 | |
| 179 Shell::GetInstance()->display_manager()->SetDisplayRotation(display.id(), | |
| 180 new_rotation); | |
| 181 | |
| 182 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); | |
| 183 const gfx::Point pivot = | |
| 184 Is180DegreeFlip(GetCurrentRotation(display.id()), new_rotation) ? | |
| 185 gfx::Point(rotated_screen_bounds.height() / 2, | |
| 186 rotated_screen_bounds.width() / 2) : | |
| 187 gfx::Point(rotated_screen_bounds.width() / 2, | |
| 188 rotated_screen_bounds.height() / 2); | |
| 189 | |
| 190 gfx::Point3F new_layer_initial_scale = gfx::Point3F(1.0f, 1.0f, 1.0f); | |
| 191 gfx::Point3F old_layer_target_scale = gfx::Point3F(1.0f, 1.0f, 1.0f); | |
| 192 | |
| 193 if (should_scale) { | |
| 194 const gfx::RectF rotated_screen_bounds_f = rotated_screen_bounds; | |
| 195 new_layer_initial_scale = gfx::Point3F( | |
| 196 original_screen_bounds_f.width() / rotated_screen_bounds_f.width(), | |
| 197 original_screen_bounds_f.height() / rotated_screen_bounds_f.height(), | |
| 198 1.0f); | |
| 199 | |
| 200 old_layer_target_scale = gfx::Point3F( | |
| 201 rotated_screen_bounds_f.width() / original_screen_bounds_f.width(), | |
| 202 rotated_screen_bounds_f.height() / original_screen_bounds_f.height(), | |
| 203 1.0f); | |
| 204 } | |
| 205 | |
| 206 // We must animate each non-cloned child layer individually because the cloned | |
| 207 // layer was added as a child to |root_window|'s layer so that it will be | |
| 208 // rendered. | |
| 209 for (ui::Layer* child_layer : root_window->layer()->children()) { | |
| 210 // Skip the cloned layer because it has a different animation. | |
| 211 if (child_layer == layer_cleanup_observer->GetRootLayer()) | |
| 212 continue; | |
| 213 | |
| 214 scoped_ptr<ScreenRotationAnimation> screen_rotation( | |
| 215 new ScreenRotationAnimation(child_layer, | |
| 216 rotation_degrees * rotation_factor, | |
| 217 0 /* end_degrees */, | |
| 218 new_layer_initial_scale, | |
| 219 gfx::Point3F(1.0f, 1.0f, 1.0f), | |
| 220 pivot, | |
| 221 duration)); | |
| 222 | |
| 223 screen_rotation->set_tween_type(tween_type); | |
| 224 screen_rotation->set_target_opacity(1.0f); | |
|
Jun Mukai
2015/03/03 23:36:41
Why these values aren't in constructor params?
bruthig
2015/03/04 15:31:36
I thought the default values for them were reasona
Jun Mukai
2015/03/04 19:46:20
I still don't see the reason why these two fields
bruthig
2015/03/06 16:00:33
Done.
| |
| 225 | |
| 226 ui::LayerAnimator* animator = child_layer->GetAnimator(); | |
| 227 animator->set_preemption_strategy( | |
| 228 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | |
| 229 scoped_ptr<ui::LayerAnimationSequence> animation_sequence( | |
| 230 new ui::LayerAnimationSequence(screen_rotation.release())); | |
| 231 animator->StartAnimation(animation_sequence.release()); | |
|
Jun Mukai
2015/03/03 23:36:41
Could we use ScopedLayerAnimationSettings instead
bruthig
2015/03/04 15:31:36
No I don't think it's possible to use the ScopedLa
Jun Mukai
2015/03/04 19:46:20
got it. Sorry for my poor comment.
| |
| 232 } | |
| 233 | |
| 234 // The old layer will also be transformed into the new orientation. We will | |
| 235 // translate it so that the old layer's center point aligns with the new | |
| 236 // orientation's center point and use that center point as the pivot for the | |
| 237 // rotation animation. | |
| 238 gfx::Transform translate_transform = | |
| 239 layer_cleanup_observer->GetRootLayer()->GetTargetTransform(); | |
| 240 translate_transform.Translate( | |
| 241 (rotated_screen_bounds.width() - original_screen_bounds_f.width()) / 2, | |
| 242 (rotated_screen_bounds.height() - original_screen_bounds_f.height()) / 2); | |
| 243 layer_cleanup_observer->GetRootLayer()->SetTransform(translate_transform); | |
| 244 | |
| 245 scoped_ptr<ScreenRotationAnimation> screen_rotation( | |
| 246 new ScreenRotationAnimation(layer_cleanup_observer->GetRootLayer(), | |
| 247 (rotation_degrees + rotation_degree_offset) * rotation_factor, | |
| 248 rotation_degree_offset * rotation_factor, | |
| 249 gfx::Point3F(1.0f, 1.0f, 1.0f), | |
| 250 old_layer_target_scale, | |
| 251 pivot, | |
| 252 duration)); | |
| 253 | |
| 254 screen_rotation->set_tween_type(tween_type); | |
| 255 screen_rotation->set_target_opacity(0.0f); | |
| 256 | |
| 257 ui::LayerAnimator* animator = layer_cleanup_observer->GetRootLayer()-> | |
| 258 GetAnimator(); | |
| 259 animator->set_preemption_strategy( | |
| 260 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | |
| 261 scoped_ptr<ui::LayerAnimationSequence> animation_sequence( | |
| 262 new ui::LayerAnimationSequence(screen_rotation.release())); | |
| 263 // Add an observer so that the cloned layers can be cleaned up with the | |
| 264 // animation completes/aborts. | |
| 265 animation_sequence->AddObserver(layer_cleanup_observer.release()); | |
| 266 animator->StartAnimation(animation_sequence.release()); | |
| 267 } | |
| 268 | |
| 269 } // namespace | |
| 270 | |
| 271 ScreenRotationAnimator::ScreenRotationAnimator(int64 display_id) | |
| 272 : display_(Shell::GetInstance()->display_manager()->GetDisplayForId( | |
| 273 display_id)) { | |
| 274 } | |
| 275 | |
| 276 ScreenRotationAnimator::ScreenRotationAnimator(gfx::Display display) | |
| 277 : display_(display) { | |
| 278 } | |
| 279 | |
| 280 ScreenRotationAnimator::~ScreenRotationAnimator() { | |
| 281 } | |
| 282 | |
| 283 void ScreenRotationAnimator::Rotate(gfx::Display::Rotation new_rotation) { | |
| 284 const gfx::Display::Rotation current_rotation = GetCurrentRotation( | |
| 285 display_.id()); | |
| 286 | |
| 287 if (current_rotation == new_rotation) | |
| 288 return; | |
| 289 | |
| 290 const std::string switch_value = base::CommandLine::ForCurrentProcess()-> | |
| 291 GetSwitchValueASCII(switches::kAshEnableScreenRotationAnimation); | |
| 292 | |
| 293 if ("" == switch_value) { | |
| 294 Shell::GetInstance()->display_manager()->SetDisplayRotation(display_.id(), | |
| 295 new_rotation); | |
| 296 return; | |
| 297 } | |
| 298 | |
| 299 if ("partial-rotation" == switch_value || | |
| 300 "partial-rotation-slow" == switch_value) { | |
| 301 RotateScreen(display_, | |
| 302 new_rotation, | |
| 303 base::TimeDelta::FromMilliseconds( | |
| 304 "partial-rotation" == switch_value ? 250 : 2500), | |
|
Jun Mukai
2015/03/03 23:36:41
You should declare constants for those values, lik
bruthig
2015/03/04 15:31:35
Done.
| |
| 305 20 /* rotation_degrees */, | |
| 306 Is180DegreeFlip(current_rotation, new_rotation) ? 160 : 70, | |
|
Jun Mukai
2015/03/03 23:36:41
What do these 160/70 mean?
bruthig
2015/03/04 15:31:36
I attempted to clarify by adding the kPartialRotat
| |
| 307 gfx::Tween::FAST_OUT_LINEAR_IN, | |
| 308 false /* should_scale */); | |
| 309 } else if ("full-rotation" == switch_value || | |
| 310 "full-rotation-slow" == switch_value) { | |
| 311 RotateScreen(display_, | |
| 312 new_rotation, | |
| 313 base::TimeDelta::FromMilliseconds( | |
| 314 "full-rotation" == switch_value ? 250 : 2500), | |
| 315 Is180DegreeFlip(current_rotation, new_rotation) ? 180 : 90, | |
| 316 0 /* rotation_degree_offset */, | |
| 317 gfx::Tween::FAST_OUT_LINEAR_IN, | |
| 318 true /* should_scale */); | |
| 319 } else { | |
| 320 DCHECK(false); | |
| 321 } | |
| 322 } | |
| 323 | |
| 324 } // namespace ash | |
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